Total War: WARHAMMER

Total War: WARHAMMER

Guv's Griffon Knights unit
154 Comments
✠Baron Von Dorf✠ (SF9912) 4 Jan, 2018 @ 9:27am 
Yup :]
Guvenoren  [author] 4 Jan, 2018 @ 9:27am 
@Baron Von Dorf I personally don't mind it either, however everyone has different opinions now and then :P
✠Baron Von Dorf✠ (SF9912) 4 Jan, 2018 @ 9:25am 
it is fine by me to be honest
Guvenoren  [author] 4 Jan, 2018 @ 9:01am 
@Adrian Maximillian I do agree that the image was rather poor, but it's better than an ingame picture in my opinion. Never liked those photoshopped icons. Personally I can see a rider and a gryphon. Check the close up in the pictures.
Adrian Maximillian 4 Jan, 2018 @ 8:40am 
could you please work up your unit card a little bit? barely see any griffon or rider in there... i suggest you look upon zaskar70 (knights of morr) or lieutenant a.kouassi (reiksguard expanded) for example...
✠Baron Von Dorf✠ (SF9912) 21 Oct, 2017 @ 9:34am 
I actually used a light wizard for the nets of Amyntock and Eben von Liebwitz on a griffon too you know that one legendary lord of Wissenland seemed fitting to use him in such a way :D
Guvenoren  [author] 21 Oct, 2017 @ 8:59am 
@Baron Von Dorf (SF9912) Ah, the Gelt Tactic. I usually do that with Gelt. He's best fit for such a gimmick.
✠Baron Von Dorf✠ (SF9912) 21 Oct, 2017 @ 7:45am 
only artillery, free company, handgunners, tanks and your lovely griffons :D
✠Baron Von Dorf✠ (SF9912) 21 Oct, 2017 @ 7:45am 
it is basically napoleonic tactics inserted into total war warhammer no infantry melee units whatsoever
Guvenoren  [author] 21 Oct, 2017 @ 6:26am 
@Baron Von Dorf (SF9912) Looks like a fairly regular Empire army to me.
Guvenoren  [author] 21 Oct, 2017 @ 6:26am 
@Baron Von Dorf (SF9912) Not entirely sure what I am supposed to see.
✠Baron Von Dorf✠ (SF9912) 21 Oct, 2017 @ 6:23am 
tis all
Guvenoren  [author] 21 Oct, 2017 @ 6:22am 
@Baron Von Dorf (SF9912) Well, yes and no. Griffons are a "fairly" good choice as monsters and line breakers. Cavalry are a lot more efficient at dealing with ranged nuisance.
✠Baron Von Dorf✠ (SF9912) 21 Oct, 2017 @ 6:19am 
Because one thing I like to do is make a firing line with steam tanks, handgunners, volley guns and I use the griffons to support if the enemy gets too close mushc mor eeffective than any cavalary units
✠Baron Von Dorf✠ (SF9912) 21 Oct, 2017 @ 6:18am 
Yes
Guvenoren  [author] 21 Oct, 2017 @ 1:46am 
@Baron Von Dorf (SF9912) That's the plan :P
✠Baron Von Dorf✠ (SF9912) 20 Oct, 2017 @ 2:50pm 
Hey lad will you make a version for mortal empires ?
Decomposed 20 Sep, 2017 @ 11:55am 
Fair enough ;)
Guvenoren  [author] 20 Sep, 2017 @ 8:49am 
@Decomposed This change also made the unit a lot more viable.
Guvenoren  [author] 20 Sep, 2017 @ 8:49am 
@Decomposed well, sometimes a unit can stand out in an awkward way. And I decided that this unit stood out in an awkward way ;)
Decomposed 20 Sep, 2017 @ 8:48am 
I think they gave a unique flair to this unit. They made it stand out :'(
Guvenoren  [author] 19 Sep, 2017 @ 10:11pm 
@Decomposed Well, you see I figured they were not needed. As a very comparative and the "Consistent" type I wanted to make this unit more comparable towards the Royal Hippogryph Knights which has no abilities whatsoever yet is an extremely potent unit in it's own right.

Also, It's not like the abilities were that good to begin with.
Decomposed 19 Sep, 2017 @ 3:10pm 
Guv, why did you remove the custom abilities?
MrSimmix  [author] 29 Aug, 2017 @ 11:15am 
@Neoras Damn! Feedback overload! :P As for number 4, lots of mods have this problem. I personally play on 2D, but honestly its not that big of a problem, for me at least XD
Guvenoren  [author] 29 Aug, 2017 @ 10:59am 
@Neoras keep in mind to disable other mods while reviewing the unit ;)
Guvenoren  [author] 29 Aug, 2017 @ 10:58am 
@Neoras I checked the unit just now, not even a slightest shiver on movement.
Guvenoren  [author] 29 Aug, 2017 @ 10:57am 
@Neoras

1. Other lords with griffons that are shielded do not have the shielded trait, same for Hippogryph knights.

2. Not noticed so far to be honest.

3. -

4. I have a fairly ok machine and I find it a lot more pleasing to have 3D. So far I do not bother with fixing 2D portraits :P If you have such a powerful machine why not use 3D portraits?

5. I know what you're talking about. And having 1 per unit I didn't deem fitting.
Guvenoren  [author] 29 Aug, 2017 @ 9:41am 
@Neoras oh jesus christ dude. Alright I'll get on with it xD

1. Nope, they should not. Other similar units do not have shielded.

2. Huh? They move just fine for me. Never noticed and I have been up close.

3. Nope, that's the users responsibility.

4. I do believe most of my units are quite the same. I never used 2D so I couldn't tell and I believe most people use 3D. Doesn't take up that much performance as far as I am aware and if you play this game already on a low end machine, bad luck mate, Total Wars are performance heavy games.

5. 3 was too small, 4 is large enough. Hippogryphs have more than 4 so for balance, 4 is fine.

6. Blurred? Not for me. It's fine actually. Problem is with that picture is that it's not a clear depiction of my unit. The icon I have already is stellar because it shows clearly what unit it is.

7. Hmm, I might use that idea in the future.

8. The griffons are indeed smaller.
Guvenoren  [author] 27 Aug, 2017 @ 11:59pm 
@t42bug thanks bud :steamhappy:
t42bug 27 Aug, 2017 @ 7:00pm 
Love the changes guv.
Guvenoren  [author] 26 Aug, 2017 @ 9:55am 
Updated images!
Guvenoren  [author] 26 Aug, 2017 @ 9:52am 
Significant update to this unit. Check changelogs for more info
Guvenoren  [author] 2 Jun, 2017 @ 10:37am 
@Rubenov666 Bery
Rubenovi 6 Apr, 2017 @ 9:08am 
bery nice
Guvenoren  [author] 30 Mar, 2017 @ 2:37am 
@Lyrithus Good luck with that :)
Lyrithus 29 Mar, 2017 @ 11:57am 
yes, i figured out how to fix the head and helmet variant meshes. But Since i liked the empty armors with no body in them look, i decided to make a unit that is not just headless, but when you look inside from the top down, the armor is completely empty, so they are enchanted by the Fay. now i need to make this happen for the legs, so that only the top half is visibly, then the unit will be complete
Guvenoren  [author] 29 Mar, 2017 @ 5:42am 
@Lyrithus ok. But did you fix what you wanted help with or not?
@andreasgaehwiller click a unit-move it to a seperate army-transfer unit to other army-done. Is that what you wanted help with? You wern't very specific.
AndreasGG 28 Mar, 2017 @ 3:59pm 
How do you move units between armies?
Lyrithus 28 Mar, 2017 @ 1:06pm 
@ guv, you said hard to tell without seeing the .pack for yourself. thats what the link is, its to .pack uploaded as a mod. I assumed you wanted to see it is all. feel free to, or not. any and all comments or suggestions are welcome if you do happen to open it up to take a look with pack file manager
Guvenoren  [author] 28 Mar, 2017 @ 12:42pm 
@Romantik Rolf Good, Never seen that issue before :s
DjesusUncrossed 28 Mar, 2017 @ 12:26pm 
Got it fixed. Some issue with the Workshop i guess, unsubscribing didnt delete the actuall .pack files of my mods anymore. So I had to delete all modded .pack files manualy from the game. resub and then it worked all fine again. Thought i let you know, in case some else got the same issue. Thx for the quick response though
Guvenoren  [author] 28 Mar, 2017 @ 12:07pm 
@Lyrithus Sure go right ahead haha
Guvenoren  [author] 28 Mar, 2017 @ 12:05pm 
@Romantik Rolf Uhm, I am pretty sure I played with my units just now.
Yes the mod works just fine. I suggest disable all mods and find the conflict.
Lyrithus 28 Mar, 2017 @ 11:42am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=892971994

here you go. that is my mog i uploaded that works for what it is. i will post a seperate mod when i fix it, since they both kinda worked out lol
DjesusUncrossed 28 Mar, 2017 @ 11:00am 
The units simply dont show up. I reloaded the mods, non of em are marked as outdated, still, non of your beloved Units are there. It seems as if your mod is'nt installed at all.
Guvenoren  [author] 28 Mar, 2017 @ 10:22am 
@Romantik Rolf What seems to be the issue?
DjesusUncrossed 28 Mar, 2017 @ 8:20am 
Hey Guv, since the last patch some mods are not working anymore for me. Including yours. Is the problem on my end or is it on yours? Many thanks for your great mods anyways!
Guvenoren  [author] 28 Mar, 2017 @ 2:37am 
You can, but you're doing it wrong. Hard to describe unless I see what you're doing.

@andreasgaehwiller first get packfilemanager