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Were you smoking cannabis when you wrote that (And into the code)?
5? Cool. 7? Op ,but cool. THIRTY THREE?
I had to go into the .ini file just to edit it all back to Vanilla so i could use my Extended Mag attachments. I cant even get through 33 Turns of shooting if i tried. There simply inst enough enemies even if you missed like 20 turns worth of shots.
Other than that, this mod is absolutely perfect you are my adorable child and i love you for this mod. Thank you.
A lot of additions were made by WOTC that made upgrading a few of these a bit more tedius.. I'm looking at You, A Better Arsenal!
Thank you all for your patience. In the interest of getting these out ASAP I didn't get to do the full amount of play testing that I would like. Please send me your feedback. (please refrain from commenting that these mods are too OP as that is their intent. That said, if I didn't dile back the LITE versions enough then pass those notes along.)
--- A special thanks to reCLUsive7 for sponsoring this work.
+ A Better Start for WOTC | A Better Start for WOTC(LITE)
+ A Better Rookie for WOTC | A Better Rookie for WOTC(LITE)
+ A Better Arsenal for WOTC | A Better Arsenal for WOTC(LITE)
An additional shout out goes to Spartan A291 and Force2reckon for their generous offers to pick up the DLC for the cause as well.
I expect to get WOTC compatible version of this mod within the next 2 weeks.
Beside, it lets me to understand the strategic field of LW2 so I can go back to not using this once I know how things works.
This also especially happens if you activate this mod on a saved game where rookies have existing guns and ammo loaded.
On the request to modify the halo reach mod, DeLiWrAp you will need to hit up the the mod owner. Even if I did add elements to mod the halo guns likely that mod is newer and would override anything I put in. What you can do though is check out the ini file on my mod to see what I changed and then edit the ini file of the Halo reach mod to up the weapon stats and the like.