Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
This junk car is the ol' Yossarian "Catch-22". You see here Leno doesn't want to update a tiny detail such as this because it would take forever with all the mods he has and he'd rather be making new mods since that's the whole point anyway...
...Except that instead he has to spend all day explaining this to every City Planner that walks through the door down at City Hall.
Oh, the irony.
I could open up the asset, save it, re-upload it, repost pictures and the problem (it's not a problem) goes away from everybody. But I've uploaded 400 assets...if i did that every time another creator changed, moved, deleted, a prop, then that's all I would ever be doing and wouldn't have time to make another asset ever.
The asset is gone, though. Hopefully there is a back-up somewhere?
Unknown prefab: 535624508.junk car_Data [Serialization]
(was deleted from workshop)
No base generated: 740528022.VIC and Bill's Market_Data [Core]
Keep the great assets coming man!