Starbound

Starbound

Aurora's SB 1.4 Mod - Without Retexture
157 Comments
HAIL CONSUMERISM 28 Nov, 2024 @ 8:24pm 
i am having an error. whenever i try entering ball tech, it just glitches out. I had to uninstall this mod just because it started giving me this error out of the blue. can you please help me?
TheParmesanEnthusiast 9 Jul, 2024 @ 6:44am 
Can someone tell please - is it client-side?
Night 6 Dec, 2021 @ 11:12pm 
Na it completely works with FU, @Spinbow have you gone and binded some keys to special 2 and 3?
IHazBagels  [author] 27 Nov, 2021 @ 8:25pm 
This mod was designed to be compatible with multiplayer servers.
I cannot promise this mod will work with FU due to how large of a mod FU is.
It would not surprise me if this mod and FU have conflicts with each other.
псих 27 Nov, 2021 @ 5:59am 
not working with fu
IHazBagels  [author] 7 Oct, 2021 @ 8:34am 
@Shaymin, I have not released a mod that contains only the retexture.
I do not have plans to make it a separate mod either, sorry.
Shaymin 28 Sep, 2021 @ 6:35pm 
D'you have the opposite of this mod? That is, *only* the retexture?
Chud 24 Sep, 2020 @ 9:54am 
oop *facepalms*
IHazBagels  [author] 22 Sep, 2020 @ 3:21pm 
@enderman0810, as explained in the description: Also, Special 1 is named "ActivateHeadTech" by default. Go to the control menu and at the bottom of the player menu the keybindings will be found there.

The keys are not binded by default and must be set by you.
Chud 18 Sep, 2020 @ 5:47pm 
sorry but i cant use it anymore, i dont have a special one and the other keybinds dont work :(
april.Ignis 28 Jul, 2020 @ 1:20pm 
jeez ive had this mod for so long now, its kinda like i cant live without it, every time i play terraria i always try down and f cus i keep thinking im gonna teleport
Oct0-Bomb 27 May, 2020 @ 8:56am 
Aye, it works now! I had another problem, but it was the special keys overlapped WEdit´s no-clip. I replaced those with the mod´s no-clip, thanks!
IHazBagels  [author] 22 May, 2020 @ 8:54am 
@Goldion, It means whatever key you have binded to moving your character into that direction.
You should check if the Special 2-3 keys are binded in the keybinds options menu.
Also, the mod should be working fine without a numpad.
Oct0-Bomb 21 May, 2020 @ 8:32pm 
Also, when you say "Special 3 + up/down" you mean the key we have to go up and down or they keys up and down?
Oct0-Bomb 21 May, 2020 @ 8:29pm 
I try to resize myself but no success...
Are there any problems with laptop keyboards that doesn´t have the numpad?
Nik na PC 20 Apr, 2020 @ 6:50pm 
А ты можешь сделать отдельный мод с анимироваными чашками? Просто я не хочу имень аниме глаза да и для моего образа они не подходят.
IHazBagels  [author] 20 Dec, 2019 @ 9:15am 
@Lewdkeeper Shio, So the other special keys do work except "Special 1"?
If that's the case, you might have another tech active that has conflicting key bindings.
I.e. both techs trying to use the same bind for different tasks.
✰Flaxen Cage✰ 20 Dec, 2019 @ 2:27am 
For some reason, the noclip wont activate. Or, well all commands with "Special 1". I only turn into the sphere and that's all. I may be stupid, but can someone help?
IHazBagels  [author] 21 Jul, 2019 @ 4:13am 
@Crescentlablood, I have no plans to be adding such a function to this mod, sorry.
Crescent LaBlood 21 Jul, 2019 @ 1:39am 
can you update this for version 2 with bombs?
IHazBagels  [author] 26 May, 2019 @ 1:46pm 
@Little Lamb, I am assuming you did this while scaled.
There has always been an issue with animations lining up properly when scaled up or down.

The configuration for lining up the parts of the character is hard coded.
Because the positioning of parts isn't adjusted for the new scale, the animations will have issues.
Unfortunately, this means I cannot fix the issue. :/
graelmir 25 May, 2019 @ 11:23pm 
Also, how come when I go to 2 my head floats off me when I crouch/walk?
Ambi 23 Apr, 2019 @ 9:31am 
This is an amazing mod! Do you think it could be possible for one to make a larger/smaller race using the coding from this? Maybe that could allow people to make custom sprites for a small character, while also maintaining the functionality of weapons, smaller collision box, etc.

Regardless, I can't get over how well everything works! If there's ever a way to import clean looking sprites onto small characters, I would go crazy spriting everything (In a good way)
IHazBagels  [author] 1 Apr, 2019 @ 2:27pm 
Currently, the scaling feature is bounded by 0.5 and 2.
It will go no lower or higher than this.
So besides 1 (normal size), the only other whole number scaling factor available is 2.
graelmir 1 Apr, 2019 @ 10:47am 
Hmm, is there a way to specifically get whole numbers?
IHazBagels  [author] 1 Apr, 2019 @ 9:16am 
Currently, there's no way scaling will look perfect in every case.
Whole number multipliers look fine and some decimal numbers as well.
However, most non-whole number multipliers are bound to produce some strange appearances.

I will look into it at some point but I am not confident that there will be an easy fix to that issue.
graelmir 1 Apr, 2019 @ 2:54am 
Why does shrinking/growing look so weird? I hate having stuff look uneven when I want a small character that doesn't have mishaped arms/legs...
At-Las OS 27 Jan, 2019 @ 1:59pm 
ok
IHazBagels  [author] 27 Jan, 2019 @ 1:58pm 
I will consider the idea of adding it to the workshop.
However, I will not guarantee anything.
At-Las OS 27 Jan, 2019 @ 1:30pm 
can you add your custom items mod to the workshop?
IHazBagels  [author] 4 Jan, 2019 @ 8:13am 
That is essentially my point.
They cannot work together properly.
For that to happen, I would have to make a mod specifically to work around the functions that Luanimator uses.
As I stated before, I will not be doing so.
heepla 3 Jan, 2019 @ 9:09pm 
so cant you just make something so they are not always trying to replace eachother?
heepla 3 Jan, 2019 @ 9:08pm 
well the problem is, if i set the luanimator sit and the aurora sit together, the aurora sit will just replace the lua sit or the lua sit will replace the aurora, that includes the special
IHazBagels  [author] 3 Jan, 2019 @ 11:04am 
I cannot do that since Luanimator uses the special keys and similar functions.
Trying to make this mod compatible with that one would require me to completely rework the mod.
While it is unfortunate, I will not be doing so.
heepla 2 Jan, 2019 @ 4:09pm 
please make this compatible with luanimator
IHazBagels  [author] 4 Oct, 2018 @ 5:17pm 
You need to click: 'Special 2' + 'walk' to sit or stand (tap to toggle).
I believe walk is bound to shift by default.
Craftykit1 3 Oct, 2018 @ 3:07pm 
heyy the "sitting" isn't working for me. I currently have V for special 2 and WASD for walking
IHazBagels  [author] 31 Aug, 2018 @ 8:48pm 
It is dependent on what you have your keybindings set to.
By default the game sets the movement buttons to WASD.
graelmir 31 Aug, 2018 @ 5:38pm 
What counts as "up" and "down", the arrows or WASD?
IHazBagels  [author] 30 Aug, 2018 @ 9:14pm 
Some people might not have the same set up for their bindings.
This is why I wrote the bind names rather than specific key names.
DJ_Indominus 30 Aug, 2018 @ 1:55pm 
you should redo the page to special 2/3 and w/s for teh scaling and a/d for rotation thats what buggwed me out
venmcakes 25 Jul, 2018 @ 6:37pm 
Thank you! ilooked into it and it turned out to be wedit.
IHazBagels  [author] 25 Jul, 2018 @ 6:30pm 
@Rudeguitar, I have never heard of that issue occuring before.
My guess is you have some other conflicting tech or keybinds.
venmcakes 25 Jul, 2018 @ 6:28pm 
my special 1 is bound to "F" yet when i press F and W i am stuck in noclip. this has happened to this mod and "Apples Sit Mod" and i have deleted 3 characters so far because i cannot disable noclip. it stays in noclip even after death or uninstallation of the mod.
IHazBagels  [author] 14 Jul, 2018 @ 8:44pm 
@Avali cultist leader, from the mod desc.:
'Special 2' + 'up' to save a size value
'Special 2' + 'down' to recall a size value
'Special 3 + up/down' to scale player size.

Please note:
The function keys for the Special 2 and Special 3 were removed in Starbound 1.0.
So I made a patch to put the bindings back in the control menu.
You need to rebind the keys before trying to use the functions.
Also, Special 1 is named "ActivateHeadTech" by default.
Go to the control menu and at the bottom of the player menu the keybindings will be found there.
DJ_Indominus 13 Jul, 2018 @ 7:23pm 
i cannot embigen
IHazBagels  [author] 15 Jun, 2018 @ 4:15pm 
Mod has been updated:
During rotation, you can hold the 'walk' button to slow the rotation speed.
IHazBagels  [author] 13 Jun, 2018 @ 6:45pm 
IHazBagels [author] May 30 @ 10:40pm
Mod has been updated:
Added size saving and recall functions.
'Special 2' + 'up' to save a size value.
'Special 2' + 'down' to recall a size value.
The key bind for sitting has been changed to 'Special 2' and 'walk'.
Azeric the Traveller 13 Jun, 2018 @ 4:43pm 
The sitting has stopped working for me. Do you have any theories or suggestions on how to fix it?
IHazBagels  [author] 12 Jun, 2018 @ 9:14am 
That is something easier said than done.
It would require quite a bit of modding knowledge to make it work.
You could use the functions:
status.statusProperty("propertyName", defaultValueIfPropertyDoesNotExist)
status.setStatusProperty("propertyName")

So that distortionsphere lua could update the property with the active size value.
Then the walljump lua would retrieve this value and then adjust the walljump sensor accordingly.
Here is the folder pathing and a snippet to the function you need to edit in walljump.lua
https://cdn.discordapp.com/attachments/271478534038487040/456126080231669771/unknown.png
https://cdn.discordapp.com/attachments/271478534038487040/456126422143074304/unknown.png

If you need help, I suggest jumpping onto the ILB discord modding chat.
I am also on there so I'd be available to help you more if necessary.