Space Engineers

Space Engineers

Moons of Mars
52 opmerkingen
entspeak  [auteur] 10 okt 2024 om 6:13 
@Vexed: I’m not sure. Maybe? Give it a go.
Hexavexed 9 okt 2024 om 3:46 
Hello @entspeak! Will these work in a public server of more than 16 players?
entspeak  [auteur] 28 apr 2024 om 10:59 
@TheBlackside - No. Please do not upload my mods to another platform.
TheBlackside {GER} 15 apr 2024 om 12:32 
Hi, I wanted to ask if it would be okay to upload your mod to mod.io?
Since we want to start a private crossplay server and would like to continue using your mod.
entspeak  [auteur] 16 aug 2022 om 17:00 
@Trapper Wolf They're too small, and there'd be no way to get the shapes right, as planets and moons are based on spheres.
Trapper Wolf 13 aug 2022 om 23:22 
This is great work, any chance you can create them as planets/moons, so that the map script can see them?
VeyOwlet 5 nov 2021 om 12:06 
what size do i spawn it at???
Choppa_Joe 8 aug 2021 om 4:00 
Sorry if I offended you, was just wondering. I will learn to educate my self in the future.
entspeak  [auteur] 8 aug 2021 om 3:58 
@choppa_joe... you don't seem to understand how copyrights work. It's my original work. The fact that it exists, I've claimed it as mine, and I have the original files to show that it is my original work, establishes the copyright under common law. Do your research. I have successfully defended my work here under DMCA before, and will continue to do so if necessary.
Choppa_Joe 7 aug 2021 om 12:31 
Did you actually copyright this? If so, could you link me to the copyright?
Vas 17 sep 2020 om 19:54 
Yea, I suppose. Ah well then. Guess people would have to use the default game moon if they wanted to imagine its the true asteroid. :P
entspeak  [auteur] 17 sep 2020 om 17:05 
The heightmap goes on a sphere model... you can't adjust the height enough to significantly change the shape away from a sphere. You couldn't even get close.
Vas 16 sep 2020 om 21:38 
Well, you may not be able to create the exact shape, I don't think... But you could probably use a custom height map to sorta emulate the shape a little bit.
entspeak  [auteur] 16 sep 2020 om 21:17 
The problem with that here is the shape of the moons - which aren't really moons, they're just large asteroids caught in Mars's Orbit. I don't believe you can create those shapes using planets. KeenSWH has been pretty terrible when it comes to supporting planet modding.
Vas 16 sep 2020 om 20:59 
Suppose you'd have to use planets to do it instead for anything larger. :P And hope that KeenSWH enables us to set custom sizes for planets after they destroyed SEToolbox for no apparent reason. :P
entspeak  [auteur] 16 sep 2020 om 18:42 
@anzellott - As mentioned in the description, they are roughly 2x the real size relative to the planet. Being custom rendered asteroid models, and not planets, creating them is very involved and requires a lot of render time, so different sizes, unfortunately, will not be available.
anzellott 16 sep 2020 om 16:17 
uh oh, i found i cannot scale them. could you make a phobos and deimos that is a 1000th of the real life size? like phobos Being 27x22x18m, and Deimos being 15x12.2x11m
anzellott 16 sep 2020 om 12:52 
what are the diameters/radiuses of the moons? are they 1:1 scale to real life?
Vas 6 aug 2018 om 19:54 
Oh, my bad, they are under the asteroid list. Hah.
Vas 6 aug 2018 om 19:50 
These don't show up in the planet menu at all.
RyGuy_McFly 4 aug 2018 om 14:47 
UPDATE: Still getting errors, but re-installing again made them show up. They seem to be fine, will let youu know if anything seems wrong with them, as Im still getting the same errors on startup
entspeak  [auteur] 4 aug 2018 om 4:57 
I'll check it out. Hopefully, they didn't change the way asteroids work again.
RyGuy_McFly 2 aug 2018 om 11:46 
Hi there, is this mod broken? Can't seem to get this mod to load and it always throws "Object reference not set to an instance of an object." errors. Tried hard re-installing the mod a few times, nothing.
Jolly 22 jul 2018 om 13:43 
I'm not saying they aren't legit. When I said "they actually look legit" is based on conventional means that they wouldn't typically look legit but they surprisingly did. You did a good job modeling them after the actual moons of mars but there are limits to Asteroid builds. Just can't see asteroids without turning up viewing distance really high and they'd need to be a lot closer than I intentionally wanted because I want to have to use Jump Drives to get there as well. In my realistic SP I setup, I removed all planets but Mars and turned Asteroids off so the only platinum are on the moons I placed (not so realistic but a good challenge) using realistic mods like: off centered thrusters tilting center of gravity of ships, making ship building difficult and x1x1x1 setting, etc.
entspeak  [auteur] 22 jul 2018 om 11:50 
Okay. But, these are models of the actual moons of Mars, which are simply asteroids caught in orbit of the planet. So, these are legit.
Jolly 19 jul 2018 om 20:23 
Yeah I ended up using Earth-Like Moon and Some other moon (can't remember), they actually look legit since earth moon was all deformed looking from Mar's surface and the other not so much.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1445636363
entspeak  [auteur] 19 jul 2018 om 20:07 
These are custpom asteroids (which is, technically, all that the moons of Mars are, anyway) and I believe the ore is random, if I remember correctly. They aren't proper moons with custom ore maps.
Jolly 5 jul 2018 om 12:13 
Is there typical Moon Ore on these? Like Platinum, etc?
Lvcian 28 dec 2017 om 10:12 
*Insert joke about wide momma's here*
TheSilverInfinity 3 dec 2017 om 6:54 
XD
entspeak  [auteur] 3 dec 2017 om 6:03 
Dunno. Paste it in and check.
TheSilverInfinity 1 dec 2017 om 21:11 
How wide is Phobos roughly?
person man 10 okt 2017 om 7:50 
me likey
ChozoSR388 17 sep 2017 om 14:30 
Thank you; it was always annoyed me that KEEN didn't give Mars its actual moons...honestly. It wouldn't have been that hard. Thank you for this. Realism is brought to Space Engineers.
entspeak  [auteur] 31 aug 2017 om 20:30 
It must've been one that I was testing. It's not in the mod anymore.
entspeak  [auteur] 14 aug 2017 om 17:10 
Once I get the game re-installed, I check it out. Just got my computer back to being a computer instead of a lump.
Tarka 14 aug 2017 om 15:09 
In the spawnlist there are two entries for Deimos, labelled Deimos and Deimos 2.
entspeak  [auteur] 14 aug 2017 om 14:19 
This one and which other?
Tarka 14 aug 2017 om 13:55 
Could you explain the difference between the two available versions of Deimos?
Drago 9 apr 2017 om 14:51 
Getting crash as well. Doesn't seem to crash with already pasted astroids.
Imote Khan 1 apr 2017 om 9:50 
They say alot, should I copy paste the 2000+ lines somewhere or is there a specific result from the log you are looking for? Alos the ceres planet without spin gravity does not show up in planets. but if I remove the basic ceres mod and add your expanse version it shows up in the list of spawnable planets.

Super happy to help, and these issue may just be due to my inebtitude :D
entspeak  [auteur] 1 apr 2017 om 6:46 
@Imote Khan What do the logs say after the crash?
Imote Khan 31 mrt 2017 om 20:27 
when I paste the moons in it crashes my game, not sure why. All of your other planets worked fine, but the predifined asteroids did not.
alos 7 feb 2017 om 15:33 
Can't wait!
entspeak  [auteur] 7 feb 2017 om 15:22 
I'm already working on an authentic system - but, I think sometimes you have to sacrifice realism for gameplay. I'm not going to do the outer planets until Keen makes it possible to do gas giants, but I've pretty much got the inners. I've got Mercury, and am just finishing up Venus. I like his take on Real Mars, but I understand why Keen altered it. The dimensions of the well known features are off when you shrink it to 120km - Olympus Mons, in particular.
alos 7 feb 2017 om 15:13 
I'm just talking about collabing on making an accurate system or something. And yes, I know they're captured asteroids. I like astronomy.
entspeak  [auteur] 6 feb 2017 om 19:56 
I have chatted with Xilthis - at some point, I'm going to redo my take on Mars using the albdeo shading techniques he came up with. But, Deimos and Phobos are actually asteroids, not actual moons, and the game doesn't use the same process to create asteroids. You can't make an accurate version of either of Mars's moons using planet modding techniques.
alos 6 feb 2017 om 14:36 
You should talk to Xilthis. He's made a collection of mods to make mars better, but I don't think he's done anything about the moons.
Shroom 12 dec 2016 om 8:58 
Nicely done.
Tony D 9 dec 2016 om 13:05 
Wow, what i've been waitin for. Thanks