Natural Selection 2

Natural Selection 2

Creepier Atmosphere
37 kommentarer
Zatomus 13. jan. 2020 kl. 12.36 
For some reason this mod is marked as unavailable in game, I also wasn't able to get it to download on my server.
Nin  [skaper] 10. mai 2019 kl. 19.42 
Well, "full darkness" in this mod is still quite visible, and marines have very good flashlights if they wish to see.
GRITO NO ** E DEDARIA 10. mai 2019 kl. 14.41 
Nice concept, probably would be interesting to give Batteries another use beyond powering sentries, IDK if you can make it, but rooms with batteries built in dont go into "full darkness", go into emergency lights when the node is down, so the marines can have a backup if the room is overan by aliens and the node goes down.
Bear 2. juli 2018 kl. 16.33 
Going forward my server will be running it. The server is called ACanadian Hive Bootcamp [Canada East]
ArcticCub 1. juni 2018 kl. 19.01 
Fantastic mod, would love to see server operators opt to include it

A suggestion for emergency lighting, maybe include emergency lighting in rooms that have a fully built command chair, having elighting turn on around the same time that the power becomes "weldable" again, and turn off if the cc is destroyed.

The purpose being to given marines a visual cue as to when it is possible to weld the power back up, and to give surviving marines an edge when defending against a base rush.
RabidHobbit 8. aug. 2017 kl. 9.09 
I thought that at first, too but actually there's a very simple explanation when you look at the nodes meshes.

These frontier stations were build with 2 power grids in preparation of alien invasion. There is the standard grid which is regulated to power lighting and the everyday equipment of the station.

Then there is the military grid which isn't regulated and allows for far more power to be drawn. The downside is that miltary grade power node transformers are constructed to join the power access lines, creating exposed weak points into the grid.

Aliens are intelligent but they aren't intelligent enough to know how to dig into a facilities electrical grid and dsiable the entire thing. However they have learned that destroying these military power nodes breaks the power to the given section.

TBH I thought this explanation was already the case from the get go, given the way these nodes work to begin with.
Nin  [skaper] 8. aug. 2017 kl. 8.09 
People are free to make their own version that does that, but I specifically started this project because it didn't make sense that rooms have their lights on without power. I honestly believe that this does not significantly impact balance, and the data backs it up (see the graph above).
RabidHobbit 8. aug. 2017 kl. 7.59 
Question: if players deem it to be imbalanced would you consider an alternate version? You could have a more balanced risk/reward for both sides if power was on everywhere by default, but once marines place a power node, aliens can destroy them to turn off power until repaired. Thus marines are punished for overextending but if they play cautiously they can keep the power on from the start.
Nin  [skaper] 5. aug. 2017 kl. 9.47 
This mod is running on both Nin's Mod Box and Siege++!
Nin  [skaper] 21. mai 2017 kl. 18.47 
A few server admins have tried. Data was collected and win rates remained the same - but players think it's imbalanced. And it's up to the players in the end.
Nin  [skaper] 12. mars 2017 kl. 8.39 
ZdrytchX, you make some great points. Your eyes are much much more sensitive to blue light than to red light, which is why the lighting in this mod uses mainly blue. As light fades and scenes get darker, red is the first color you stop seeing, followed by green, and then finally all that's left is blue.
>|KoR|<Frisqy.ViruS (ZdrytchX) 12. mars 2017 kl. 8.26 
Red is softer on the eyes. If you ask a pilot who flies at night (I am one actually myself) or a sailor who sails at night etc. where long exposure to darkness is available, Pure Red lighting (which my trmens2 doesn't have, btw) allows your eyes to continue to function even when the lighting has been shut off after being seen.Adding a bit of green and/or blue tint to it makes shapes significantly easier to identify.
7 Days 12. mars 2017 kl. 7.42 
Typically it's emergency lighting, during times of power outage, etc.
Nin  [skaper] 12. mars 2017 kl. 7.37 
Interesting! I thought the blue was neat, since electric stuff is usually blue. Why would red be better? Easier to spot?
7 Days 12. mars 2017 kl. 3.53 
I believe the only criticism is the power nodes, they shine bright blue when destroyed.
I reccomend either a dark red or nothing at all.
>|KoR|<Frisqy.ViruS (ZdrytchX) 4. mars 2017 kl. 8.58 
I was gonna say orangey-red or red, but i want to try an RGB value of 100, 255, 0 since I saw emergancy lighting are generally in that colour
Nin  [skaper] 4. mars 2017 kl. 7.06 
What would you want it replaced with?
>|KoR|<Frisqy.ViruS (ZdrytchX) 4. mars 2017 kl. 0.06 
Can I get a version without the blue emergancy lighting?
|-DMD-| Rusty 14. feb. 2017 kl. 15.10 
This looks really awesome. Nin, Where did you come from? Who are you!??? Thank you!
Gotcha! 12. feb. 2017 kl. 17.02 
WOW NICE GRAPHICS
_A_x_a_m_d_y_ 18. jan. 2017 kl. 10.06 
VERY COOL!
Eisernes Kreuz - Walter O'Cash 14. jan. 2017 kl. 6.36 
I know it does, Johnny tast
Johnny 13. jan. 2017 kl. 18.26 
platform looks soooooooo amazing
Eisernes Kreuz - Walter O'Cash 4. jan. 2017 kl. 20.15 
Nin finds me as a friend, I find him more then a potato computer.
Popo Bigles 4. jan. 2017 kl. 18.47 
I say it's more like an Dramatic Atmosphere because it makes it look very amazing!!!! :steamhappy:
Eisernes Kreuz - Walter O'Cash 26. des. 2016 kl. 13.12 
I mean, how would everyone know to get this? Actualy, just put a title that refernces Creepier Atmosphere :D
Nin  [skaper] 26. des. 2016 kl. 12.10 
Hey Martin, thanks for the comment. Not really sure what you mean by how. This is a mod, not a change to base NS2 and everyone on a server would be running it at the same time, if the server administrator has the mod enabled.
Eisernes Kreuz - Walter O'Cash 26. des. 2016 kl. 11.56 
lol, how would people be able to play this on a server? I dont think everyone would want this, Thats why.
Maxunit 26. des. 2016 kl. 7.46 
Thank you a lot, I will give it a go right away.
Nin  [skaper] 26. des. 2016 kl. 7.45 
This should be compatible with NS2+ now
Maxunit 26. des. 2016 kl. 6.00 
Your mod is really awesome, but somehow it has conflicts with NS2+. (Posted it on reddit as well).

I'm no Modder/Coder, so I can't really say what the issue might be.

I disabled the mod for now, but would love to be able to use it again :)
ASH 20. des. 2016 kl. 13.05 
I see. Thank you.
Nin  [skaper] 20. des. 2016 kl. 8.25 
This should now work with the Infested mod, but since most of the Infested rooms have their power on most of the time... it won't have much effect.
Nin  [skaper] 19. des. 2016 kl. 20.53 
I will look into infested!
ASH 19. des. 2016 kl. 14.58 
Can you confirm that this mod does not conflict with Infested mode? The admin of one of the servers I frequent has reported errors when testing this mod on Infested on his server.
Potato Masher 16. des. 2016 kl. 21.52 
Dude, this looks cool. Like how you added the little floater things around the hive from the artwork. :hydra:
Wooza 16. des. 2016 kl. 11.25 
Mod ID: 30BF2431