Total War: WARHAMMER

Total War: WARHAMMER

Guv's Chaos Dwarf units Add-on
73 Comments
Guvenoren  [author] 24 Apr, 2017 @ 4:02am 
@StalCair "A Pot of Water" Thanks buddy :steamhappy:
Stal'Cair 23 Apr, 2017 @ 1:18pm 
wew, great mods there Guv.
Guvenoren  [author] 10 Apr, 2017 @ 3:27am 
@t42bug I added you so we can discuss this
t42bug 9 Apr, 2017 @ 4:55pm 
@Guvenoren glad you like the write ups man, I can help with flaovr text with others ifn you like.
Guvenoren  [author] 9 Apr, 2017 @ 1:19am 
@t42bug interesting. Chaos warriors and all the variations of the same unit share the same description and so does men-at-arms and dwarf warriors variations. But, Wood elves eternal guard and shielded version has different descriptions and so does the glade guards. Same with beastmen.

Conclusion, yes it would make sense to have different descriptions for each unit.
Guvenoren  [author] 9 Apr, 2017 @ 1:15am 
@t42bug the great weapon versions of most variations tend to be exactly the same as shielded or the base variant. Going to research about it
Guvenoren  [author] 9 Apr, 2017 @ 1:13am 
@t42bug I agree with you. It does lack "Ommph!" and let's change that!
t42bug 8 Apr, 2017 @ 7:26pm 
Hey Guv, I was wondering if perhaps you might alter the unit descriptions? The whole "Chaos Dwarfs, like any dwarf, are hardy folk" just lacks a bit of the... Omph of a vile race of industralist slavers. I would like to posit these suggestions:

BLUNDERBUSES: "Few weapons match the might of the Blunderbus. And few are as muderously adept in its use as the Dawi Zharr."

CHAOS DWARF(Axe and Shield): "Hailing from the blasted wastlands of the Darklands, the Chaos Dwarfs sally out from their vile fortresses for plunder, slaves, and to feed the eternal bloodlust of the Father of Darkness."

CHAOS DWARF(Great weapons): "Indomitable and relentless, the Children of Hashut are a foe best avoided, particularly when they bring their heaviest arms to bear."

Take em or leave em, but I think the more pithy flavor text is in line with the other units in the chaos roster.
Guvenoren  [author] 8 Apr, 2017 @ 10:14am 
Units updated. Read changelogs for more info
Guvenoren  [author] 4 Mar, 2017 @ 7:38am 
@ShadeOfEclipse no problems :)
The Black Death 4 Mar, 2017 @ 6:56am 
Damn, thanks for letting me know though. :)
Guvenoren  [author] 4 Mar, 2017 @ 2:43am 
@ShadeOfEclipse Orc Throwing Axes unit is not going to happen. I don't believe they have the right animations. Chaos Warriors do not have archer or crossbow animations.
The Black Death 3 Mar, 2017 @ 8:23pm 
Hey are you able to make a mod with swordsman, archer, crossbowman, and wolf units for Warriors of Chaos and make a Orc Throwing Axe unit for greenskins please?
Guvenoren  [author] 1 Feb, 2017 @ 10:15am 
@Drewsko ?
Drewsko 1 Feb, 2017 @ 10:14am 
Super Baller Playa!!!
Guvenoren  [author] 1 Feb, 2017 @ 5:38am 
@t42bug Updated now. They've fixed the issue.
Guvenoren  [author] 1 Feb, 2017 @ 5:35am 
@Drewsko ?
Drewsko 31 Jan, 2017 @ 6:45pm 
Baller son
Guvenoren  [author] 30 Jan, 2017 @ 9:15am 
@t42bug don't worry. This will most likely get solved and I'll update the mod as soon as I am able to.
t42bug 30 Jan, 2017 @ 9:15am 
Well that sucks, I apprecaite your dedication though.
Guvenoren  [author] 30 Jan, 2017 @ 9:07am 
@t42bug well it's comfirmed it's not a problem on my side. It's the workshop having issues. Other modders are experiencing the same error code.
Guvenoren  [author] 30 Jan, 2017 @ 3:24am 
@t42bug nope. Might have to reupload because the mod won't be updated.
t42bug 29 Jan, 2017 @ 5:32pm 
So that update wont come soon then?
Guvenoren  [author] 29 Jan, 2017 @ 2:17pm 
Well they have hellcannons already. Best cannon in the game.
Miremry 29 Jan, 2017 @ 9:30am 
I think it'd be great if we could get some nice cannons. Dwarves always have a lot of cannons, and it'd make so much more sense if they wheeled some down.
Guvenoren  [author] 29 Jan, 2017 @ 3:54am 
I get a message saying "Failed to update mod! (Error code: 25)" No idea what to do about it.
t42bug 28 Jan, 2017 @ 8:23pm 
Drat, well I hope it dosent prove an insurmountable problem, I got my whole Chaos Campaign on pause here. No stress though, take your time to do it right.
Guvenoren  [author] 28 Jan, 2017 @ 7:58am 
I tried to update the mod today but I'm getting a weird error.
t42bug 28 Jan, 2017 @ 7:40am 
Much appreciated!
Guvenoren  [author] 28 Jan, 2017 @ 3:24am 
@t42bug I have been quite lazy on that part. I've been thinking about trying to fix some things of my older mods. Temporary fixes at best. I'll get to testing the blunderbusses right now :P
t42bug 27 Jan, 2017 @ 8:50pm 
@Guv So when you think the Blunderbuss range update is coming? I get if you're still balancing things out but I got Wood Elves to murder with glorious flames of Hashut!
Guvenoren  [author] 27 Jan, 2017 @ 4:07pm 
@Khazmo @t42bug Not planning to do any hobgoblins right now.
t42bug 27 Jan, 2017 @ 3:37pm 
@Khazmo, Hmm that really should not be super hard, Hobbos are just larger, badder Gobbos with Wolf Mounts and occassionally axes. But at that point were talking giving CHAOS upgraded Gobling Wolf Riders and fuck that noise they already have the obnoxious as shit Marauder Horsemen.
Khazmo 27 Jan, 2017 @ 12:21pm 
Moving away from the Lords stuff, have you considered making Hobgoblins to compliment the Chaos Dwarf units?
Guvenoren  [author] 27 Jan, 2017 @ 5:20am 
@t42bug well, the model thing is not the only issue. I can see how him saying "Sorcerer of Chaos" is not an issue since well he is a sorcerer of Chaos. Thing is that this might need Startpos editing and I am clueless on how to fiddle with that. Every patch you have to remake the startpos and that is very tedious (quoting other modders).

And no it's not possible to merge other skeletons with one another. Like merging a Chaos warrior with a Empire soldier is not possible. It's the same like, merging a Dwarf with a Manticore. It's just not possible. I would not know how to make custom skill trees either. (there's propably a way to figure that out. I think other modders have done the same.)
Guvenoren  [author] 27 Jan, 2017 @ 5:15am 
If you read in the comments, It's nothing I can do about it. Blame CA for messing with the xml.material files.
Dr. Quackers M.D. 27 Jan, 2017 @ 1:32am 
Guv i deleted your old mods cause it was taking close to 2 month for an update did you ever get around to it can i go redownload your amazing units!?
t42bug 26 Jan, 2017 @ 6:43pm 
As for abilities, well thats obvious, gotta have an army buff that gives every unit flaming attacks, uber buffs to seiging and totally bonuses to horde growth to reflect the slaving operations. Keep stuff like ancestral grudge since Chaos Dwarfs have no love for most greenskins as well, honestly even in the current state of the game it'd be hard but not impossible. Honestly if you could somehow merge a Chaos Dwarf torso with a Centigor body then wed even have proper Bull Centaurs.
t42bug 26 Jan, 2017 @ 6:40pm 
Honestly if you want to make a bang up Lore of Hashut in the current meta, you could mix lore of Fire and Metal and tweak the spells slightly. For example, make Searing Doom a Direct Damage spell instead and call it Hashut's Hammer, crushes high armor units in their own suits. Somehow make damage propotional to the unit's armor score. I don't care much for voicelines, though honestly you could do what the guys who made the Chaos Cultists mod did and pick specific voice lines that make some sense. Having a Chaos Dwarf Sorcerer Lord spew out the "I AM THE ONLY CONSTANT!" Every now and then would not be horrible. As for models, not sure, maybe play around with a cross of the Dwarf Ranger and Chaos Dwarf with the mask models for the sorcerer and some of the Irondrake armor and Chaos Dwarf big hat model for the Warlord? Maybe give em a cape?
Guvenoren  [author] 26 Jan, 2017 @ 4:47pm 
@t42bug would've been great if I only knew how to make Lords. Too bad it would look rather stupid as they have 0 voicelines aswell. But i'd still love to try one day. Like, a Chaos Dwarf sorcerer lord with either Lore of Fire or... uuh, Metal or Death? I think neither for some reason. Fire seems to be more like them. Keep in mind that the Chaos Dwarfs benefit from the same upgrades as the Chaos Warriors recieve throughout the campaign like tech and lord skills!
t42bug 26 Jan, 2017 @ 3:50pm 
Honestly Guv, using your mod for the Chaos Dwarfs and now this one, I've built pretty good Chaos Dwarf themed armies in the current meta. First get a Fire Sorcerer (Lord or just the hero unit) build a mainline of Chaos Dwarf Warriors with two units of Blunderbusses and Great Weapons, a Hellcannon or two, a contingent of Armored Chaos Trolls, and perhaps a Chaos Giant. Fluff wise, this represents a Chaos Dwarf slaving army. Consider the Chaos Sorcerer a kind of forgin Norscan/Kurgan contact, or you're Chaos Lord as a sort of Mercenary commander, maybe giving him an honor guard of Chosen (with your flavor of weapons, I prefer Halberds and think of them as Troll prodders ;p) And then the monsters like Trolls and Gaints are slave warbeasts brought by the Chaos Dwarfs. Said army is pretty damn good in campaign.
Guvenoren  [author] 26 Jan, 2017 @ 6:39am 
There should be an attribute/trait that makes a unit ignore the shielded attribute :P
Guvenoren  [author] 26 Jan, 2017 @ 6:36am 
I'll be testing them with some extra range. It has some truth to what @t42bug is sayng as well as what @The Running Man is saying. They're perhaps even worse than they're supposed to be. Don't expect them to be working as a full fleged army. Unfortiunantely, making a full fledged army of pure chaos dwarfs can be boring right now since there's no fantasy in it since there's no race specific magic, no lords or heroes. I'd say wait for the faction to be released in the propably terribly long future since GW is in charge of this game and you know what they did with Chaos Dwarfs? Exactly, abandoned them.

But like I have said before, I will not add a 2nd ability to the Blunderbuss units but I will alter them a bit. They're still too good when it comes to autoresolving in campaign as far as I've seen. Check in custom and you'll see that the meter says they can easily beat a 1v4 units of Empire swordsmen easily. Which is nonsense. And so far I can't do anything about it.
t42bug 26 Jan, 2017 @ 12:40am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=850334263 Hey for reference Guv, someone recently made a (of sketchy lore accuracy) mod with Drakeguns with shot kinda like this. They don't punch through armor, but damn yeah they vaporize anything without a shield. But I think this is a good idea of what could work for the Blunderbusses. Surely not balanced enough yet, but workable.
t42bug 25 Jan, 2017 @ 3:52pm 
@The Running Man If they had litterally just 20 more range, same as Miners with Blasting Charges, they would be perfect in my opinion. Long enough range to reasonably get into a position without getting fucking ganked instantly, and also long enough to support infantry vs monsters without the monster just pulling through and mulching them. They wont be OP cus ANY ranged unit can shred them with focus fire, and they still have smaller unit count than any infantry unit. And I really apprciate Guv for listening to my critism and considering doing some changes. I LOVE Chaos Dwarfs, and this is the only mod supported that adds them to the game. I just want to help the best I can, and thats with feedback.
t42bug 25 Jan, 2017 @ 3:51pm 
@The Running Man What I'm getting at is that they aren't really that good at being auxillary. I get that these units are supposed to be support, I'm just saying they arent particularly good at it. And look, yeah, if you play REALLY good with the Blunderbusses and get them into that flank, they fucking muder. If you can tie up a big bad unit like a Treeman or Giant, and get the Blunderbusses there to shoot them, they work perfectly. But these are very specific situations and the map and AI has to play nice to let it happen. Its just too much for really too little. At most my Blunderbusses get like, 30+ kills overall every single battle because their range is so pitiful and their speed is so slow they don't get anywhere near where they need to be by the time the combat they are supposed to support has been resolved.
The Running Man 25 Jan, 2017 @ 2:47pm 
@t42bug no offense but I do not think you are getting the point of guv,s chaos dwarfs...they are supposed to be auxillary units not a full blown army like the dwarf faction
t42bug 25 Jan, 2017 @ 11:34am 
The problem is that right now the Chaos Dwarfs aren't part of the Dwarfs army, and the tactic of flank firing is vital and possible with Dwarfs in the current meta due to both Thunderers and Quarrelers having good range. What I'm saying is that the Blunderbusses do not, currently, synergize well with most Chaos Builds. But, it sounds like you'll be boosting their range a bit, which will make them viable.
Guvenoren  [author] 24 Jan, 2017 @ 11:36pm 
well that's the point with dwarfs overall. They're slow and they shall stay that way. No exception for Chaos Dwarfs. Which means you're going to have to place them even behind the lines. Like I said I will take a look at some issues but I am not giving them another ability. I doubt even CA would give them smoke bomb. Same goes with thunderers and such. Cavalry will piss on Thunderers and Quallerers. No exception for Blunderbusses but I still need to up something so they feel like they can kill which they still can right now just don't focus them vs Cav.
t42bug 24 Jan, 2017 @ 11:32pm 
I did not mean the literal Smoke Bomb that Grombrindal gets, I was more thinking a pretty easy copy paste from the Nasty Skulkers, but again thats up to you. The gist of the idea is that since they are close range and other units can close on them very quickly, also because well, they are super slow, a slowing ability like the Nasty Skulkers makes sense so the Blunderbusses can get away from incoming cavalry and infantry units that will otherwise run them down easily and make you're investment in them pointless.