Hearts of Iron IV

Hearts of Iron IV

Subs not so useless
154 Comments
Kale  [author] 24 Dec, 2021 @ 3:13pm 
@Dysterius, Sorry, but this mod isn't supported anymore. HOI4 modding has changed vastly since the time I made this mod. Maybe someone else has a similar one? And thanks for the complement :)
Dysterius (Helldiver Trainer) 11 Dec, 2021 @ 7:45am 
Love the mod, but with the new DLC this mod reduce all German generals stats to '1' and several are missing skills. There a hotfix for that? You've done an awesome job on the mod.
amiggal 27 Aug, 2021 @ 10:06pm 
damn thats sad hope that that means that you are better at stuff i guess
enderisanoob 5 Sep, 2020 @ 5:32pm 
aww ok
Kale  [author] 3 Sep, 2020 @ 7:26pm 
@enderisanoob, @sclift: Won't be an update. I no longer have the time to work on these mods.
enderisanoob 3 Sep, 2020 @ 6:57pm 
update pls
jediz74 28 Jun, 2019 @ 4:58pm 
please update it please
Kale  [author] 17 Jun, 2019 @ 3:43pm 
New updated version may be coming in the future!
Strossi 6 Nov, 2018 @ 4:52am 
This mod is incompatible with alternate history mods.
AceGG0219 21 Oct, 2018 @ 7:01am 
this is paradox Nob, everything is DLC
chengis khan burger 6 Oct, 2018 @ 6:46am 
I thought "Man the Guns" was going to be a patch; not offered for a price.
Brother Jerry 10 Aug, 2018 @ 1:14am 
Yeah. Probably
Kale  [author] 9 Aug, 2018 @ 10:20pm 
@Brother Jerry, Sometimes, but this isn't the fault of my mod, it's the fault of the poorly designed naval system in HOI4. Hopefully the new "Man the Guns" update will fix this. Though it's retarded that we have to pay money for a fix.
Brother Jerry 9 Aug, 2018 @ 7:03am 
so this just makes subs more op?
Noodle Doodle 4 Aug, 2018 @ 12:03pm 
Hi Kale! I don't know if you have seen but I have updated your mod it has gotten quite popular which I have not expected so I didn't ask if it's okay if you want me to remove just text me back here.
Papa Joe 2 Jul, 2018 @ 7:44pm 
Thanks Kale. Rep + on the mod by the way.
Kale  [author] 2 Jul, 2018 @ 6:42pm 
@Papa joe Stalin Yeah no worries! Good luck guys!
Papa Joe 30 Jun, 2018 @ 6:14pm 
Mr. Kale, Sir..........I am with the R&D Department of WWII Simulation Mod. I was wondering Sir, if we might incorperate your mod with ours, giving you full credit and a link to this mod room. Would this be something you would be interested in allowing to happen? Love your work and it would be an honor for us if you gave us permission to inlude it into our mod.
casearis 13 Jun, 2018 @ 7:15am 
Ditch a mod and you loose an author! Sorry there will be no update this was a good mod and badly needed but there will allways be constrants and limittations with in a game that even modding cannot overcome gamers need to appreciat this fact. To the author live long and posper.
Sam Bass Otel-Ran 7 Apr, 2018 @ 7:34pm 
sorry for spam but if someone interested i make a mod like this for 1.5, is called "submarinewarfare" also i give you (autor) credits for base
ZeevPack 3 Apr, 2018 @ 11:05pm 
Tbh this mod was my favorite, very disappointed it's being discontinued, but I understand. English Channel and the Mediterranean are much harder to fight for as Germany/Italy now lol
Kale  [author] 31 Mar, 2018 @ 8:29am 
@Jack Hood, Sorry, and no problem.
Jack Hood 30 Mar, 2018 @ 8:35pm 
@Kale Alright, well thanks for letting us know anyhow
Kale  [author] 30 Mar, 2018 @ 8:22pm 
@Jack Hood No
Jack Hood 26 Mar, 2018 @ 1:12am 
Are we gonna see an update for this mod or is it no longer being worked on?
MOSES 10 Mar, 2018 @ 10:59am 
yes, update to 1.5 cornflakes!
морковь 9 Mar, 2018 @ 12:14pm 
plz Update to 1.5
евро универсалии 3 Mar, 2018 @ 6:40am 
breaks road to 56 focus trees
casearis 14 Feb, 2018 @ 1:00pm 
In WWII a lone battleship or carrier never (volentarelly) engaged a single sub let alone sink an entive squadron of subs durring WWII. it simply never happend. crippled subs or lucky attacks by carrier air wings dont count. Quit the opposit they ran like hell because sink them for a sub was like taking candy from a baby. Even when the big boys were equiped to detect thenm they simply were not equiped to deal with them. The British learned the hard wayin WWI that subs are not paper targets for surface ships just ask Winston Churchill. Regreatable paradox has never learned this. The US succeded in doing in the pacific what the Germany failed to do in the atlantic not because of the weakness of subs but because Hitler did not give the sub arm of his navy what it needed untill the middle of the war. He was betting on strong surface fleet and so to paradox.
Joseph Swollen 28 Dec, 2017 @ 10:29am 
If you need any more information regarding the other national focuses it affects let me know and ill be happy to assist with that.
Joseph Swollen 28 Dec, 2017 @ 10:27am 
I found an odd bug with this mod. In combination with the road to 56 and death and dishonor dlc this mod appears to remove benefits certain national focuses give for example "side with the autarks", and "give autarks seats in government" gives a bunch of benefits to production (doesn't touch anything involving naval) but with this mod activated it just says "add ." There are a few other national focuses that it effects as well. Idk if this mod was made to be compatable with Road to 56 but it is just something I wanted to bring to your attention. Aside from that issue, it works with vanilla and is a great addition for the German Wolfpack.
Kale  [author] 19 Dec, 2017 @ 7:21pm 
@Paul Kersey, Yeah that's a side effect of PDX not implementing submarine ammo. Sorry.
Paul Kersey 19 Dec, 2017 @ 3:58pm 
Enabling this mod, makes subs become very overpowered and ruins the game. A group of 10 subs sank 45 convoys in one battle. They dont even have torpedoes for that!
MrJ 19 Nov, 2017 @ 12:05pm 
Doesnt work with Road to 56 removes most the things on the german national focus tree like what each one adds
Socialist_Bismarck 4 Nov, 2017 @ 3:23pm 
I understand
Rafael Zagaia 4 Nov, 2017 @ 10:30am 
This mod is compatible with Millennium? and Blackice?
Rafael Zagaia 4 Nov, 2017 @ 10:28am 
excelente
Rafael Zagaia 4 Nov, 2017 @ 10:28am 
melhor mod de todos
Kale  [author] 4 Nov, 2017 @ 9:01am 
@GameL0ver12, Yeah I'm sorry about that, I've just been really busy with school :/
Socialist_Bismarck 3 Nov, 2017 @ 7:50pm 
Ok
Kale  [author] 3 Nov, 2017 @ 7:18pm 
@GameL0ver12 Sorry, but I can't make a compatibility patch atm. I don't have the time.
Socialist_Bismarck 3 Nov, 2017 @ 6:40pm 
The road to 56 adds navy technologies, if both are on only vanilla ships and your subs will be shows.
Kale  [author] 3 Nov, 2017 @ 4:06pm 
@aklamata This mod changes how effective submarines are, I haven't edited any AI use of subs.
Socialist_Bismarck 2 Nov, 2017 @ 6:52am 
Can you make this compatible with the raod to 56 mod?
Elajden 30 Oct, 2017 @ 12:55am 
Can AI work with these changes, escort their stuff etc.?
Kale  [author] 14 Oct, 2017 @ 4:31pm 
@WERWOLF-SS The battleships are already well-balanced
Kale  [author] 14 Oct, 2017 @ 4:31pm 
@Brooklyn666 Yes
sammakko78 11 Oct, 2017 @ 4:58am 
Battleships were useless)
WolvesofZiu 11 Oct, 2017 @ 12:40am 
You make battleships not so useless?
Captain Jean Luc Dickhard 7 Oct, 2017 @ 3:50am 
Does this work with Expert AI?