Space Engineers

Space Engineers

AHI Gas Rebalance (Arcade)
Showing 1-10 of 26 entries
< 1  2  3 >
Update: 4 Feb, 2022 @ 3:17am

New to this update:
NB All changes compared to the previous release.
- Support for Warfare 2 Broadside patch and DLC.

Why?

This is primarily a maintenance build. All definitions have been re-established based on the current default declarations.

NB This means Tiered Updates have been added. I don't know enough about what the values mean to make any specific changes, but don't want to inadvertently cause engine issues by leaving them out.

Update: 12 Sep, 2020 @ 10:50pm

New to this update:
NB All changes compared to the previous release.
- Hydogen Engine fuel modifier increased to 1.556 (up from 0.005).

Why?

I had previously left the efficiency of Hydrogen Engines alone because I had assumed they were calculated based on other values I'd already changed and, thus, already working correctly. They aren't. Instead the engines have a much simpler form of efficiency based on a static value per litre with respect to the maximum output.

This change adjusts the fuel value from 5kJ/L to 1.556MJ/L, effectively giving the engines a 500% conversion efficiency. Between this and the 50% return on the conversion to hydrogen in the first place, a 250% overall efficiency is achieved - slightly lower than the default ~300%.

Update: 12 Sep, 2020 @ 10:39pm

Update: 10 Sep, 2020 @ 4:06am

New to this update:
NB All changes compared to the previous release.
- Processing ice electrical cost increased to ~19.067MJ/kg (up from ~1.589MJ/kg).
- Oxygen yield increased to 83.16U per 1kf of ice.

Why?

In terms of balance between this and the standard variant, I only wanted to adjust time by a factor of 12 while leaving everything else untouched. Without these changes, Hydrogen is made 12x more efficiently than it should be. Since the ice yield is increased by 12x, reducing the power consumption to 1/12 on top of this makes for an overall 144x benefit in favour of ice.

In fixing this, however, oxygen production would be reduced to the same effectiveness as the Realistic variant. Oxygen consumption, however, would still be at 12x the Realistic rate. As such the oxygen yield must also be increased to maintain parity with the mod's intent.

Please be aware that this may negatively impact some grid designs. The maximum power consumption of all Oxygen Generators will have increased a corresponding 12x increase in power requirements. As such you may need to re-evaluate your power sources. The good news is that this will make designs with this variant of the mod fully compatible with the Realistic variant. Oxygen system designs should be unaffected as the changes cancel each other out.

Update: 10 Sep, 2020 @ 3:46am

Update: 9 Jul, 2020 @ 10:55pm

New to this update:
NB All changes compared to the previous release.
- Large Grid Industrial Cockpit ([DLC] Decorative Pack) oxygen capacity reduced to 9U (down from 60U).
- Small Grid Industrial Cockpit ([DLC] Decorative Pack) oxygen capacity reduced to 2U (down from 60U).
- Large Grid Small Hydrogen Tank capacity reduced to 20kL (down from 350kU).
- Small Grid Small Hydrogen Tank capacity reduced to 320L (down from 7kU).
- Small Grid Hydrogen Tank materials increased to 10 Large Tubes, 15 Small Tubes, and 10 Construction Components (up from 5 each).

Why?

Patch 1.194, which introduced [DLC] Frostbite, also introduced small hydrogen tanks for grids of both sides, which were hugely over-capacity with respects to this mod. I also discovered that I had not included the Industrial Cockpits from the first [DLC] Decorative Pack introduced in 1.190, so they are now also correctly modified (though I will admit it took a lot of discipline to not strip them of their DLC status in protest to their different port configuration). All four blocks are now incorporated, at last.

I also took the opportunity to do a general clean-up to match the current game configuration, and added a few more materials back into the construction of the Small Grid Hydrogen Tank as it felt excessively generous now that the Small variants are available.

Update: 8 Apr, 2019 @ 11:06pm

New to this update:
NB All changes compared to the previous release.
- Reduced Hydrogen Generator gas capacity
* Large grid reduced by 89.2%.
* Small grid reduced by 80%.
- Maintenance updates.

Why?

As it stands, the Hydrogen Generators had a massive amount of capacity for their size. I wanted to take a little time to consider my options and settled on reducing the Small Grid variant by 80%, while keeping the Large Grid variant at 27x the capacity.

01.190 also introduced new customisable LCD screens into the cockpits which I felt was important to incorporate quickly into my mod. In addition to this, the default PCU value of all cockpits was increased 10-fold, so I incorporated that as well (I'm not out to balance PCUs).

Update: 28 Feb, 2019 @ 10:28pm

New to this update:
NB All changes compared to the previous release.
- Maintenance build

Why?

The 01.189 release included some new flags and features which needed to be updated for full compatibility. Some Keen-side balance changes were also incorporated. As yet I have not checked to see what if any other changes are required, nor have I investigated the Hydrogen Generator.

No changes have been made to functionality.

Update: 23 Oct, 2018 @ 9:15am

New to this update:
NB All changes compared to the previous release.
- Maintenance build

Why?

Incorporated the new flags from the 1.118 build: (Characters) OxygenSuitRefillTime and MinOxygenLevelForSuitRefill, (Blocks) IsAirTight and Description. All values are set to their Keen defaults for now.

No changes have been made to functionality or balance.

Update: 20 Oct, 2018 @ 12:00am

New to this update:
NB All changes compared to the previous release.
- Maintenance build

Why?

Added the female Engineer. Stats are identical to her male counterpart. Kinda wish that Keen had "parent" entities since both need to be adjusted separately despite having the same values. No changes have been made to functionality or balance.