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翻訳の問題を報告
A suggestion for emergency lighting, maybe include emergency lighting in rooms that have a fully built command chair, having elighting turn on around the same time that the power becomes "weldable" again, and turn off if the cc is destroyed.
The purpose being to given marines a visual cue as to when it is possible to weld the power back up, and to give surviving marines an edge when defending against a base rush.
These frontier stations were build with 2 power grids in preparation of alien invasion. There is the standard grid which is regulated to power lighting and the everyday equipment of the station.
Then there is the military grid which isn't regulated and allows for far more power to be drawn. The downside is that miltary grade power node transformers are constructed to join the power access lines, creating exposed weak points into the grid.
Aliens are intelligent but they aren't intelligent enough to know how to dig into a facilities electrical grid and dsiable the entire thing. However they have learned that destroying these military power nodes breaks the power to the given section.
TBH I thought this explanation was already the case from the get go, given the way these nodes work to begin with.
I reccomend either a dark red or nothing at all.
I'm no Modder/Coder, so I can't really say what the issue might be.
I disabled the mod for now, but would love to be able to use it again :)