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Yes I has about 20 other mods installed and they all appear to be working just fine.
I wasn't aware, until now about using the console to check if the mod was activated, I'll try that soon. Thanks for responding to my cry for help. TBC!!!!
In any case, I haven't broken it yet, so that's something.
mabye a picture will be nice : )
@tcmaxwell2: No, fast travel takes game time and won't work in buildings or dungeons. The ring instantly moves you to the city or saved location you choose from anywhere. Thus the caution about quest breaking.
I guess I should have put more of a warning in the update and bug sections. The old Teleport to Mark ring and Teleport Plate will no longer work. Neither will the old Teleport to City ring. You shouldn't have to unsubscribe to get the new scripts or remove the old rings and plate. You just need to remove and then add the Teleport to City ring through the console '~' key as I said in Update 2.0.
I'm not sure why your Mark ring and Plate didn't disappear when you updated the mod. They should have just been removed from your inventory.
Thanks for the input on the teleport plate, but I'm thinking of just removing it entirely and coming up with something that remembers the last place you teleported from.
Also, I've been meaning to fix the travel rings to prevent you from teleporting to a city you haven't visited yet, but I've not pinned down the exact value I'd need to check for.
Also, work hasn't allowed me to do much modding for the last few months.
Farengar should not be killable. He should just get right back up again.
If that doesn't work, use the console to look for the spell tome "Teleport Key".
Yes these rings are based on that book (the magicians nephew). However, they don't portal to a garden world. They just give you options to teleport places. Sadly, there is a bug with the teleport to mark ring that means the teleport plate gets lost if you leave it some where too long.