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@Aquila Thanks old friend, it really means a lot what you said,
and @Hurricane Drunk, The mod is still here, for anyone who may have decided to stick to an old version of the game or what not, Im no one, to decide what people want to do with my mod perhaps even rebuild it for a current version, and hell they have my blessing for that.
And just for your information, i kept this mod and all my other mods updated throughout 4 big patches of the game, All my mods were not small, and every single time i had to rebuild them from scrach a process that took over a month each time.
Since you mentioned it, I never recieved a penny for my work, and neither did i expect it, but just as i wasn't expecting anyone to pay me for something i decided by myself to contribute to the community, neither should you be expecting me to update this mod for you or anyone out of my very lacking free time.
I kept it updated for as long as i could, i can no longer, and now Tons of Code and Tons of systems i built for my mods, are there for anyone to download, reverse engineer and make an updated version of it. With my blessing.
So, sorry the mod is not updated, but since neither you or me pay for the storage space in steam, the mod stays here, for someone to maybe pick up one day.
Go spit your poison elsewhere or better yet contribute to the community by making your own mod. The author of this mod made the experience of many players much more memorable by his contribution.
jk but thank you for all your contributions that have improved my thousands others experience in this game :]
I really do believe your mods have inspired many others!
I have grown short of time to continue developing my mods, also the amount of time required to keep mods working, updated and supported is something i cant afford doing for free anymore, i have other priorities in real life that i must attend and therefor this mods will be over starting from tomorrow.
After all i started my mods to play Bretonnia, and thanks to the amazing community and their support i was brought to do way more than just a Bretonnia mod, sadly its a lot of time, and i have many other responsibilities in real life, which i can't keep merging with the time required from me to make mods and keep them working.
Maybe one day i'll be back once all the dlc and updates to the game are over, there at least i know that the time i put into making mods for the game will be limited and that i wont be required to spend so much time updating them over and over.
I like to believe that my mods helped many moders out there for guidance on how to get some specific things done, and i think the variety of content in the workshop has grown to be more diverse and significant, therefor i'll take a step back and join you the players and enjoy the game with what is given.
I want to thank all the community for the long lasting support and i hope you find yourselves to understand where i come from.
Loke.
I noticed the attrition on the Glade guard lately and couldnt quite explain it to myself also, however I am usually very Fanatical and about a zero clash setup for my campaigns, though I cant remember what mods were on at the time, I didnt notice any bretonnia issues, Ill try figure it out this evening for you both (and myself)
@Lord_of_the_sky - i dont have that problem and its the first time i hear of this, the only thing that comes up to my mind is that you have a mod conflict causing this.
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I find it difficult to believe you have failed to find such a simple piece of information in such a neatly arranged description. You make me despair and lose faith in human race.
Please turn into a Crypt Ghoul.
@Lim - The Treb is strong, pretty much like a ROR cannon, the balance of the treb is done so it would fit my better artillary mod more than the vanilla stats, i understand if you dont like them sadly im not going to patch nerf them for that, as i love the current state they are in, sorry.
I fought against my brother today with this unit mod and noticed that the Flaming Trebutched and Peasant Bowmen (Braziers) are doing a lot of damage. Especially the trebutched, it wiped 2 units of empire handgunners just in few throws. I mean, my melee infantry didn't even get to close combat before that happened. Might be something to do with the latest updates for archery and artillery? I also have many mods active at the same time, but they are just visual mods, not affecting the stats. Anyways keep up the good work!
I just noticed a huge bug while playing against Bretonnia in campaign and custom battle : the AI doesn't move their brasier archers (advanced archers added by your mod). They are just stucked at the place they spawn (I tested it more than one time).
Is it possible to fix it please ?
I'll wait your faction unlocker mod to be updated + the unit empire unit mod (not from you :p) and I'll kick some Elves ass with Bretonians !