Source Filmmaker

Source Filmmaker

Representation of a Droideka
62 Comments
Swindly_YT 10 Mar, 2023 @ 4:54pm 
anyone have a tutorial for the sequences or good at writing instructions? I have been trying but cant get it to work as attended. Thank you! If I dont respond for a while then my apologies. I will try and check regularly.
F/A-18 10 Mar, 2022 @ 7:56am 
very very thanks you my hero
TheBestPybro2505 11 Oct, 2021 @ 3:29pm 
I did. It was just under some really bright lights in my animation and it reflected them so much that it just looked white instead of the normal blue. I just had to dim the lights a little to account for it
Pte Jack  [author] 10 Oct, 2021 @ 7:52pm 
TheBestPybro2505 10 Oct, 2021 @ 6:49pm 
It's all pretty good! Had some issues with the shield being extremely reflective, but other than that, it's a good model
Pte Jack  [author] 9 Oct, 2021 @ 10:57pm 
Yeah, I did the roll which isn't too bad and tried to do the walk, but that didn't turn out as well as i hoped.
TheBestPybro2505 9 Oct, 2021 @ 8:09pm 
Thank fuck I came back to read this. I spent like, an hour animating a roll before I thought: "Shit, did they make a sequence for it?" Saved me so much time, thank you :WhiteWolfHappy:
Vipaze 25 Apr, 2020 @ 8:29pm 
sorry it works just I want a rig so that I dont have to move a huge amount of joints no rig i have works with it
Pte Jack  [author] 17 Mar, 2020 @ 9:32pm 
Works fine for me and of the 1500+ subscribers, this is the first I've heard of this issue.
Vipaze 17 Mar, 2020 @ 7:30pm 
this crashs sorce film maker for me just this model nothing else so idk I cant even load it without sfm crashing but any other model works just fine! just your droideka gives issues!
Pte Jack  [author] 11 Dec, 2018 @ 9:43am 
?? I have no idea
DefuseRmanden 11 Dec, 2018 @ 6:51am 
Hey im making this in to a GMOD npc whats the animations codes?
SEDIMENT DRINKER 28 Jan, 2018 @ 1:57am 
Please port this over to Garry's Mod.
Pufferfish56 3 Nov, 2017 @ 7:43pm 
can you make other droids please
Pte Jack  [author] 8 May, 2017 @ 12:37pm 
Great. Thanks for the response.
BleakDev 8 May, 2017 @ 8:25am 
It worked!! Thanks so much!!
Pte Jack  [author] 8 May, 2017 @ 12:43am 
Crappy job, but someone has to do it! lol
Jun 7 May, 2017 @ 11:09pm 
@Pte Jack Why are you such a helpful fellow
Pte Jack  [author] 6 May, 2017 @ 11:36am 
BullDog, Read the desciption for this model... The Edit Note: Test this for me would you?
Pte Jack  [author] 6 May, 2017 @ 9:49am 
Sorry Bulldog, Got sidetracked yesterday. Working on it now. I have a few more things to look at first.
BleakDev 6 May, 2017 @ 3:45am 
It's been awhile.. Have you got the link...?
Pte Jack  [author] 5 May, 2017 @ 12:58pm 
That looks like a checkerboard from what I can see of it (the capture is awful small Check ShareX in the Stream Store for a better capture program, it's free.) Give me a few I 'm going to set something up and give you a link to what I think is the missing texture. I'll tell you how to install it when I send the link.
BleakDev 5 May, 2017 @ 12:22pm 
It's all there.... Why the heck is it not working.. I'm gonna try SFM and if it doesn't work I'll post another comment.
Pte Jack  [author] 4 May, 2017 @ 12:27pm 
hmmm, I've removed all my work copies from SFM and subbed this. The shield "should" play like this when deployed. http://i.imgur.com/teSeEnM.gif

When I subbed the item it did not ask if I wanted to replace any materials, so this is not the problem.

Have a look at the following path and see if the materials and textures actually exist. steamapps\common\SourceFilmmaker\game\workshop\materials\models\ptejack\starwars\droidekas

However the Shield VMT calls the Shield3.vtf in that folder and it also calls a detail texture file which should be in your game\workshop\materials\effects\tiledfire\bluefire\ folder called firelayeredslowtiled512a.vtf See if that eixsts.

Also check the tf\materials\effects\tiledfire for a bluefire folder and that texture file.
Pte Jack  [author] 4 May, 2017 @ 12:27pm 
I have a sneaking suspicion that the model didn't wrap up that texture when it uploaded to the workshop. This would cause the shield to appear purplish with checkerboards if it doesn't exist. The checkerboards won't be really obvious because the material is animated.

Let me know. I may have to rework the model to find the correct texture and get the material to upload.

Also, take a screenshot of the problem, upload it to an image service like imgur or to your profile artwork and send me a link. But I think this might be the problem. I'm just surprized that no one reported til now.
BleakDev 4 May, 2017 @ 9:08am 
Didn't do anything..
Pte Jack  [author] 3 May, 2017 @ 1:22pm 
Unsub start SFM and let it clear, then resub
BleakDev 3 May, 2017 @ 12:34pm 
I accidently clicked No to all and I've forgotten what file it conflicted with.. It isn't asking me again about saying Yes to all etc... I don't know what to do..
Pte Jack  [author] 2 May, 2017 @ 9:42am 
as in B&P checkerboard? It is possible that the the file didn't finish downloading from the Workshop, Unsub and resub, if asked to replace materials always say yes to all.

Or the other possibility is that you have another model that has material named the same in a higher priority and the model can't find the material or texture, but this is less likely because of the way I named and placed the materials for it.
BleakDev 2 May, 2017 @ 9:33am 
The shield is a purple texture.. How can I fix this?
76561198148196891 11 Mar, 2017 @ 8:59pm 
SUPER GREAT JOB PTE JACK KEEP UP :) :) :)
cocogoated 11 Feb, 2017 @ 10:34am 
THEY ARE NO MATCH
Darthdude 11 Feb, 2017 @ 5:44am 
Jack does it again. XD
Pte Jack  [author] 11 Feb, 2017 @ 12:53am 
in other words, go for it
¤EyyLmao¤Brotherhood of Nod 11 Feb, 2017 @ 12:31am 
I mean, I may use it if I ever get back into make posters or even a project. Lost interest but I was saying that this would be an interesting piece for my things.

Pte Jack  [author] 11 Feb, 2017 @ 12:08am 
Why would I post it to a public workshop if not? Nothing commerical though
¤EyyLmao¤Brotherhood of Nod 10 Feb, 2017 @ 11:49pm 
This is a really neat-looking model. May use it in a poster or two. :P
Emmy the Eevee 9 Feb, 2017 @ 10:36am 
sry
Pte Jack  [author] 9 Feb, 2017 @ 10:20am 
Read 8 comments down
Emmy the Eevee 9 Feb, 2017 @ 4:55am 
could you ever fix a rig for this masterpiece?
Phobias 7 Feb, 2017 @ 10:10pm 
Well at least think about is all I ask, thanks.
Pte Jack  [author] 7 Feb, 2017 @ 5:44pm 
I probably could, but probably won't
Phobias 7 Feb, 2017 @ 1:03pm 
Don't suppose you could do the unmasked pyro model that Gmod has?
Pte Jack  [author] 7 Feb, 2017 @ 4:13am 
yeah that's coming from Blender into SFM. There's always some degradation. (well, sometimes anyway)
KEGIC 7 Feb, 2017 @ 1:53am 
Nice job Pte Jack! Your animations are a bit rough, but I created my own rolling and shooting animation so far to replicate their counterparts in the Episode 1 film. Old school animating really does kick some serious clanker!
Pte Jack  [author] 6 Feb, 2017 @ 7:28pm 
As for making a rig. Yes you can use the Autorigger in the workshop to do it, however, because of the way SFM creates its IK rigs, the bones twist and turn without warning. I've tried. Also building manual IKs produce the same result, IKs just aren't pretty on this model. Old School animating produces the best results.
Pte Jack  [author] 6 Feb, 2017 @ 7:24pm 
Just got another report of the shield being a missing material. I'm investigating, but it may be a workshop material conflict (though there should be none). I may have to do a redo on this model if it is a conflict and make the materials more unique in name.
ShagsterMcBarkus 6 Feb, 2017 @ 5:39pm 
Been waiting a long time for this!
Kaijulover2k3 6 Feb, 2017 @ 4:09pm 
Bakugan, before it was cool.