XCOM 2
Basic Module Names Text Fix WOTC
10 件のコメント
Juravis  [作成者] 2017年2月16日 17時33分 
@BlueRaja The Stock was changed too its not +1/2/3 Damage anymore.
Juravis  [作成者] 2017年2月16日 17時08分 
@BlueRaja I don't recall if the base game has this problem, or if they used the Advanced or Elite denominations. Also it uses the Suppressor text where there is less infiltration time.

You could adapt it though it's not hard, but it's not compatible stricly per-se.
BlueRaja 2017年2月16日 14時47分 
Why is this long-war only? Those items are in the base-game too.
Juravis  [作成者] 2017年2月15日 14時19分 
Tier 2 and 3 already have denominations, "Advanced" and "Elite".
Doc_Calm 2017年2月15日 13時02分 
Haha, well done mate. I really wish I didn't understand your perfectionist thoughts... but mine are pretty close. But I am curious why you didn't do the same for Tier 2? Tier 3 is near end game so it makes sense to blow that off. :-)
Zyxpsilon 2017年2月14日 22時10分 
Sorry for mentionning this here but you left me no choice! :)

This will conflict with both my LAByrinth & qUIck_LW2 mods for a simple reason... i also rewrite the same strings (although MUCH more are integrated in my concept) but i insert colored tags (of many things like corpses, PCS, DataPads & Inventory, etc) to ease detection in multiple HUD areas.

INT are somewhat easy to deal with, i agree. Although when you're tackling extensive assets to develop an ingame pseudo-Wiki (LAByrinth).. the tasks are far more complex, TBH.
Juravis  [作成者] 2017年2月12日 21時44分 
The simple things hmmm
GauravDas 2017年2月12日 21時08分 
This is really useful. Thank you very much.
altskop 2017年2月11日 21時52分 
Oh yeah, my OCD feels much better!
mmCion 2017年2月11日 19時04分 
thank you :D