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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=809976637
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=797513483
PS: I'm a Fan of your Work!
I added a smart deactivation feature (and timer triggering), if this feature is on script will stop as soon as the ship changes direction, avoiding the problem where it flies to the sky, and will land softly because script will deactivate when the speed is near 0 m/s.
Some suggestions to set it up:
- turn off ion thrusters when entering natural gravity
- make sure inertial dampeners are off before landing, because if you land on the side of a mountain the pod will start to drift away some times. you can disable it when entering gravity.
- change DisableMargin to 20, just to be safe with big slopes
- leave stop speed to 0, do not set it back to 5
@BitVictim I May need the conditions of your world as a Survival for Realistic Inventory on a Large Sized World worked Fine for me. I Have updated a few things on the Pods, and the Station section Pods. Maybe try the new setup and let me know?
@Kiyashi I thought that i could update the script today but the solution to big sloped surfaces was not enough good, so another idea came into my mind, but it requires prototiping and a lot of testing. tomorrow i'm more busy than normal, so i think i will work on this today and the day after tomorrow, if all goes right i should update it the day after tomorrow.
P.S.: Space engineers bugs are slowing me down even more (the specator camera max speed is 10 m/s and i have to go from space to planet back and forth a lot of times)
(PS: Your English is perfect, Could have fooled me)
size so i will write this on pastebin: http://pastebin.com/dwJTVr0M