Natural Selection 2

Natural Selection 2

Creepier Atmosphere
37 Comments
Zatomus 13 Jan, 2020 @ 12:36pm 
For some reason this mod is marked as unavailable in game, I also wasn't able to get it to download on my server.
Nin  [author] 10 May, 2019 @ 7:42pm 
Well, "full darkness" in this mod is still quite visible, and marines have very good flashlights if they wish to see.
GRITO NO ** E DEDARIA 10 May, 2019 @ 2:41pm 
Nice concept, probably would be interesting to give Batteries another use beyond powering sentries, IDK if you can make it, but rooms with batteries built in dont go into "full darkness", go into emergency lights when the node is down, so the marines can have a backup if the room is overan by aliens and the node goes down.
Bear 2 Jul, 2018 @ 4:33pm 
Going forward my server will be running it. The server is called ACanadian Hive Bootcamp [Canada East]
ArcticCub 1 Jun, 2018 @ 7:01pm 
Fantastic mod, would love to see server operators opt to include it

A suggestion for emergency lighting, maybe include emergency lighting in rooms that have a fully built command chair, having elighting turn on around the same time that the power becomes "weldable" again, and turn off if the cc is destroyed.

The purpose being to given marines a visual cue as to when it is possible to weld the power back up, and to give surviving marines an edge when defending against a base rush.
RabidHobbit 8 Aug, 2017 @ 9:09am 
I thought that at first, too but actually there's a very simple explanation when you look at the nodes meshes.

These frontier stations were build with 2 power grids in preparation of alien invasion. There is the standard grid which is regulated to power lighting and the everyday equipment of the station.

Then there is the military grid which isn't regulated and allows for far more power to be drawn. The downside is that miltary grade power node transformers are constructed to join the power access lines, creating exposed weak points into the grid.

Aliens are intelligent but they aren't intelligent enough to know how to dig into a facilities electrical grid and dsiable the entire thing. However they have learned that destroying these military power nodes breaks the power to the given section.

TBH I thought this explanation was already the case from the get go, given the way these nodes work to begin with.
Nin  [author] 8 Aug, 2017 @ 8:09am 
People are free to make their own version that does that, but I specifically started this project because it didn't make sense that rooms have their lights on without power. I honestly believe that this does not significantly impact balance, and the data backs it up (see the graph above).
RabidHobbit 8 Aug, 2017 @ 7:59am 
Question: if players deem it to be imbalanced would you consider an alternate version? You could have a more balanced risk/reward for both sides if power was on everywhere by default, but once marines place a power node, aliens can destroy them to turn off power until repaired. Thus marines are punished for overextending but if they play cautiously they can keep the power on from the start.
Nin  [author] 5 Aug, 2017 @ 9:47am 
This mod is running on both Nin's Mod Box and Siege++!
Nin  [author] 21 May, 2017 @ 6:47pm 
A few server admins have tried. Data was collected and win rates remained the same - but players think it's imbalanced. And it's up to the players in the end.
Nin  [author] 12 Mar, 2017 @ 8:39am 
ZdrytchX, you make some great points. Your eyes are much much more sensitive to blue light than to red light, which is why the lighting in this mod uses mainly blue. As light fades and scenes get darker, red is the first color you stop seeing, followed by green, and then finally all that's left is blue.
>|KoR|<Frisqy.ViruS (ZdrytchX) 12 Mar, 2017 @ 8:26am 
Red is softer on the eyes. If you ask a pilot who flies at night (I am one actually myself) or a sailor who sails at night etc. where long exposure to darkness is available, Pure Red lighting (which my trmens2 doesn't have, btw) allows your eyes to continue to function even when the lighting has been shut off after being seen.Adding a bit of green and/or blue tint to it makes shapes significantly easier to identify.
7 Days 12 Mar, 2017 @ 7:42am 
Typically it's emergency lighting, during times of power outage, etc.
Nin  [author] 12 Mar, 2017 @ 7:37am 
Interesting! I thought the blue was neat, since electric stuff is usually blue. Why would red be better? Easier to spot?
7 Days 12 Mar, 2017 @ 3:53am 
I believe the only criticism is the power nodes, they shine bright blue when destroyed.
I reccomend either a dark red or nothing at all.
>|KoR|<Frisqy.ViruS (ZdrytchX) 4 Mar, 2017 @ 8:58am 
I was gonna say orangey-red or red, but i want to try an RGB value of 100, 255, 0 since I saw emergancy lighting are generally in that colour
Nin  [author] 4 Mar, 2017 @ 7:06am 
What would you want it replaced with?
>|KoR|<Frisqy.ViruS (ZdrytchX) 4 Mar, 2017 @ 12:06am 
Can I get a version without the blue emergancy lighting?
|-DMD-| Rusty 14 Feb, 2017 @ 3:10pm 
This looks really awesome. Nin, Where did you come from? Who are you!??? Thank you!
Gotcha! 12 Feb, 2017 @ 5:02pm 
WOW NICE GRAPHICS
_A_x_a_m_d_y_ 18 Jan, 2017 @ 10:06am 
VERY COOL!
Eisernes Kreuz - Walter O'Cash 14 Jan, 2017 @ 6:36am 
I know it does, Johnny tast
Johnny 13 Jan, 2017 @ 6:26pm 
platform looks soooooooo amazing
Eisernes Kreuz - Walter O'Cash 4 Jan, 2017 @ 8:15pm 
Nin finds me as a friend, I find him more then a potato computer.
Popo Bigles 4 Jan, 2017 @ 6:47pm 
I say it's more like an Dramatic Atmosphere because it makes it look very amazing!!!! :steamhappy:
Eisernes Kreuz - Walter O'Cash 26 Dec, 2016 @ 1:12pm 
I mean, how would everyone know to get this? Actualy, just put a title that refernces Creepier Atmosphere :D
Nin  [author] 26 Dec, 2016 @ 12:10pm 
Hey Martin, thanks for the comment. Not really sure what you mean by how. This is a mod, not a change to base NS2 and everyone on a server would be running it at the same time, if the server administrator has the mod enabled.
Eisernes Kreuz - Walter O'Cash 26 Dec, 2016 @ 11:56am 
lol, how would people be able to play this on a server? I dont think everyone would want this, Thats why.
Maxunit 26 Dec, 2016 @ 7:46am 
Thank you a lot, I will give it a go right away.
Nin  [author] 26 Dec, 2016 @ 7:45am 
This should be compatible with NS2+ now
Maxunit 26 Dec, 2016 @ 6:00am 
Your mod is really awesome, but somehow it has conflicts with NS2+. (Posted it on reddit as well).

I'm no Modder/Coder, so I can't really say what the issue might be.

I disabled the mod for now, but would love to be able to use it again :)
ASH 20 Dec, 2016 @ 1:05pm 
I see. Thank you.
Nin  [author] 20 Dec, 2016 @ 8:25am 
This should now work with the Infested mod, but since most of the Infested rooms have their power on most of the time... it won't have much effect.
Nin  [author] 19 Dec, 2016 @ 8:53pm 
I will look into infested!
ASH 19 Dec, 2016 @ 2:58pm 
Can you confirm that this mod does not conflict with Infested mode? The admin of one of the servers I frequent has reported errors when testing this mod on Infested on his server.
Potato Masher 16 Dec, 2016 @ 9:52pm 
Dude, this looks cool. Like how you added the little floater things around the hive from the artwork. :hydra:
Wooza 16 Dec, 2016 @ 11:25am 
Mod ID: 30BF2431