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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2668502476
To respond to Seul, I've also gotten that issue. It seems to happen when the dealer's face-up card is a 2 or 3. It seems that the dealer's decisions (also all the other hand-based fn's like payouts) read the hand values directly from the displays rather than some sort of back-end variable. Thus this issue arises because the dealer's actions are processed faster than the display can be updated. Also if you click "end round" with a winning hand, but the win/loss comparison of that hand hasn't updated (and its still red), the game will treat it as a losing hand.
The easiest way to resolve this issue would be to artificially slow down the dealer's processing, and to run a final update of all hands when the "end round" button is hit before anything else. All these processes seem to be buried somewhere in the global Lua script.
Does anyone know how to fix this?
I recently came back to it and tried to get a few friends involved for a night of laughs, for some reason I'm coming into an error while I'm hosting, it's not critical and I can continue playing regardless, it's just slightly annoying.
When the deck has been played far enough the cards switch to another deck with a different design, for some reason I get a "failed to load image" error with this deck, and all the cards appear blank/white but only for me, all my friends it's working perfectly fine. (there are occasional lua script errors with the minigames but we don't mind that)
I have tried resubbing, deleting my saves, I've even tried editing my save and checked the links within after reading this as a possible fix on reddit, it didn't work.
Is there anything I can do to fix this or, should I just soldier on as is?
It worked when i tested it solo lastnight. the only odd thing it steam seems to being having issues with the community when it crashes, but i am not sure this matters with it.
Another issue has presented itself, when a player tries to prestige, the game freezes and then crashes. Is there a log i can check to find out what it causing it?
The trash can is not required. You should be able to move, remove, or replace it without any major issues.
So, we were using the same save for a very long time and just recently updated to the current version. (moved saves to new table) I have a couple questions, if I may.
1. When trading up, the chips are darker for the 10's and 100's version of the chips vs the 1's. Example, the last chip is white and red, then grey and red, then almost black and red. Ideas?
2. Is the trash can required? Players seem to miss the can and items fall into the GM area. Minor issue, more preventing having to clean up after friends.
Thank you for your time.
Unable to process Global.-1.ttslua
[660:89] invalid escape sequence near '\['
item.LuaScript:match("[^%d%a]PrestigeLevel%s*=%s*%d+") or item.LuaScript:match("%\[nt]PrestigeLevel%s*=%s*(%d+%.?%d*)") then -- Prestige (script)
um idk what is going on but i am looking into it myself so any information would be lovely on my end to
I updated the global script to the version on github but still got one problem:
Whenever one prestiges or declares bankrupt (or resolves bankrupt) the game laggs horribly out.
If I am in luck, it might only be like 10 seconds, but it often needs like a minute or the game doesn't react at all for more than a few minutes.
This results in all players disconnecting, all the stuff lying around and when i am rehosting everything going really bad.
Any idea what could cause this? I am happy for all hints you may have to fix it on my end.