Natural Selection 2

Natural Selection 2

Creepier Atmosphere
37 件のコメント
Zatomus 2020年1月13日 12時36分 
For some reason this mod is marked as unavailable in game, I also wasn't able to get it to download on my server.
Nin  [作成者] 2019年5月10日 19時42分 
Well, "full darkness" in this mod is still quite visible, and marines have very good flashlights if they wish to see.
GRITO NO ** E DEDARIA 2019年5月10日 14時41分 
Nice concept, probably would be interesting to give Batteries another use beyond powering sentries, IDK if you can make it, but rooms with batteries built in dont go into "full darkness", go into emergency lights when the node is down, so the marines can have a backup if the room is overan by aliens and the node goes down.
Bear 2018年7月2日 16時33分 
Going forward my server will be running it. The server is called ACanadian Hive Bootcamp [Canada East]
ArcticCub 2018年6月1日 19時01分 
Fantastic mod, would love to see server operators opt to include it

A suggestion for emergency lighting, maybe include emergency lighting in rooms that have a fully built command chair, having elighting turn on around the same time that the power becomes "weldable" again, and turn off if the cc is destroyed.

The purpose being to given marines a visual cue as to when it is possible to weld the power back up, and to give surviving marines an edge when defending against a base rush.
RabidHobbit 2017年8月8日 9時09分 
I thought that at first, too but actually there's a very simple explanation when you look at the nodes meshes.

These frontier stations were build with 2 power grids in preparation of alien invasion. There is the standard grid which is regulated to power lighting and the everyday equipment of the station.

Then there is the military grid which isn't regulated and allows for far more power to be drawn. The downside is that miltary grade power node transformers are constructed to join the power access lines, creating exposed weak points into the grid.

Aliens are intelligent but they aren't intelligent enough to know how to dig into a facilities electrical grid and dsiable the entire thing. However they have learned that destroying these military power nodes breaks the power to the given section.

TBH I thought this explanation was already the case from the get go, given the way these nodes work to begin with.
Nin  [作成者] 2017年8月8日 8時09分 
People are free to make their own version that does that, but I specifically started this project because it didn't make sense that rooms have their lights on without power. I honestly believe that this does not significantly impact balance, and the data backs it up (see the graph above).
RabidHobbit 2017年8月8日 7時59分 
Question: if players deem it to be imbalanced would you consider an alternate version? You could have a more balanced risk/reward for both sides if power was on everywhere by default, but once marines place a power node, aliens can destroy them to turn off power until repaired. Thus marines are punished for overextending but if they play cautiously they can keep the power on from the start.
Nin  [作成者] 2017年8月5日 9時47分 
This mod is running on both Nin's Mod Box and Siege++!
Nin  [作成者] 2017年5月21日 18時47分 
A few server admins have tried. Data was collected and win rates remained the same - but players think it's imbalanced. And it's up to the players in the end.
Nin  [作成者] 2017年3月12日 8時39分 
ZdrytchX, you make some great points. Your eyes are much much more sensitive to blue light than to red light, which is why the lighting in this mod uses mainly blue. As light fades and scenes get darker, red is the first color you stop seeing, followed by green, and then finally all that's left is blue.
>|KoR|<Frisqy.ViruS (ZdrytchX) 2017年3月12日 8時26分 
Red is softer on the eyes. If you ask a pilot who flies at night (I am one actually myself) or a sailor who sails at night etc. where long exposure to darkness is available, Pure Red lighting (which my trmens2 doesn't have, btw) allows your eyes to continue to function even when the lighting has been shut off after being seen.Adding a bit of green and/or blue tint to it makes shapes significantly easier to identify.
7 Days 2017年3月12日 7時42分 
Typically it's emergency lighting, during times of power outage, etc.
Nin  [作成者] 2017年3月12日 7時37分 
Interesting! I thought the blue was neat, since electric stuff is usually blue. Why would red be better? Easier to spot?
7 Days 2017年3月12日 3時53分 
I believe the only criticism is the power nodes, they shine bright blue when destroyed.
I reccomend either a dark red or nothing at all.
>|KoR|<Frisqy.ViruS (ZdrytchX) 2017年3月4日 8時58分 
I was gonna say orangey-red or red, but i want to try an RGB value of 100, 255, 0 since I saw emergancy lighting are generally in that colour
Nin  [作成者] 2017年3月4日 7時06分 
What would you want it replaced with?
>|KoR|<Frisqy.ViruS (ZdrytchX) 2017年3月4日 0時06分 
Can I get a version without the blue emergancy lighting?
|-DMD-| Rusty 2017年2月14日 15時10分 
This looks really awesome. Nin, Where did you come from? Who are you!??? Thank you!
Gotcha! 2017年2月12日 17時02分 
WOW NICE GRAPHICS
_A_x_a_m_d_y_ 2017年1月18日 10時06分 
VERY COOL!
Eisernes Kreuz - Walter O'Cash 2017年1月14日 6時36分 
I know it does, Johnny tast
Johnny 2017年1月13日 18時26分 
platform looks soooooooo amazing
Eisernes Kreuz - Walter O'Cash 2017年1月4日 20時15分 
Nin finds me as a friend, I find him more then a potato computer.
Popo Bigles 2017年1月4日 18時47分 
I say it's more like an Dramatic Atmosphere because it makes it look very amazing!!!! :steamhappy:
Eisernes Kreuz - Walter O'Cash 2016年12月26日 13時12分 
I mean, how would everyone know to get this? Actualy, just put a title that refernces Creepier Atmosphere :D
Nin  [作成者] 2016年12月26日 12時10分 
Hey Martin, thanks for the comment. Not really sure what you mean by how. This is a mod, not a change to base NS2 and everyone on a server would be running it at the same time, if the server administrator has the mod enabled.
Eisernes Kreuz - Walter O'Cash 2016年12月26日 11時56分 
lol, how would people be able to play this on a server? I dont think everyone would want this, Thats why.
Maxunit 2016年12月26日 7時46分 
Thank you a lot, I will give it a go right away.
Nin  [作成者] 2016年12月26日 7時45分 
This should be compatible with NS2+ now
Maxunit 2016年12月26日 6時00分 
Your mod is really awesome, but somehow it has conflicts with NS2+. (Posted it on reddit as well).

I'm no Modder/Coder, so I can't really say what the issue might be.

I disabled the mod for now, but would love to be able to use it again :)
ASH 2016年12月20日 13時05分 
I see. Thank you.
Nin  [作成者] 2016年12月20日 8時25分 
This should now work with the Infested mod, but since most of the Infested rooms have their power on most of the time... it won't have much effect.
Nin  [作成者] 2016年12月19日 20時53分 
I will look into infested!
ASH 2016年12月19日 14時58分 
Can you confirm that this mod does not conflict with Infested mode? The admin of one of the servers I frequent has reported errors when testing this mod on Infested on his server.
Potato Masher 2016年12月16日 21時52分 
Dude, this looks cool. Like how you added the little floater things around the hive from the artwork. :hydra:
Wooza 2016年12月16日 11時25分 
Mod ID: 30BF2431