RimWorld

RimWorld

Sniper Turret
85 kommenttia
Floxii 26.5.2024 klo 11.13 
update
RiceStory_BulNagJug 18.4.2024 klo 22.40 
I love you
_Real_Deal_ 9.3.2024 klo 8.51 
Best Rim Turret! Love this mod!
Sunny  [tekijä] 25.3.2023 klo 6.41 
Same as basic turret. This parameter not changed.
Lûte the Goblin 15.3.2023 klo 17.10 
What's the explosion range?
null 13.3.2023 klo 17.11 
Thank you for this mod, it enhance my gameplay greatly
Sunny  [tekijä] 27.2.2023 klo 2.07 
I don't know, but it's simple mod, should work on new versions.
Lûte the Goblin 10.2.2023 klo 10.09 
Why was this tagged with "1.5, 1.9, 1.8, 1.7, 1.6"?
How can you know your mod will not need updating with new game updates?
Sunny  [tekijä] 21.1.2023 klo 1.49 
Checked, not working with CE. It's simple mod, he not required barrels like on vanilla turrets and shouldn't require ammo from CE.
submeg 20.1.2023 klo 19.03 
Hey @Sunny, I checked the comments a bit further back and it said it wasn't compatible with CE, is that still the case?
Kokorocodon 23.10.2022 klo 1.46 
Came here to... uhh, nudge you?

Pretty please?
BargleDargleFargle 20.10.2022 klo 20.00 
The configuration is supposed to be changeable in game right? where exactly? the mod doesn't even show up in Mod Settings in the options window.
Kokorocodon 5.6.2022 klo 9.51 
must be a mod conflict
Kokorocodon 5.6.2022 klo 9.51 
works normal for me
CurtimusPrime92 22.4.2022 klo 22.26 
turret doesn't render the actual turret part only the base part
Sunny  [tekijä] 10.9.2021 klo 10.33 
Sorry for late update. Now mod supports 1.3 game version.
Nex 20.7.2021 klo 11.09 
Please update to Rimworld version 1.3. Thank you.
mrcoolize 3.5.2021 klo 14.33 
Thank you kind sir
Sunny  [tekijä] 3.5.2021 klo 12.05 
Range: 52
Mass: 130
Accuracy (touch/short/medium/long): 1.00, 0.95, 0.90, 0.80
Cooldown: 0.8
Base damage: 25
Projectile speed: 100
Flammability: 0.25
Hit points: 125
Work to build: 2500
Beauty: -15
But these are basic values from configuration, and they can change in game.
mrcoolize 28.4.2021 klo 18.17 
What is the range of those? (or all their stats if possible)
Sunny  [tekijä] 15.8.2020 klo 11.21 
Tested it, the mod continues to work with 1.2.
Azuke 14.8.2020 klo 17.24 
1.2 please
Stallion 22.7.2020 klo 0.23 
How balanced is this to vanilla?
Faremann 7.3.2020 klo 3.16 
the repository was what i wanted but i did not know how to github, thanks. on the topic of upgrading i am waiting for some mods to be available on 1.1 (this was one of them ) probably gonna be able to update soon considering how things are going
Sunny  [tekijä] 6.3.2020 klo 9.06 
Can you clarify why you do not want to upgrade to version 1.1?
Sunny  [tekijä] 6.3.2020 klo 9.04 
Version 1.0 does not support versioning well, unlike 1.1, so it was decided to abandon support 1.0. Alternatively, you can get version 1.0 from the git repository by switching to the previous commit.
Faremann 5.3.2020 klo 16.56 
any chance to get a backup of the 1.0 version ?
Sunny  [tekijä] 5.3.2020 klo 7.46 
Mod updated for game version 1.1. Sorry for late update.
NerdCuddles 3.3.2020 klo 12.07 
what Ronron said
RonronLeNounours 25.2.2020 klo 18.26 
you are going to update it 1.1 ?
Sunny  [tekijä] 29.1.2020 klo 23.21 
Mod updated, check changelog.

Good job @EndlingSky, you make it!
P.S.: I like name "Peacekeeper", very suitable)
千雫长雨 29.1.2020 klo 19.45 
Im sorry, I haven't used git, Could you tell me how to use create pull request....?
Sunny  [tekijä] 29.1.2020 klo 11.03 
@EndlingSky. No problem, just create pull request on GitHub: https://github.com/sunnyphp/rimworld-sniperturret
千雫长雨 29.1.2020 klo 1.40 
hello, I want to add a chinese language to this mod. I don't know if it's okay.
theriddlesolver 28.12.2019 klo 19.27 
I understand that a sniper turret would need more power than a regular one, but wouldn't 350W be a little too high? Maybe you could add a slider in the options. Thank you.
Lord Führer 12.5.2019 klo 18.33 
How much damage does it do?
Sunny  [tekijä] 4.5.2019 klo 8.41 
Mod updated, check changelog.

I tried to figure out how to make compatibility with the Combat Extended mod, but unfortunately I did not understand. If you have ideas on how to do this, please share via Github [github.com]. Thanks.
Jester 2.5.2019 klo 15.37 
@Sunny, Tested it awhile back, didn't work.
Sunny  [tekijä] 2.5.2019 klo 7.17 
Must be compatible, but not tested.
Sunny  [tekijä] 1.5.2019 klo 3.48 
What is CE?
Jester 27.4.2019 klo 8.19 
CE compatible?
Trunken 14.4.2019 klo 9.00 
Bugfix: <range>52.4</range>
BamboozleBallet 6.4.2019 klo 8.07 
You can't place these turrets under roofed areas which is pretty weird and probably not intended. Nice mod though <3
BlueDragonXD 28.10.2018 klo 20.56 
oops I meant to say its 250 steel in my game NOT 150.
BlueDragonXD 28.10.2018 klo 20.56 
hmmm Maybe I am using some other version of this... on mine it costs 150 steel? I will look more into this.
BlueDragonXD 28.10.2018 klo 20.54 
I keep getting this error when I build and use this turret. Not enough squares to get to radius 60. Max is 56.40036
Verse.Log:Error(String, Boolean)
Verse.GenRadial:NumCellsInRadius(Single)
Verse.AI.AvoidGrid:PrintAvoidGridAroundTurret(Building_TurretGun)
Verse.AI.AvoidGrid:Regenerate()
Verse.Map:FinalizeInit_Patch1(Object)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Other than that I like this mod. Thanks. Regardless of error it still seems to work. I do use many other mods so it's possible this is related to day. I'm just posting this I may do troubleshooting to find out what mods are conflicting. But I honestly don't have time for that now. If no one else is having this issue I will assume it's just me.
Morale -10 25.10.2018 klo 7.03 
thanks for making it available at 1.0 ;D
RecalledMeat 18.10.2018 klo 8.57 
Great mod and maybe I'm overlooking it (very possible) but can I still use the mod for ver b19? I don't see it and I've got a great saved game going that needs it.
Immortalits 18.10.2018 klo 3.49 
You just didn't write down any truly important specific of the turret compared to other vanilla turrets - also, if it's by weapon comparision a real sniper turret and it acts like a sniper riffle with some modification, then it would also be more balanced, if it needs 'precision riffling' tech too before it can be reserched.
If it truly works like comparision assault riffle = gun turret and sniper riffle = sniper turret, then it's good, I just would like to know it beforehand if it's possible, because it realy looks like a good minimod.