Total War: WARHAMMER

Total War: WARHAMMER

Lokerian's Units of Bretonnia (Lore friendly)
264 Comments
Lokerian  [author] 6 Jan, 2021 @ 11:42am 
1-2
@Aquila Thanks old friend, it really means a lot what you said,

and @Hurricane Drunk, The mod is still here, for anyone who may have decided to stick to an old version of the game or what not, Im no one, to decide what people want to do with my mod perhaps even rebuild it for a current version, and hell they have my blessing for that.

And just for your information, i kept this mod and all my other mods updated throughout 4 big patches of the game, All my mods were not small, and every single time i had to rebuild them from scrach a process that took over a month each time.
Lokerian  [author] 6 Jan, 2021 @ 11:41am 
2-2

Since you mentioned it, I never recieved a penny for my work, and neither did i expect it, but just as i wasn't expecting anyone to pay me for something i decided by myself to contribute to the community, neither should you be expecting me to update this mod for you or anyone out of my very lacking free time.

I kept it updated for as long as i could, i can no longer, and now Tons of Code and Tons of systems i built for my mods, are there for anyone to download, reverse engineer and make an updated version of it. With my blessing.

So, sorry the mod is not updated, but since neither you or me pay for the storage space in steam, the mod stays here, for someone to maybe pick up one day.
k|Aquila Mars 4 Jan, 2021 @ 2:25pm 
You understand that this mod was made before Bretonnia was a playable faction right? I haven't been around these parts for some time now and not been playing the game but let me ask you this, entitled pontus embodiment, who are you to tell someone what they can and can't put in their mod page? Add into that the fact that the description too was written a long time ago and, like the contents of the mod, are now redundant.
Go spit your poison elsewhere or better yet contribute to the community by making your own mod. The author of this mod made the experience of many players much more memorable by his contribution.
Hurricane Drunk 4 Jan, 2021 @ 2:14pm 
don't post a mod if you are not going to update it then , it's ridiculous you even post a link to your patreon account
Lokerian  [author] 25 Mar, 2020 @ 9:17am 
This mod has been outdated for a very long time, its bound to have some errors im sorry.
hapscombe 25 Mar, 2020 @ 5:11am 
Hey dude. Good work but I did encounter a bug where, when you build a royal barracks, you can no longer access any of the new units.
Dolorem Kot 7 Aug, 2017 @ 12:05pm 
Hey man please accept my friend requst :)
Orbital Incoming 27 Jul, 2017 @ 11:32pm 
Can you do varied lords?
Jon 22 May, 2017 @ 8:18pm 
hello mate is it compatible with steel faith overhaul?
WΛRMΩNGΞR 19 Mar, 2017 @ 12:12am 
He's not going to be updating this mod anymore. If you would bother to read his feb 27th statement. This moment, now it means someone else will have to take up the reins.
FuRo 18 Mar, 2017 @ 4:12am 
pls man update this
Sevykin 2 Mar, 2017 @ 7:57am 
plz make a update :D
nasosmanaris 1 Mar, 2017 @ 5:15pm 
Excuse me! Can you update it please?
Robbed 1 Mar, 2017 @ 3:30am 
but actual game is shit without infantry as bret
ltryguy 28 Feb, 2017 @ 8:36am 
Thanks for letting me know and for intending to give your mods one final update today. I was a bit worried I wouldn't be able to finish my campaigns using your fantastic faction mods and unlockers. Thank you for all of your support and I hope to see you back to modding at your own leisure in the future.
IntrepidH 28 Feb, 2017 @ 12:20am 
fuck that shit, someone hook this man up with a small loan of a million$ so we can have one of TWW best mods up to date!
jk but thank you for all your contributions that have improved my thousands others experience in this game :]
I really do believe your mods have inspired many others!
Todbringer [FR] 27 Feb, 2017 @ 6:19am 
thx for your work and for your time. good luck for the next.
Lokerian  [author] 27 Feb, 2017 @ 6:16am 
A Note to all my mod Subscribers: part 1

I have grown short of time to continue developing my mods, also the amount of time required to keep mods working, updated and supported is something i cant afford doing for free anymore, i have other priorities in real life that i must attend and therefor this mods will be over starting from tomorrow.

After all i started my mods to play Bretonnia, and thanks to the amazing community and their support i was brought to do way more than just a Bretonnia mod, sadly its a lot of time, and i have many other responsibilities in real life, which i can't keep merging with the time required from me to make mods and keep them working.
Lokerian  [author] 27 Feb, 2017 @ 6:16am 
A Note to all my mod Subscribers: part 2

Maybe one day i'll be back once all the dlc and updates to the game are over, there at least i know that the time i put into making mods for the game will be limited and that i wont be required to spend so much time updating them over and over.

I like to believe that my mods helped many moders out there for guidance on how to get some specific things done, and i think the variety of content in the workshop has grown to be more diverse and significant, therefor i'll take a step back and join you the players and enjoy the game with what is given.

I want to thank all the community for the long lasting support and i hope you find yourselves to understand where i come from.

Loke.
Nexus 26 Feb, 2017 @ 7:13pm 
is a update necessary ?
sgtklink 26 Jan, 2017 @ 7:17pm 
If you're wondering how people can see this mod before your "Final" version, it is because it is rated higher in the Top Rated section when I looked for units....
Tetoa 13 Jan, 2017 @ 7:25am 
@Lokerian: Hey, I really like your foot knights models and I would like to use these in a mod project of mine. If I can send you an private message I could give you more details.
Questing Kiwi 7 Jan, 2017 @ 4:13am 
@Lord_of_the_Sky @Lokerian

I noticed the attrition on the Glade guard lately and couldnt quite explain it to myself also, however I am usually very Fanatical and about a zero clash setup for my campaigns, though I cant remember what mods were on at the time, I didnt notice any bretonnia issues, Ill try figure it out this evening for you both (and myself)
Lokerian  [author] 3 Jan, 2017 @ 8:05am 
@SillyWilly - yeah it should be the units ones anyway.

@Lord_of_the_sky - i dont have that problem and its the first time i hear of this, the only thing that comes up to my mind is that you have a mod conflict causing this.
Yerbamootay 3 Jan, 2017 @ 12:14am 
Is this, and/or any of your other mods that add units, compatible with Proper Combat?
Salty Old Fisherman 2 Jan, 2017 @ 4:11pm 
When I play as Bretonnia, all of these units are now taking undead attrition ( I think a similar bug is happening with Wood Elves with starfire shafts). Any fixes?
Lokerian  [author] 1 Jan, 2017 @ 5:47am 
As long as you give the right credit and provide a link to my mod, feel free to it
Kosmos 1 Jan, 2017 @ 2:55am 
Hello, can i use 1 - 2 things from this mod to add it in my bretonnia mod ?
aarficcc10 28 Dec, 2016 @ 12:43pm 
ok thanks i guess
Lokerian  [author] 28 Dec, 2016 @ 12:33pm 
Actually There are 6, but one is imaginary.
aarficcc10 28 Dec, 2016 @ 11:56am 
Aquila so your telling me that there are only 5 units in this mod
Lokerian  [author] 28 Dec, 2016 @ 7:16am 
Minor Update - patch notes in the steam notes section.
k|Bagel 22 Dec, 2016 @ 8:22am 
Aquila, you are letting me down. You had some faith in humanity before this?
k|Aquila Mars 21 Dec, 2016 @ 12:01pm 
It says "New Units" in the description, there are 5 dots beneath that with 5 new units named and explained.
5
5
5
5
5

I find it difficult to believe you have failed to find such a simple piece of information in such a neatly arranged description. You make me despair and lose faith in human race.

Please turn into a Crypt Ghoul.
aarficcc10 21 Dec, 2016 @ 11:36am 
where all it says is that there are new units i want to how many there are in total
Lokerian  [author] 21 Dec, 2016 @ 2:36am 
It says in the mod description.
aarficcc10 20 Dec, 2016 @ 9:21pm 
how many units are in this mod
Fallefel 19 Dec, 2016 @ 7:05am 
Thanks for the offer, but I think I'm fine. I will give it a try when I have more time on my hands, you know, Xmas coming around the corner :p
Lokerian  [author] 19 Dec, 2016 @ 6:54am 
the effect is indeed cool, you can always modify its stats you can find plenty of tutorials in the internet is rather simple and shall you be stuck come and ask me and ill try to guide you in the right direction.
Fallefel 19 Dec, 2016 @ 6:52am 
It's cool Loke, I can always use the vanilla trebutched. I just loved the fiery boulder and how it flew through the battleground but I will survive with the original one. Thanks anyways!
Lokerian  [author] 19 Dec, 2016 @ 6:42am 
@MgS1Ra1DeN - i have many reason to disagree.

@Lim - The Treb is strong, pretty much like a ROR cannon, the balance of the treb is done so it would fit my better artillary mod more than the vanilla stats, i understand if you dont like them sadly im not going to patch nerf them for that, as i love the current state they are in, sorry.
Belmont 19 Dec, 2016 @ 6:09am 
The Foot Knights are too strong imo.
Fallefel 19 Dec, 2016 @ 5:18am 
"Balance: THIS IS NOT A CHEAT MOD" Doesn't seem to fit at the moment. Don't take me wrong, I'm huge fan of your mods, but I like to keep the balance up.
I fought against my brother today with this unit mod and noticed that the Flaming Trebutched and Peasant Bowmen (Braziers) are doing a lot of damage. Especially the trebutched, it wiped 2 units of empire handgunners just in few throws. I mean, my melee infantry didn't even get to close combat before that happened. Might be something to do with the latest updates for archery and artillery? I also have many mods active at the same time, but they are just visual mods, not affecting the stats. Anyways keep up the good work!
Mano 11 Dec, 2016 @ 10:36pm 
Great ! Thanks ;)
Lokerian  [author] 11 Dec, 2016 @ 12:35pm 
Note - Rolled In Update, Patch Details in the steam update notes.
Lokerian  [author] 11 Dec, 2016 @ 9:30am 
@Manoroth - Thanks a lot for the feedback im pretty surprised it happens but you are right, im looking into it as we speak
Mano 11 Dec, 2016 @ 5:33am 
Hi @Lokerian
I just noticed a huge bug while playing against Bretonnia in campaign and custom battle : the AI doesn't move their brasier archers (advanced archers added by your mod). They are just stucked at the place they spawn (I tested it more than one time).
Is it possible to fix it please ?
RubenPOWA 9 Dec, 2016 @ 4:35pm 
Thankyou so much for the super fast update Lokerian :)
Mano 9 Dec, 2016 @ 2:36pm 
Fantastic, thank you !
I'll wait your faction unlocker mod to be updated + the unit empire unit mod (not from you :p) and I'll kick some Elves ass with Bretonians !
Lokerian  [author] 9 Dec, 2016 @ 1:32pm 
Note - Rolled In Update, Patch Details in the steam update notes.