From The Depths

From The Depths

Emerald Engine Variants
31 Comments
Mortazel  [author] 28 Apr, 2020 @ 9:43pm 
Great info, as usual, from you - Thanks much! Feel free to friend me on Steam if that's easier for you. Have a good one!
SuwinTzi 28 Apr, 2020 @ 5:05pm 
I redid the adaptions and with just the reroute, something like 4447 power at 63ppf for the basic 5x5. Also it seems that the Large Radiator would give better ppf than the efficient end cap.
SuwinTzi 28 Apr, 2020 @ 2:34pm 
@Mortazel not sure, devs might undo some changes but for now the current thing seems to be:

You can be power dense and small, or fuel efficient and huge.

Heat plays a big role in lowering engine power.

Exhaust looks for an exit, and will favor exits over turbos.

Main patch notes have visual examples. Also i was able to adapt your designs by replacing the in-lines with regular turbos and rerouting some exhaust but now it takes up alot of space.

https://forum.fromthedepthsgame.com/showthread.php?tid=39295
Mortazel  [author] 28 Apr, 2020 @ 1:25pm 
Bummer - think that is the final config for this build?
SuwinTzi 27 Apr, 2020 @ 11:03pm 
It looks like the big thing so far is that turbos can't just connect to each other and cylinders, there must be an exhaust out somewhere.

And the benefits of turbos has been turned linear
SuwinTzi 27 Apr, 2020 @ 10:52pm 
@Mortazel new fuel engine changes just hit devtest again, basically broke every single fuel engine design, as everything overheats now.

So far it seems that all the cylinders act as if there's no exhaust venting.
SuwinTzi 23 Mar, 2020 @ 10:11pm 
@Mortazel So i went into devtest to check out the engine changes and give you some numbers to work with.

Using the Emerald engine base with 2400 engine power, at just under 2200 power was about 656 ppf.

The new refinery changes were also implemented. It's basically not worth the resources to get to a 16fuel per mat refinery, but the ratio seems to be that 10 cokers and 1 converter will generate 15.5 fuel per mat. I tried 60 cokers to 1 converter and was still at 15.9fuel/mats.

Keeping that ratio in a big refinery increases the fuel per second of the refinery. However I've found that due to size building multiple small 10:1 refineries are more flexible when converting existing resourcing structures and vessels.

Desalters are not really needed if you keep to that ratio. For a 60 coker/10converter refinery I only needed 5 flare stacks and no desalters.
SuwinTzi 6 Mar, 2020 @ 7:33pm 
They definitely do help, my tetrising skills and math skills aren't great, so people like who are able to figure out power densities, efficiencies and such are a godsend.
Mortazel  [author] 6 Mar, 2020 @ 10:23am 
Thank you for the link!! So, it looks like the changes will make all fuel engines use more fuel. But thankfully also increase the fuel tank capacities. Overall, I think its mostly going to just increase resource costs for running fuel engines. But I'll need to do some testing and possibly revisions of these engines after it comes out.
Thank you again for the info! Hope these engines have helped, and continue to after that update.
SuwinTzi 5 Mar, 2020 @ 7:35pm 
"Final power/fuel values will be ~40-60 for most compact engines, with large very efficient ones reaching ~100."

https://forum.fromthedepthsgame.com/showthread.php?tid=39192&pid=392388&mode=threaded
Mortazel  [author] 5 Mar, 2020 @ 4:44pm 
Don't really know at this point - have they solidified what those changes would be? Got a link?
SuwinTzi 3 Mar, 2020 @ 2:54pm 
Hi, quick question, how do you think the proposed fuel engine changes will affect your designs?
Mortazel  [author] 5 Feb, 2020 @ 11:33pm 
Thank you - they are also colored to help players learn how to make their own. Glad they're still useful - have fun!
Black Panther 1 Feb, 2020 @ 6:21pm 
Hard game to learn when you are short of time, almost a 100 hours in and i only made a few variants of patrol boats and half of a destroyer and many failed projects. thought my engines were good but wow yours are amazing. thumbs up!
Mortazel  [author] 14 Oct, 2017 @ 11:46am 
...but I made it green to remind you to eat your veggies! =P
You're welcome, and glad they've been useful to you.
VanHengel 13 Oct, 2017 @ 8:50pm 
Thanks for making awesome engines so I dont have to... its like getting someone else to eat your vegetables for you as a kid. I just dont dig the engine building so these allow me to build better designs and spend my time on the aspects of designing that I enjoy more. Thanks again!
Mortazel  [author] 1 Oct, 2017 @ 11:28am 
Glad the engines helped out!

I highly suggest the From the Depths Subreddit for getting feedback on your designs, but from the pics - it sure looks deadly! https://www.reddit.com/r/FromTheDepths/
Battenhall 1 Oct, 2017 @ 5:03am 
Added a half dark emerald engine to the only ship I have published here xD thanks for being so good at fuel engines Mortazel, am curious if you ever thought about doing reviews for people's creations, or at least critiques? I am curious to know what you think about my marauder refit.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=769643210
Dikke_Doezel 30 Sep, 2017 @ 12:35am 
Thank you sir! And not only for your explaination, nice to have a community like this. :D
Mortazel  [author] 29 Sep, 2017 @ 10:58pm 
Sure! Here's the directions on how to download items from the FtD workshop in to your own copy of the game:

1. Subscribe to an FtD item in the workshop - Also be sure to upvote it! =P

2. Within the From the Depths game, On the main screen (right side), click on the [Workshop/Editor/Mods] button.

3. At the next screen, click on the [Vehicle Workshop] button.

4. Now click on the [Download Subscriptions] button, then select an item you want to download from your list.

5. Press on the [Download] button in the lower right. (Downloaded items should appear in the same folder as your own creations.)


Hope that helps - have fun!
Dikke_Doezel 29 Sep, 2017 @ 10:33am 
I am new to the whole workshop thing on steam, and I wondered if someone could tell me how to get these (amazing!) engines into my game. Do I have to buils them myself? Or can I download them?
Mortazel  [author] 21 Sep, 2017 @ 1:32am 
Thank you very much! Yes, that update did help quite a bit with engines.
Have fun, and let me know if you have any questions! =D
Theutys 20 Sep, 2017 @ 11:52pm 
These engines are great! I realized how much I overlooked the "multidirectionnal routing" update ( :steamfacepalm: ), and how it allows for a much better power density AND efficiency. Now I need to refit all my outdated designs, and your engines will be of great help. Thanks! ^^
Mortazel  [author] 18 Sep, 2017 @ 3:00pm 
Ah! These are good engines to learn from, as the pipes are colored.

The main trick is to gather as much exhaust as you can using pipes connected directly to cylinders (See the Green pipes in these examples). At the end of that gathering pipe chain, start a chain of turbochargers (inline or normal), so each turbo gets the max gas bonuses (blue pipes are used for this chain in these examples). Then at the end of that chain (red), pipe the exhaust to the outside of the ship.

Also get as many turbo's per carb as you can in the space you have.

Hope that helps some!
./birb 18 Sep, 2017 @ 2:40pm 
I was asking for the best way to make engines as I am bad at it and I am using electrical engines.
mid endian 9 Aug, 2017 @ 8:03pm 
thanks for the color coding, many of us still struggle to tetris engines, and the colors really help a ton.
Ruggedlegs  [developer] 30 Apr, 2017 @ 8:01am 
ENGINE WIZARD
ThatZenoGuy 20 Mar, 2017 @ 5:48am 
GREEN
Mortazel  [author] 28 Feb, 2017 @ 4:33pm 
Added a new high power, and medium efficiency fuel engine - The Ruby Engine: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=874327285
Mortazel  [author] 12 Feb, 2017 @ 11:02am 
Thanks - I'm really happy with the way this engine turned out! Captain Planet was on the development team for this build, but he took a few too many "EarthDays", so he was let go and replaced by robot. =)
RandomNOOBY 12 Feb, 2017 @ 2:30am 
does exactly what it says on the box medium density, and very efficient, noob friendly instruction manual. and GREEN.
download now and save the planet