Natural Selection 2

Natural Selection 2

Creepier Atmosphere
37 opmerkingen
Zatomus 13 jan 2020 om 12:36 
For some reason this mod is marked as unavailable in game, I also wasn't able to get it to download on my server.
Nin  [auteur] 10 mei 2019 om 19:42 
Well, "full darkness" in this mod is still quite visible, and marines have very good flashlights if they wish to see.
GRITO NO ** E DEDARIA 10 mei 2019 om 14:41 
Nice concept, probably would be interesting to give Batteries another use beyond powering sentries, IDK if you can make it, but rooms with batteries built in dont go into "full darkness", go into emergency lights when the node is down, so the marines can have a backup if the room is overan by aliens and the node goes down.
Bear 2 jul 2018 om 16:33 
Going forward my server will be running it. The server is called ACanadian Hive Bootcamp [Canada East]
ArcticCub 1 jun 2018 om 19:01 
Fantastic mod, would love to see server operators opt to include it

A suggestion for emergency lighting, maybe include emergency lighting in rooms that have a fully built command chair, having elighting turn on around the same time that the power becomes "weldable" again, and turn off if the cc is destroyed.

The purpose being to given marines a visual cue as to when it is possible to weld the power back up, and to give surviving marines an edge when defending against a base rush.
RabidHobbit 8 aug 2017 om 9:09 
I thought that at first, too but actually there's a very simple explanation when you look at the nodes meshes.

These frontier stations were build with 2 power grids in preparation of alien invasion. There is the standard grid which is regulated to power lighting and the everyday equipment of the station.

Then there is the military grid which isn't regulated and allows for far more power to be drawn. The downside is that miltary grade power node transformers are constructed to join the power access lines, creating exposed weak points into the grid.

Aliens are intelligent but they aren't intelligent enough to know how to dig into a facilities electrical grid and dsiable the entire thing. However they have learned that destroying these military power nodes breaks the power to the given section.

TBH I thought this explanation was already the case from the get go, given the way these nodes work to begin with.
Nin  [auteur] 8 aug 2017 om 8:09 
People are free to make their own version that does that, but I specifically started this project because it didn't make sense that rooms have their lights on without power. I honestly believe that this does not significantly impact balance, and the data backs it up (see the graph above).
RabidHobbit 8 aug 2017 om 7:59 
Question: if players deem it to be imbalanced would you consider an alternate version? You could have a more balanced risk/reward for both sides if power was on everywhere by default, but once marines place a power node, aliens can destroy them to turn off power until repaired. Thus marines are punished for overextending but if they play cautiously they can keep the power on from the start.
Nin  [auteur] 5 aug 2017 om 9:47 
This mod is running on both Nin's Mod Box and Siege++!
Nin  [auteur] 21 mei 2017 om 18:47 
A few server admins have tried. Data was collected and win rates remained the same - but players think it's imbalanced. And it's up to the players in the end.
Nin  [auteur] 12 mrt 2017 om 8:39 
ZdrytchX, you make some great points. Your eyes are much much more sensitive to blue light than to red light, which is why the lighting in this mod uses mainly blue. As light fades and scenes get darker, red is the first color you stop seeing, followed by green, and then finally all that's left is blue.
>|KoR|<Frisqy.ViruS (ZdrytchX) 12 mrt 2017 om 8:26 
Red is softer on the eyes. If you ask a pilot who flies at night (I am one actually myself) or a sailor who sails at night etc. where long exposure to darkness is available, Pure Red lighting (which my trmens2 doesn't have, btw) allows your eyes to continue to function even when the lighting has been shut off after being seen.Adding a bit of green and/or blue tint to it makes shapes significantly easier to identify.
7 Days 12 mrt 2017 om 7:42 
Typically it's emergency lighting, during times of power outage, etc.
Nin  [auteur] 12 mrt 2017 om 7:37 
Interesting! I thought the blue was neat, since electric stuff is usually blue. Why would red be better? Easier to spot?
7 Days 12 mrt 2017 om 3:53 
I believe the only criticism is the power nodes, they shine bright blue when destroyed.
I reccomend either a dark red or nothing at all.
>|KoR|<Frisqy.ViruS (ZdrytchX) 4 mrt 2017 om 8:58 
I was gonna say orangey-red or red, but i want to try an RGB value of 100, 255, 0 since I saw emergancy lighting are generally in that colour
Nin  [auteur] 4 mrt 2017 om 7:06 
What would you want it replaced with?
>|KoR|<Frisqy.ViruS (ZdrytchX) 4 mrt 2017 om 0:06 
Can I get a version without the blue emergancy lighting?
|-DMD-| Rusty 14 feb 2017 om 15:10 
This looks really awesome. Nin, Where did you come from? Who are you!??? Thank you!
Gotcha! 12 feb 2017 om 17:02 
WOW NICE GRAPHICS
_A_x_a_m_d_y_ 18 jan 2017 om 10:06 
VERY COOL!
Eisernes Kreuz - Walter O'Cash 14 jan 2017 om 6:36 
I know it does, Johnny tast
Johnny 13 jan 2017 om 18:26 
platform looks soooooooo amazing
Eisernes Kreuz - Walter O'Cash 4 jan 2017 om 20:15 
Nin finds me as a friend, I find him more then a potato computer.
Popo Bigles 4 jan 2017 om 18:47 
I say it's more like an Dramatic Atmosphere because it makes it look very amazing!!!! :steamhappy:
Eisernes Kreuz - Walter O'Cash 26 dec 2016 om 13:12 
I mean, how would everyone know to get this? Actualy, just put a title that refernces Creepier Atmosphere :D
Nin  [auteur] 26 dec 2016 om 12:10 
Hey Martin, thanks for the comment. Not really sure what you mean by how. This is a mod, not a change to base NS2 and everyone on a server would be running it at the same time, if the server administrator has the mod enabled.
Eisernes Kreuz - Walter O'Cash 26 dec 2016 om 11:56 
lol, how would people be able to play this on a server? I dont think everyone would want this, Thats why.
Maxunit 26 dec 2016 om 7:46 
Thank you a lot, I will give it a go right away.
Nin  [auteur] 26 dec 2016 om 7:45 
This should be compatible with NS2+ now
Maxunit 26 dec 2016 om 6:00 
Your mod is really awesome, but somehow it has conflicts with NS2+. (Posted it on reddit as well).

I'm no Modder/Coder, so I can't really say what the issue might be.

I disabled the mod for now, but would love to be able to use it again :)
ASH 20 dec 2016 om 13:05 
I see. Thank you.
Nin  [auteur] 20 dec 2016 om 8:25 
This should now work with the Infested mod, but since most of the Infested rooms have their power on most of the time... it won't have much effect.
Nin  [auteur] 19 dec 2016 om 20:53 
I will look into infested!
ASH 19 dec 2016 om 14:58 
Can you confirm that this mod does not conflict with Infested mode? The admin of one of the servers I frequent has reported errors when testing this mod on Infested on his server.
Potato Masher 16 dec 2016 om 21:52 
Dude, this looks cool. Like how you added the little floater things around the hive from the artwork. :hydra:
Wooza 16 dec 2016 om 11:25 
Mod ID: 30BF2431