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It's one of the only ones that really makes the chaos invasion a huge threat rather than just a slightly bigger threat than it normally is.
And does this mod depend on the difficulty?
Because I thought this mod was supposed to make the chaos hordes come much later. I used a confederation mod and they showed up turn 2.
Use the PFM, open this mod, all this on the first page:
ci_mid_game_turn_timeout = 60;
ci_late_game_turn_timeout = 90;
if test_chaos_invasion_events then
ci_mid_game_turn_timeout = 3;
ci_late_game_turn_timeout = 5;
end;
-- turn number to display early game event message
ci_early_game_event_turn = 20;
-- the number of hordes we want the Chaos faction to have when spawning a new wave
-- mid game | late game
-- easy, normal, hard, very hard, legendary
ci_max_num_hordes = {{3, 5, 10, 15, 20}, {5, 10, 70, 80, 90}};
The first set on the bottom are the 1st wave followed by the second bracket are the 2nd wave. Each numer in each bracket is the difficulty level from lowest to highest and represents how many stacks show up.
Make sure the ENTIRE script gets copied to https://pastebin.com and then make your changes, then reselect all text and paste it back after making the changes in pastebin. Enjoy.
ci_mid_game_turn_timeout = 40;
ci_late_game_turn_timeout = 80;
Is that the area of the script I need to change? Will it work if I substitute 60 for 40 and 100 for 80?
Im pretty good with the PFM editor. What exactly needs to be edited to change the invasion to turns 80/100?