Total War: WARHAMMER

Total War: WARHAMMER

Warhammer Revival: Wood Elves
297 Comments
Loriethalion 20 Jul, 2018 @ 7:22am 
port to WH2 please, many would appreciate it, amazing mod...
Timujin 11 Feb, 2018 @ 1:41am 
Is there a submod for compatability with Steel Faith?
Mumion der Unsterbliche 3 Dec, 2017 @ 9:10am 
Update ?
pit_fiend 2 Nov, 2017 @ 11:15am 
pls port to wh2
Mumion der Unsterbliche 10 Oct, 2017 @ 12:01am 
Pls. Update this mod for Wh 2 .
LordPeverell 28 Aug, 2017 @ 7:37pm 
Do you think you could make this mod work with Amberquest?
Hakazin 14 Aug, 2017 @ 10:53am 
FYI, the mod breaks the Spellsinger's animations on a great eagle.
andjca2000 1 Aug, 2017 @ 7:46am 
So we are clear it took me 5 minutes to find and change that line for my personal use, i would have hoped you would do right by the community and fix a TINY error, for those who just want the Elf revival. Either way, thanks for the rest of your efforts, and am curious to see your future work regardless of this, as overhauls practically make a new game.
Ryu  [author] 31 Jul, 2017 @ 4:29pm 
I'm not gonna do much tweaking to this mod atm, as I'm working on a much bigger version that covers all factions
andjca2000 31 Jul, 2017 @ 6:55am 
Under a treeman Lord, the skill "the Forest's roar" increases as follows: 3def/2atk - 6/3 - 2/4. Clearly something is wrong, and i looked it up in PFM. In the hero skill table, Line # 905 deals specifically with applying a different defense modifier, can you remove that line? or put it to 8 or 9 def?(i don't know what the default value is)
NotMacgyver 11 Jun, 2017 @ 11:02pm 
Are there any plans for changes to the great eagle they seem kind of....useless among the rest of the wood elf roster
General Vibes 11 Jun, 2017 @ 8:57pm 
Been a while since I've visited Woodelves , but for somereason my halk riders won't melee. Could someone check to see if it's this mod or not?
Mumion der Unsterbliche 5 Jun, 2017 @ 2:24am 
plz Update
Dr. Gottlieb 25 May, 2017 @ 9:57am 
@Allan,

working fine together for me! Must be st. else.
a tree 25 May, 2017 @ 7:30am 
My game keeps crashing when i try to load a campaign with this mod (and the beastmen revival mod) enabled.

Can anyone else confirm that the mods are working for them?

Oh for Fox Sake 23 Apr, 2017 @ 9:50pm 
I didn't mention anything about the other races in my previous posts. I was wood elves fighting wood elves.
Dr. Gottlieb 15 Apr, 2017 @ 5:38am 
Is this a bug with my other mods or is one of Durthu's Abilities broken (the yellow shooting one)?
Valeria 31 Mar, 2017 @ 7:14am 
This dont play well with mods that change spells, aka Cataph's Magic: Closer to Tabletop for example?
Agiel 27 Mar, 2017 @ 12:02am 
Anyone know how to get your mod to work with Total Lorehammer? From what I've seen the stat changes of Lorehammer take precedence, which is kind of a bummer considering that I rather like my Glade Riders and Hawk Riders having AP.
OliTiv 20 Mar, 2017 @ 3:56pm 
Will Diplomacy, skill points, cosmetics and building icon related mods have any issue with this mod?
Alex the Great 15 Mar, 2017 @ 7:02am 
Would diplomatic affinity mod work with this?
Bad Dog 8 Mar, 2017 @ 5:40am 
Thx for the update !!! It's the best mod for wood elves
Ryu  [author] 7 Mar, 2017 @ 4:13pm 
@Yobylf93 - I'll try to see if i have the same issue.
Yobylf93 7 Mar, 2017 @ 4:11pm 
Sorry bout all these comments but it's also doing a ctd on my other computer...just not until i try to load into a campaign...will keep troubleshooting...if it's just me with the probelm then it's likely something strange on my end
Ryu  [author] 7 Mar, 2017 @ 4:11pm 
@Yobbylf93 - Oh okay, hope you figure it out man :) Lemme know if you need help
Yobylf93 7 Mar, 2017 @ 3:58pm 
@Ryu Ijust tried it on the other computer i have installed and it worked fine so it must be something on my end...no worries; i'll figure it out
supersavo 7 Mar, 2017 @ 3:57pm 
thx for update , hope in more revival ^^
Ryu  [author] 7 Mar, 2017 @ 3:19pm 
@Victor.S - No problem bud :)
Victor.S 7 Mar, 2017 @ 3:14pm 
I love this mod,thanks Ryu!! ^^
Ryu  [author] 7 Mar, 2017 @ 2:30pm 
@Yobylf93 - hm thats odd, ill take a look.
Yobylf93 7 Mar, 2017 @ 2:19pm 
Thanks for the update! Still having some issues with the mod on my end though. Even if it's the only mod eneabled my game will ctd on startup. Any ideas/happening to anyone else? (All DLC's owned)
Ryu  [author] 7 Mar, 2017 @ 10:58am 
Updated! Sorry for the delay guys, I had some complications trying to update it. But it's all good now.
Bad Dog 7 Mar, 2017 @ 4:26am 
Me too !! I can't play wood elves without it, please ryu give us some news
Swagnemite 6 Mar, 2017 @ 4:49pm 
Mod worked 2 seconds ago.. Now i cant run it, even alone with no other mods active. Need this mod in my life!
supersavo 2 Mar, 2017 @ 3:46pm 
I also hope fro an update .... i cant play without it ... i love your mods and i'd like to see more revival for other factions
TaxMonkey 2 Mar, 2017 @ 2:55am 
Waiting on an update on this . Really really love this mod.
Ryu  [author] 1 Mar, 2017 @ 9:21am 
@Bad dog - I'll update soon. I'm not near my main desktop atm.
Bad Dog 1 Mar, 2017 @ 9:20am 
update inc ?
Ryu  [author] 14 Feb, 2017 @ 6:50pm 
@Lyvewyres - Gotcha, yeah thanks for finding that conflict. I tried to make it compatible with a lot of things, but I just might have to take out that stratpos edit. If you have any problems, feel free to add me.

I'm also looking for help making a new overhaul mod, and you seem to know your way with tables, if you're interested let me know
Lyvewyrez 14 Feb, 2017 @ 5:13pm 
Editing startpos reduces compatability a fair bit as you can only have one instance of it, but it is understandable why you wanted to.

Did some further testing, I removed the startpos edits but it was still crashing. Turns out I had further conflicts with the technology_effects_junction_tables as both yours and Steel Faith Overhaul were trying to replace data__core. As a test I renamed one of them and it stopped crashing.

Mainly mentioning here in case anyone else runs into the issue, compatability is a bitch sometimes.
Ryu  [author] 14 Feb, 2017 @ 4:49pm 
@Lyvewyrez - I edited the starting units of the other Wood Elf factions, as I had gotten reports of people strugging to fight them since they started with pretty strong units. It's probably not worth the change and i could remove it if it's more trouble than it's worth.
Lyvewyrez 14 Feb, 2017 @ 4:47pm 
Hey Ryu,

Really interested to try out your mod, but it kept crashing whenever I enabled it. Had a quick peek through PFM and noticed startpos.esf is one of the items edited. I have another mod I'd like to use that also edits this, which I'm fairly certain is what is causing the crashes. However, I'm curious what you are editing in the startpos as it wasn't obvious to me when reading over your changes.
Ryu  [author] 6 Feb, 2017 @ 7:46pm 
@Jedi21 - Not compatible.
Jedi21x 6 Feb, 2017 @ 12:39pm 
Hi, can anyone tell me if this is compatible with Radious' mods?
mjamyn 1 Feb, 2017 @ 12:55am 
@Ryu. Thank YOU for your kind reply and your intention to look at the dances in the future. I know modding is time consumming and we all have a life/things to do out of that, so whenever you have the spare time is more than all right, seriously. You certainly deserve to enjoy some gaming as well, just like we do.

I shall wait and am looking forward to seeing your future work on the mod/other mods as you are one of the few who has a 'feel' for the game and a clear vision of what the game could/should be. Keep it up, man ! but, seriously, no rush..

Cheers !
Ryu  [author] 31 Jan, 2017 @ 7:48pm 
@mjamyn - The dances from TT are on my to do list for sure, but I've been so busy lately. I'm a college student, classes just started up again so haven't had much time for any modding, let alone gaming. But yes I do plan on overhauling the other races as well as add more stuff to the Wood Elves, as soon as I have the time. I really am glad you like the mod, thanks man.
mjamyn 31 Jan, 2017 @ 7:38pm 
@Ryu. Thank you and great jobs on the mods (both WE and beastmen) as they both really feel close to lore now and way better than the vanilla versions.

I am looking forward to seeing your work on the other factions of the game now. No pressure intended but are you close to realeasing another one (ones ?) soon ?

Also, I was wondering if you would consider having a look at the dances of the WE wardancers ? there are several ones in TT that have been left out by CA so maybe great to bring them in your mod ? what do you think on that topic ?

In the mod, you have been able to grant several abilities\arrow types to the waywatchers so i guess it is possible tech wise ? if the dances were added, then the unit costs would have to go up, for sure.

Thanks a lot again for the work and the time. Please keep it up !
Ryu  [author] 23 Jan, 2017 @ 7:39pm 
@Heisenberg - Yeah it's intentional, Waywatchers are strong enough without those buffs.
Nobody 23 Jan, 2017 @ 5:24pm 
Ryu, can you answer my question, it's been weeks, I'm the only person you haven't replied too.

I just wanted to know whether it's intentional or not so I can find a different mod if it's not supposed to do what I am asking.
Ryu  [author] 23 Jan, 2017 @ 11:08am 
@DarkAngelFurioso - Yes that was 4th Edition. I'm fully aware of this. But this mod is based on 8th edition lol.