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Rapporter et oversættelsesproblem
I cannot promise this mod will work with FU due to how large of a mod FU is.
It would not surprise me if this mod and FU have conflicts with each other.
I do not have plans to make it a separate mod either, sorry.
The keys are not binded by default and must be set by you.
You should check if the Special 2-3 keys are binded in the keybinds options menu.
Also, the mod should be working fine without a numpad.
Are there any problems with laptop keyboards that doesn´t have the numpad?
If that's the case, you might have another tech active that has conflicting key bindings.
I.e. both techs trying to use the same bind for different tasks.
There has always been an issue with animations lining up properly when scaled up or down.
The configuration for lining up the parts of the character is hard coded.
Because the positioning of parts isn't adjusted for the new scale, the animations will have issues.
Unfortunately, this means I cannot fix the issue. :/
Regardless, I can't get over how well everything works! If there's ever a way to import clean looking sprites onto small characters, I would go crazy spriting everything (In a good way)
It will go no lower or higher than this.
So besides 1 (normal size), the only other whole number scaling factor available is 2.
Whole number multipliers look fine and some decimal numbers as well.
However, most non-whole number multipliers are bound to produce some strange appearances.
I will look into it at some point but I am not confident that there will be an easy fix to that issue.
However, I will not guarantee anything.
They cannot work together properly.
For that to happen, I would have to make a mod specifically to work around the functions that Luanimator uses.
As I stated before, I will not be doing so.
Trying to make this mod compatible with that one would require me to completely rework the mod.
While it is unfortunate, I will not be doing so.
I believe walk is bound to shift by default.
By default the game sets the movement buttons to WASD.
This is why I wrote the bind names rather than specific key names.
My guess is you have some other conflicting tech or keybinds.
'Special 2' + 'up' to save a size value
'Special 2' + 'down' to recall a size value
'Special 3 + up/down' to scale player size.
Please note:
The function keys for the Special 2 and Special 3 were removed in Starbound 1.0.
So I made a patch to put the bindings back in the control menu.
You need to rebind the keys before trying to use the functions.
Also, Special 1 is named "ActivateHeadTech" by default.
Go to the control menu and at the bottom of the player menu the keybindings will be found there.
During rotation, you can hold the 'walk' button to slow the rotation speed.
Mod has been updated:
Added size saving and recall functions.
'Special 2' + 'up' to save a size value.
'Special 2' + 'down' to recall a size value.
The key bind for sitting has been changed to 'Special 2' and 'walk'.
It would require quite a bit of modding knowledge to make it work.
You could use the functions:
status.statusProperty("propertyName", defaultValueIfPropertyDoesNotExist)
status.setStatusProperty("propertyName")
So that distortionsphere lua could update the property with the active size value.
Then the walljump lua would retrieve this value and then adjust the walljump sensor accordingly.
Here is the folder pathing and a snippet to the function you need to edit in walljump.lua
https://cdn.discordapp.com/attachments/271478534038487040/456126080231669771/unknown.png
https://cdn.discordapp.com/attachments/271478534038487040/456126422143074304/unknown.png
If you need help, I suggest jumpping onto the ILB discord modding chat.
I am also on there so I'd be available to help you more if necessary.