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I've uploaded a newer version which should be fixed. Let me know if it's still a problem, or if I broke something else.
I've also been contemplating increasing the rate at which Oxygen Generators function by 12x, given there's nothing "arcadey" about a tank which takes a real-time day to fill. At the same time I'm also considering increasing the output of Ice by 12x. This would result in the generators consuming the same amount of power as their Reaslitic variants, and the same amount of Ice being required for the same amount of flight/breathing time - just with all times (usage and production) being cut by 11/12.
Ideally that change would remove design considerations between Arcade and Realistic, in a similar way to which the Inventory Multipliers work in the base game.
Basically I'll be increasing Hydrogen to the correct 5.6MJ/L, or 7 times what it is presently (800KJ/L). At the same time I'll be reducing Ice yields to 1/7 and tank capacities to 1/7. Some of those numbers don't divide nicely by 7 so there will be some minor rounding variation.
Oxygen will be untouched.