RimWorld

RimWorld

Extended Turrets
172 Comments
BlueDragonXD 3 Nov, 2023 @ 12:01am 
No one has a 1.4 working version of this mod etc?
CurtimusPrime92 22 Apr, 2022 @ 12:54am 
mod still dead and no other reupload/continuation?
Grannybasher 31 Aug, 2021 @ 1:55am 
So, I notice Youhaveavirus's version of this has been removed from the workshop, does this mean you are back and intend to update this to 1.3?
Randumb_bot 13 Aug, 2020 @ 1:43pm 
Please update for 1.2 and Royalty! This is a staple mod for me :)
Kerillian 3 Apr, 2020 @ 11:34am 
@virus so am Í
MasterGeef 19 Mar, 2020 @ 10:57am 
@Virus I bow to you.
棋来! 12 Mar, 2020 @ 4:11am 
I really appreciate it and will it be updated to 1.1?
Talisman1973 24 Feb, 2020 @ 4:17am 
I am hoping this will be updated to 1.1 in the near future?
Palandus 17 Jan, 2020 @ 12:09pm 
Just so you know, one of the files in your mod has the incorrect file extension. In the directory "ThingDefs" the file Weapons_Bullets has the extension .txt when it is supposed to be .xml, in order for the game to read it.
Crossfire 16 Jul, 2019 @ 9:29am 
The lasers are awesome and go with the Star Wars mods I use, thanks!
ADanniMPA 6 Jul, 2019 @ 10:14pm 
is this mod work with CE?
Air Conditioned Sweat Shop 3 Jul, 2019 @ 8:26am 
I see you took out the heavy turret, that's sad.

I'd like to see it back, the vanilla heavy turrets can't be uninstalled and reinstalled, and also can't be used with What The Hack, but your heavy turret can though. It'd be a good option to mount onto mechanoids.
Kilroy  [author] 29 May, 2019 @ 4:19am 
Thanks for the information @bearhiderug, I will see what I can do about that.
Wheezy 18 May, 2019 @ 10:00am 
It doesn't seem to do so. I have the mod that removes turret barrel degradation but these turrets still have it
Kilroy  [author] 18 May, 2019 @ 7:41am 
The way this mod is written it should be compatible with most mods that affect the way the turrets in the game behave
Wheezy 13 May, 2019 @ 12:22am 
Does this mod have compatibility with the no barrel degradation mod? I'm not the biggest fan of turret upkeep
Truth 3 Apr, 2019 @ 1:42pm 
Is this compatible with combat extended (CE)?
groovybluedog 31 Mar, 2019 @ 3:57am 
There doesn't seem to be a heavy turret for me?
The_Jazzmaster 27 Mar, 2019 @ 2:50pm 
Hi Kilroy, I'm very glad to see that you are still going with this mod. It is still undoubtedly the best turret mod out there.
I don't know if this is easy to do or not, but would you be willing to put up a version of this mod that still included the 'Heavy Turret' available in it?
My wife & I really enjoyed using them and its a bit sad to see they have been taken out.
Keep up the great work!

Cheers, Elz & Jay
Szynszyl 9 Mar, 2019 @ 10:30am 
There is mod for multi
Kilroy  [author] 9 Mar, 2019 @ 8:23am 
I didn't know there was multiplayer, but in theory it should work
Szynszyl 8 Mar, 2019 @ 12:12pm 
Hello,This mod work on multiplayer?
Kilroy  [author] 24 Feb, 2019 @ 8:29am 
I am going to look into what it would take to add TE support, I think it would also be a really good fit for this mod. unfortunately I don't have a lot of free time but I will do what I can
IceMaverick 19 Feb, 2019 @ 12:18pm 
Voicing support for a TE Patch.
RushilP 4 Feb, 2019 @ 8:49am 
A Turret Extensions patch, or even built in compatibility, is one of only a few things that could make this mod better
Taullis 26 Jan, 2019 @ 6:52am 
Love this mod, pretty much eliminates the need for things like MVT. Would love a TE patch. Top level work my friend!
Atomik Doctor 18 Jan, 2019 @ 8:35pm 
Very nicely done, thanks for the hard work!
Recon 5 Jan, 2019 @ 12:21pm 
TE patch please, amazing work btw ty! :)
Kilroy  [author] 24 Dec, 2018 @ 7:22am 
Hey Kirby, if thats something the people are interested in I think it wouldn't be difficult to do. Might be kind of fun to have
Kirby 24 Dec, 2018 @ 4:03am 
Kilroy.

Are you going allow and make a Turret Extensions Patch for your Turrets? :steamhappy:
Doc Cams 17 Dec, 2018 @ 2:30am 
what are the research prerequisites for these babies to appear on the security tab.?
Kilroy  [author] 30 Nov, 2018 @ 4:04pm 
You don't need a new save to use this mod :)
Taur-nu-Fuin 29 Nov, 2018 @ 9:19pm 
this works on existing saves right?
sigmaMGE 2.0 24 Nov, 2018 @ 11:51pm 
Turret Extensions Patch please
timsteele 3 Nov, 2018 @ 8:28pm 
Best turret mod out . Thanks .
Archy 2 Nov, 2018 @ 1:52am 
if it's not too troublesome please do put it back. auto cannon can't reinstall, the same goes for uranium slug turret, and sappers right now is a pain to deal with more than ever :(
Kilroy  [author] 1 Nov, 2018 @ 7:01pm 
@crimemaker, I felt it was not needed with the turrets that the base game has introduced. If users feel differently though I can add it back to the mod
Archy 1 Nov, 2018 @ 7:37am 
I can't find heavy turret, not even after fully researched or god mode enebled.
Kilroy  [author] 31 Oct, 2018 @ 5:28pm 
The mod has been updated for the 1.0 release
AaronUK 28 Oct, 2018 @ 11:15am 
dont need b19 we need 1.0
Leux-tl 22 Oct, 2018 @ 9:18am 
1.0? + link in discription please?
Rodgun 22 Sep, 2018 @ 9:38pm 
Thanks a lot, was really missing these turrets on my perimeter.
whatitsapancake 22 Sep, 2018 @ 5:41pm 
OMG thank you!
Kilroy  [author] 22 Sep, 2018 @ 6:58am 
Mod is working and updated!
Kilroy  [author] 21 Sep, 2018 @ 8:09pm 
Good news, I have all the code updated and running. I am just checking for bugs tonight and I will push the update tomorrow moring for the weekend :)
Rodgun 17 Sep, 2018 @ 4:07pm 
Thanks man!
Kilroy  [author] 17 Sep, 2018 @ 4:46am 
Hey guys, I am looking at updating this and adapting it to B19, there were some big changes to the code so it may take me a bit to trouble shoot
Rodgun 12 Sep, 2018 @ 6:27pm 
Hi Kilroy, any chance that this mod can get a B19 update?
Pawz 30 Aug, 2018 @ 7:25pm 
Any chance to get this updated to the current version?