Total War: WARHAMMER

Total War: WARHAMMER

Edges of Athel Loren v1.2
22 Comments
Seth 30 Aug, 2022 @ 2:27am 
is there a way to port this to warhammer 3?
highlanderanno59 15 Apr, 2020 @ 6:23am 
wie wärs mal mit einem update--!!!!!!!
was soll der quatsch !!!!!!!!!
Nobody 26 Feb, 2017 @ 11:03pm 
curseofquennelles_36c48078_4e76_4b72_9372_e21056b86a74

I'll resub and see if it fixes it.
Cheers for the fast reply.
Ty'Quantavius LeDarius  [author] 26 Feb, 2017 @ 5:49pm 
@Heisenberg - first thing I would check is go into your warhammer folder and then into data. Check for something like "curseofquenelles03942039842304" (not those exact numbers). Second thing I'd do is unsibscribe, run the game, quit the game, and then resub and try that. I just made an update a while ago but I was still able to play the map. As of right now I'm not sure if everyone iis experiencing this problem or just you. Let me know if it fixed the problem. Also if anyone has issues with the map please post here.
Nobody 25 Feb, 2017 @ 7:42pm 
For some reason whenever I select this map and try to play it Multiplayer, it changes to Doomkeep like if the file couldn't be used.

Any reason why this would be occuring?
Ty'Quantavius LeDarius  [author] 23 Feb, 2017 @ 12:06pm 
@patrickfinzi not yet. I'm not sure how integretion works for wood elf outposts seeing how they can be anywhere. This would theoretically work as a wood elf outpost.
Goberin Sreya 23 Feb, 2017 @ 11:21am 
works for campaign?
Ty'Quantavius LeDarius  [author] 20 Feb, 2017 @ 10:54am 
And it's updated! New deployment zones and swapped the defenders to the woods and attackers to the farmlands below. Enjoy the new changes!
Ty'Quantavius LeDarius  [author] 19 Feb, 2017 @ 5:30pm 
Just a general heads up - the map is not updating for some reason, I am troubleshooting the issue and hopefully can have it resolved today.
Frosty 17 Feb, 2017 @ 9:39am 
Great map design! Hope you'll put the map in the campaign in the future!
Ty'Quantavius LeDarius  [author] 16 Feb, 2017 @ 9:48pm 
@Vulcan Thanks, appreciate ya
Vulcan 16 Feb, 2017 @ 6:56pm 
Really impressive, kind of sad to see how little CA puts into the maps.. yet the community continue to strive and produce content like this. Good job mate :)
Ty'Quantavius LeDarius  [author] 16 Feb, 2017 @ 4:13pm 
Porronidas el intrepido - Yeah I know how to do it, I just need time and have other projects upcoming at the moment :)
Xavire94 16 Feb, 2017 @ 3:45pm 
Changing deployment zones with terry is easy. Just delete the ones u have and make new ones, update the map and done!
Artillery Horse 14 Feb, 2017 @ 10:29pm 
Wow a real map, not one of those toy store thingy's great job..
Ty'Quantavius LeDarius  [author] 14 Feb, 2017 @ 10:01pm 
continued - As a Wood Elf outpost, they would obviously be defending it.
Ty'Quantavius LeDarius  [author] 14 Feb, 2017 @ 10:00pm 
@Duke Harris Parmesanis Yes it is intended to simulate the beginning of a Wild Hunt. So the Wood Elves attack from the forest. However I have thought of revisting the map to make it more like a Wood Elf outpost and port it to the campaign map.
Musi 14 Feb, 2017 @ 9:30pm 
Neat design. I'm not sure if it's intended, but the WE side is the attacking side, and so it requires the Elves to venture out of the forest to attack the Brettonians. It seems like it should be the other way around, but I could be wrong there. Regardless, quite a cool map.
HobbitArtisan 12 Feb, 2017 @ 8:34pm 
I didnt know I needed this till I saw it, Awesome map!
Ty'Quantavius LeDarius  [author] 11 Feb, 2017 @ 5:05pm 
@Cataph thanks! Love your mods man.
Cataph 11 Feb, 2017 @ 4:06am 
Cool one!

P.S.: go on, dear Questing Knights of mine, give 'em hell.
Seth 11 Feb, 2017 @ 1:06am 
Great map man!