安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259058735
Hope this helps anyone!
I might update CaveworldFlora and CaveBiome but this would obviously take a lot of time and effort as many things need to be changed.
Meanwhile, feel free to update CaveworldFlora and CaveBiome if you are up for the challenge! ;-)
Thanks!
So, how's the update going?
It uses the same toxic mechanism than toxic fallout event, thus you can view the same effects during this event.
It's probably another mod doing it
So it looks like something they go near, and if they work near it a lot, that may affect some people and not others. But what is the cause of the poisoning?
@2much: no as it requires a research to enable it. ;-)
Maybe ask the TiberiumRim devs for support, since they manage to have huge growing fields of tiberium without much slowdown, so perhaps your cave flora could do with adopting whatever method they use?