Total War: WARHAMMER

Total War: WARHAMMER

Proper Chaos Invasion
33 Comments
chubbyninja89 (TNB) 2 Oct, 2017 @ 12:12pm 
Well, if you really have stopped working on this mod, then that's a real shame.

It's one of the only ones that really makes the chaos invasion a huge threat rather than just a slightly bigger threat than it normally is.
chubbyninja89 (TNB) 30 Sep, 2017 @ 3:04pm 
Are you freaking serious?

And does this mod depend on the difficulty?
is\lm\bp model  [author] 30 Sep, 2017 @ 1:45pm 
The mod is abandoned (mod author) use the code in whatever way you want
chubbyninja89 (TNB) 30 Sep, 2017 @ 6:08am 
Dude, you really need to fix the timing for this mod. I confederated with a few other Dwarf holds, and the Chaos still showed up turn two, and just sat there.
chubbyninja89 (TNB) 23 Sep, 2017 @ 12:51pm 
Is this mod save game compatible?

Because I thought this mod was supposed to make the chaos hordes come much later. I used a confederation mod and they showed up turn 2.
Sheperd Doggy YT 13 Aug, 2017 @ 4:53pm 
does this still work?
dizzy 5 Aug, 2017 @ 12:41pm 
@andjca2000 yup.

Use the PFM, open this mod, all this on the first page:

ci_mid_game_turn_timeout = 60;
ci_late_game_turn_timeout = 90;

if test_chaos_invasion_events then
ci_mid_game_turn_timeout = 3;
ci_late_game_turn_timeout = 5;
end;

-- turn number to display early game event message
ci_early_game_event_turn = 20;

-- the number of hordes we want the Chaos faction to have when spawning a new wave
-- mid game | late game
-- easy, normal, hard, very hard, legendary
ci_max_num_hordes = {{3, 5, 10, 15, 20}, {5, 10, 70, 80, 90}};

The first set on the bottom are the 1st wave followed by the second bracket are the 2nd wave. Each numer in each bracket is the difficulty level from lowest to highest and represents how many stacks show up.

Make sure the ENTIRE script gets copied to https://pastebin.com and then make your changes, then reselect all text and paste it back after making the changes in pastebin. Enjoy.
andjca2000 4 Aug, 2017 @ 11:16am 
@Ana - Sure seems like it, did it work?
dizzy 1 Aug, 2017 @ 6:18am 
-- turn number to force the Chaos Invasion to trigger if the player has not hit the required imperium level. Also works for autoruns where there is no player
ci_mid_game_turn_timeout = 40;
ci_late_game_turn_timeout = 80;

Is that the area of the script I need to change? Will it work if I substitute 60 for 40 and 100 for 80?
dizzy 1 Aug, 2017 @ 5:54am 
This is such a crazy unbelievable mod! WOW! I'm facing around 70 stacks of Chaos armies. My Forest Elves are not looking good. The Empire is probably going to get run over. I dont know if I can stop this invasion. It might just be the end times! Thank you for this mod. This just feels so much more like how it should have been. And thanks for the Radious version. Im using that one. I remember the 1st invasion on vanilla and it sucked. I faced a dozen or stacks of chaos and after thirty turns I'd wiped them all out easily. Not so anymore.

Im pretty good with the PFM editor. What exactly needs to be edited to change the invasion to turns 80/100?
chubbyninja89 (TNB) 27 Jul, 2017 @ 12:30am 
Is this mod save game compatible?

Because I was looking to use this mod with a saved game, but I haven't done anything with it yet, it's still turn 1.
steelwarrior77 18 Jul, 2017 @ 12:40pm 
Aaand how many waves on very hard - could you increase even more?
steelwarrior77 17 Jul, 2017 @ 1:49pm 
How much did you increase troop numbers? Or you just mean full stacks?
dizzy 15 Jul, 2017 @ 4:16pm 
Anything work for Steel Faith Overhaul? Thanks,
g.g.e 14 Jul, 2017 @ 1:45pm 
c'est n'importe quoi en tres difficile avec l'empire certe mais au 75 eme tour 15 armées du chaos plus 5 armée nordique et 4 des vargs c'est du grand n'importe quoi si vous jouer avec l'empire fuyez ce mod...if play with empir go away of thi mod :steamsad:
No1LikesDan 30 Apr, 2017 @ 6:24am 
Love this mod! Would it be hard to make a chaos wait version of this mod (i.e. mid/late game at say 80/110 instead of 40/80?
is\lm\bp model  [author] 11 Feb, 2017 @ 9:26pm 
My fault, forgotten disable the test regime since the last test. Everything should be working properly now
Pinch1 11 Feb, 2017 @ 8:21pm 
got mine in 3
Gaius Marius Julius Caesar 10 Feb, 2017 @ 3:02pm 
How many turns before this is supposed to happen? i get it in 5 turns?
Benomacer 4 Jan, 2017 @ 8:27am 
Thanks a LOT!!! :steamhappy:
is\lm\bp model  [author] 3 Jan, 2017 @ 1:31pm 
Had a look at Radious files and made another version that is Radious compatable. Enjoy!
Benomacer 3 Jan, 2017 @ 1:29pm 
ok thanks for tryoing :-)
is\lm\bp model  [author] 3 Jan, 2017 @ 10:28am 
I may try to make the radious compatable version if I have time, do not promise anything though
Benomacer 3 Jan, 2017 @ 8:30am 
omg that would be so great if it was radious compatible. They would reach altdorf for sure :-)
is\lm\bp model  [author] 2 Jan, 2017 @ 8:07pm 
There are 70 armies. No, I do not think it is radious compatable
Benomacer 31 Dec, 2016 @ 3:27pm 
and is it radious compatible?
Benomacer 31 Dec, 2016 @ 3:27pm 
I don't get it with your stacks are there 70 armies spawning or did you somehow increase the number of units in the chaos armies (stacks?)
is\lm\bp model  [author] 24 Nov, 2016 @ 1:47pm 
I do not agree, vampire counts usually die, mainly because of WoC
is\lm\bp model  [author] 24 Nov, 2016 @ 1:46pm 
Not sure whether it works in coop, never tested. But theoretically it should be working fine for as long as both players have the mod
cardepolis 7 Nov, 2016 @ 8:41am 
without a third wave, vampire counts will always be able to conquest new cities
cardepolis 7 Nov, 2016 @ 8:41am 
how many hordes? can you make 3 waves?
RitoDurito 6 Nov, 2016 @ 9:01am 
Does this work in coop?
cardepolis 6 Nov, 2016 @ 2:13am 
70 hordes? OoO