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You could adapt it though it's not hard, but it's not compatible stricly per-se.
This will conflict with both my LAByrinth & qUIck_LW2 mods for a simple reason... i also rewrite the same strings (although MUCH more are integrated in my concept) but i insert colored tags (of many things like corpses, PCS, DataPads & Inventory, etc) to ease detection in multiple HUD areas.
INT are somewhat easy to deal with, i agree. Although when you're tackling extensive assets to develop an ingame pseudo-Wiki (LAByrinth).. the tasks are far more complex, TBH.