RimWorld
CaveworldFlora
189 comentarii
cSynapse 21 oct. 2020 la 10:59 
cheers mate!
Mlie 16 oct. 2020 la 6:14 
Zer0 24 aug. 2020 la 13:26 
anyone planning to update this mod to 1.2 this really brings out the game caves
Zer0 14 aug. 2020 la 11:27 
This mod really brings out the cave. Wish it was updated.
Deimos 4 iul. 2020 la 2:09 
Does this work eith the Z-levels mod?
wyandal 28 mart. 2020 la 14:53 
hi there, i miss the bright bells, please do update to 1.1 :)
Cora 25 mart. 2020 la 11:52 
could this be updated to 1.1?
Jellypowered 7 mart. 2020 la 7:31 
Fantastic, I'll do my best haha. :)
Rikiki  [autor] 7 mart. 2020 la 7:30 
@Jellypowered: I am nearly finished updating most of them (MiningCo. ones and Fish Industry).
I might update CaveworldFlora and CaveBiome but this would obviously take a lot of time and effort as many things need to be changed.

Meanwhile, feel free to update CaveworldFlora and CaveBiome if you are up for the challenge! ;-)
Jellypowered 7 mart. 2020 la 7:18 
Rikki, There's a popular demand for several of your mods, May I take the liberty to begin updating them to 1.1? All credit will remain yours and I will credit and link back to you!

Thanks!
Shalax 6 mart. 2020 la 6:50 
1.0 purists lol
Silveressa 29 ian. 2020 la 17:58 
Eagerly awaiting this one to hit 1.0 still. :cozypoewitch:
Skele₊ 1 ian. 2020 la 14:47 
Looking forward to enabling this mod once it's 1.0 supported :]
"The" SeanMacLeod 22 oct. 2019 la 20:06 
@Redrus Fijorn
So, how's the update going?
DrakeSteele 22 iun. 2019 la 23:33 
Awyis
Rikiki  [autor] 20 iun. 2019 la 15:19 
@Redrus Fijorn: you are welcome to do so! All source code is available on GitHub [github.com].
Redrus Fijorn 19 iun. 2019 la 15:01 
With your permission, may I update this mod to work with 1.0? I realize everyone becomes busy with other projects, and I would be happy to maintain it as-is until you feel like picking it back up. I would of course credit you as the original author if you allow me to do so.
DrakeSteele 11 dec. 2018 la 13:35 
:'(
Rikiki  [autor] 11 dec. 2018 la 12:07 
@DrakeSteele: I am still working on another mod's update for now (Spaceship). As mentionned earlier, do not expect soon a complete update of this mod. I need to experiment first.
DrakeSteele 11 dec. 2018 la 1:01 
How we doing on that update?
JenaJinx 29 nov. 2018 la 15:51 
oh please update for 1.0! i simply love this mod, the glowing mushrooms and plants make the dark soo beautiful! <3
Rikiki  [autor] 26 oct. 2018 la 12:11 
@Ram Ranch: I need first to experiment with the new vanilla cave mushrooms. No need to duplicate. I am sure however that I will port the brightbells as lighting your corridors with it is fun for a tribal playthrough. :-)
Zersetzung 25 oct. 2018 la 14:55 
Is it gonna be updated to 1.0?
Probe1 9 sept. 2018 la 16:48 
Me too.
Aschevacuum 3 iun. 2018 la 3:14 
i miss this cave floras really
xd 24 mai 2018 la 13:58 
<3
Rikiki  [autor] 24 mai 2018 la 13:55 
@Reinhäutiger Rüdiger: unfortunately no. I did not took time to update it for B18. It would like to update it for V1.0 though.
xd 24 mai 2018 la 9:00 
is this B18?
klickbuster 30 apr. 2018 la 10:50 
I miss caveworld :'(
james76543 22 apr. 2018 la 18:44 
@Rikiki There is still a place for this mod, in my opinion. I would love to see it adapted to B18!
Mr White Wizard 17 mart. 2018 la 13:21 
Look forward to B18, please.
DiESF1RST 10 febr. 2018 la 8:08 
b18?
EvilNecroid 9 ian. 2018 la 22:30 
0.18??
mertthesmurf 18 dec. 2017 la 20:09 
Is there a mod for just the cold crystal?
Voss_Z 10 dec. 2017 la 17:41 
weeping quietly for no update till now:rfacepalm:
Zersetzung 8 dec. 2017 la 18:40 
any status on an update?
The Chairman 25 nov. 2017 la 12:29 
Yes!
Rikiki  [autor] 25 nov. 2017 la 11:56 
@GrumpyAlchemist: it will be but in some time though.
GrumpyAlchemist 24 nov. 2017 la 19:34 
Any chance of getting this updated to B18? I miss my glowing mushrooms :)
Rikiki  [autor] 24 nov. 2017 la 14:33 
@requiemfang: it grows quite fast but also need to be re-sown often.
Rikiki  [autor] 24 nov. 2017 la 14:32 
@navorskatie and @The Moustache: the black lotus is actually poisoning nearby pawns when mature. You receive a letter explaining it when starting a new colony in caves.
It uses the same toxic mechanism than toxic fallout event, thus you can view the same effects during this event.
The Moustache 23 nov. 2017 la 16:34 
@navorskatie I don't have this mode in my latest game, it's still happening.
It's probably another mod doing it
kevinshow 25 oct. 2017 la 6:51 
What is causing the animals and colonists to get toxic poisoning? I can't quite tell. It looks like it might be the black lotus, but is it hanging around the lotus the problem, or having it get mature (older means more poison)? I see a lot of animals with toxic poison, but they don't die. Then weeks later, I might see a bunch of animals all in one spot, they're dead. As for my colonists, some of them have it, some of them don't.

So it looks like something they go near, and if they work near it a lot, that may affect some people and not others. But what is the cause of the poisoning?
requiemfang 19 oct. 2017 la 19:12 
is it just me or are Brightbells instantly 100% growth upon spawning?
shaielyn 5 oct. 2017 la 14:37 
I would love an option to turn smoothed stone floors back into rough stone floors!
Rikiki  [autor] 11 sept. 2017 la 11:15 
@mtrahan1999: that's strange. Do you get any error/message in the console? Could you please send me the output_log.txt file when it happens so I can have a look?

@2much: no as it requires a research to enable it. ;-)
Smol_Elf_Boi 10 sept. 2017 la 23:54 
for some reason i get frame drops when i have the basin built, but without it built anywheres on the map, my game runs smoothly, any idea as to why?
2much 1 aug. 2017 la 8:37 
Working great for me, thanks, but can we get brightbells as the default pot plant?
Baleur 30 iul. 2017 la 2:21 
Still has memory leak issues?
Maybe ask the TiberiumRim devs for support, since they manage to have huge growing fields of tiberium without much slowdown, so perhaps your cave flora could do with adopting whatever method they use?
Dr. Quackers M.D. 22 iul. 2017 la 16:20 
Ya after playing more this mod cause huge memory leaks. I get an error about not enough memory and having to close after 3 hours. When I unistall this mod it works fine can play for near 24 hours before that message appears. I am considering unsubing but i love this mod so much its like giving up on a friendship!