RimWorld
Sniper Turret
85 Yorum
Floxii 26 May 2024 @ 11:13 
update
RiceStory_BulNagJug 18 Nis 2024 @ 22:40 
I love you
_Real_Deal_ 9 Mar 2024 @ 8:51 
Best Rim Turret! Love this mod!
Sunny  [yaratıcı] 25 Mar 2023 @ 6:41 
Same as basic turret. This parameter not changed.
Lûte the Goblin 15 Mar 2023 @ 17:10 
What's the explosion range?
null 13 Mar 2023 @ 17:11 
Thank you for this mod, it enhance my gameplay greatly
Sunny  [yaratıcı] 27 Şub 2023 @ 2:07 
I don't know, but it's simple mod, should work on new versions.
Lûte the Goblin 10 Şub 2023 @ 10:09 
Why was this tagged with "1.5, 1.9, 1.8, 1.7, 1.6"?
How can you know your mod will not need updating with new game updates?
Sunny  [yaratıcı] 21 Oca 2023 @ 1:49 
Checked, not working with CE. It's simple mod, he not required barrels like on vanilla turrets and shouldn't require ammo from CE.
submeg 20 Oca 2023 @ 19:03 
Hey @Sunny, I checked the comments a bit further back and it said it wasn't compatible with CE, is that still the case?
Kokorocodon 23 Eki 2022 @ 1:46 
Came here to... uhh, nudge you?

Pretty please?
BargleDargleFargle 20 Eki 2022 @ 20:00 
The configuration is supposed to be changeable in game right? where exactly? the mod doesn't even show up in Mod Settings in the options window.
Kokorocodon 5 Haz 2022 @ 9:51 
must be a mod conflict
Kokorocodon 5 Haz 2022 @ 9:51 
works normal for me
CurtimusPrime92 22 Nis 2022 @ 22:26 
turret doesn't render the actual turret part only the base part
Sunny  [yaratıcı] 10 Eyl 2021 @ 10:33 
Sorry for late update. Now mod supports 1.3 game version.
Nex 20 Tem 2021 @ 11:09 
Please update to Rimworld version 1.3. Thank you.
mrcoolize 3 May 2021 @ 14:33 
Thank you kind sir
Sunny  [yaratıcı] 3 May 2021 @ 12:05 
Range: 52
Mass: 130
Accuracy (touch/short/medium/long): 1.00, 0.95, 0.90, 0.80
Cooldown: 0.8
Base damage: 25
Projectile speed: 100
Flammability: 0.25
Hit points: 125
Work to build: 2500
Beauty: -15
But these are basic values from configuration, and they can change in game.
mrcoolize 28 Nis 2021 @ 18:17 
What is the range of those? (or all their stats if possible)
Sunny  [yaratıcı] 15 Ağu 2020 @ 11:21 
Tested it, the mod continues to work with 1.2.
Azuke 14 Ağu 2020 @ 17:24 
1.2 please
Stallion 22 Tem 2020 @ 0:23 
How balanced is this to vanilla?
Faremann 7 Mar 2020 @ 3:16 
the repository was what i wanted but i did not know how to github, thanks. on the topic of upgrading i am waiting for some mods to be available on 1.1 (this was one of them ) probably gonna be able to update soon considering how things are going
Sunny  [yaratıcı] 6 Mar 2020 @ 9:06 
Can you clarify why you do not want to upgrade to version 1.1?
Sunny  [yaratıcı] 6 Mar 2020 @ 9:04 
Version 1.0 does not support versioning well, unlike 1.1, so it was decided to abandon support 1.0. Alternatively, you can get version 1.0 from the git repository by switching to the previous commit.
Faremann 5 Mar 2020 @ 16:56 
any chance to get a backup of the 1.0 version ?
Sunny  [yaratıcı] 5 Mar 2020 @ 7:46 
Mod updated for game version 1.1. Sorry for late update.
NerdCuddles 3 Mar 2020 @ 12:07 
what Ronron said
RonronLeNounours 25 Şub 2020 @ 18:26 
you are going to update it 1.1 ?
Sunny  [yaratıcı] 29 Oca 2020 @ 23:21 
Mod updated, check changelog.

Good job @EndlingSky, you make it!
P.S.: I like name "Peacekeeper", very suitable)
千雫长雨 29 Oca 2020 @ 19:45 
Im sorry, I haven't used git, Could you tell me how to use create pull request....?
Sunny  [yaratıcı] 29 Oca 2020 @ 11:03 
@EndlingSky. No problem, just create pull request on GitHub: https://github.com/sunnyphp/rimworld-sniperturret
千雫长雨 29 Oca 2020 @ 1:40 
hello, I want to add a chinese language to this mod. I don't know if it's okay.
theriddlesolver 28 Ara 2019 @ 19:27 
I understand that a sniper turret would need more power than a regular one, but wouldn't 350W be a little too high? Maybe you could add a slider in the options. Thank you.
Lord Führer 12 May 2019 @ 18:33 
How much damage does it do?
Sunny  [yaratıcı] 4 May 2019 @ 8:41 
Mod updated, check changelog.

I tried to figure out how to make compatibility with the Combat Extended mod, but unfortunately I did not understand. If you have ideas on how to do this, please share via Github [github.com]. Thanks.
Jester 2 May 2019 @ 15:37 
@Sunny, Tested it awhile back, didn't work.
Sunny  [yaratıcı] 2 May 2019 @ 7:17 
Must be compatible, but not tested.
Sunny  [yaratıcı] 1 May 2019 @ 3:48 
What is CE?
Jester 27 Nis 2019 @ 8:19 
CE compatible?
Trunken 14 Nis 2019 @ 9:00 
Bugfix: <range>52.4</range>
BamboozleBallet 6 Nis 2019 @ 8:07 
You can't place these turrets under roofed areas which is pretty weird and probably not intended. Nice mod though <3
BlueDragonXD 28 Eki 2018 @ 20:56 
oops I meant to say its 250 steel in my game NOT 150.
BlueDragonXD 28 Eki 2018 @ 20:56 
hmmm Maybe I am using some other version of this... on mine it costs 150 steel? I will look more into this.
BlueDragonXD 28 Eki 2018 @ 20:54 
I keep getting this error when I build and use this turret. Not enough squares to get to radius 60. Max is 56.40036
Verse.Log:Error(String, Boolean)
Verse.GenRadial:NumCellsInRadius(Single)
Verse.AI.AvoidGrid:PrintAvoidGridAroundTurret(Building_TurretGun)
Verse.AI.AvoidGrid:Regenerate()
Verse.Map:FinalizeInit_Patch1(Object)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Other than that I like this mod. Thanks. Regardless of error it still seems to work. I do use many other mods so it's possible this is related to day. I'm just posting this I may do troubleshooting to find out what mods are conflicting. But I honestly don't have time for that now. If no one else is having this issue I will assume it's just me.
Morale -10 25 Eki 2018 @ 7:03 
thanks for making it available at 1.0 ;D
RecalledMeat 18 Eki 2018 @ 8:57 
Great mod and maybe I'm overlooking it (very possible) but can I still use the mod for ver b19? I don't see it and I've got a great saved game going that needs it.
Immortalits 18 Eki 2018 @ 3:49 
You just didn't write down any truly important specific of the turret compared to other vanilla turrets - also, if it's by weapon comparision a real sniper turret and it acts like a sniper riffle with some modification, then it would also be more balanced, if it needs 'precision riffling' tech too before it can be reserched.
If it truly works like comparision assault riffle = gun turret and sniper riffle = sniper turret, then it's good, I just would like to know it beforehand if it's possible, because it realy looks like a good minimod.