Tabletop Simulator

Tabletop Simulator

Automated Blackjack
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Update: 9 Aug, 2020 @ 5:48am

For a full list of scripting changes, see Github.
https://github.com/MyHatStinks/TTS-Automated-Blackjack/commits/master

Update: 27 Aug, 2019 @ 1:41pm

For a full list of scripting changes, see Github.
https://github.com/MyHatStinks/TTS-Automated-Blackjack/commits/master

Update: 22 Mar, 2019 @ 7:25am

For a full list of scripting changes, see Github.
https://github.com/MyHatStinks/TTS-Automated-Blackjack/commits/master

Update: 12 Jan, 2019 @ 7:58am

* Fixed a collision issue.

Update: 12 Jan, 2019 @ 7:17am

Changelog

* Improved Table Board model settings.
- Added Model and Collider settings.
- Changed default values (~20% size for each file).
- Now uses custom collision model (Fixes weird corners on purple/brown zones).
* Save Storage is now more resistant to exploits.
* Fixed a duplication exploit involving containers.
* Autosave now attempts to return a save to the player when they move to a new colour.

Update: 30 Dec, 2018 @ 1:43pm

• Updated Dragon's Lair and Higher or Lower powerups to be more useful.

Update: 29 Dec, 2018 @ 12:10pm

Cursed Deck fixes.

Update: 29 Dec, 2018 @ 2:36am

Changelog

* `GetSetting` default value should now be used as expected when value is a table.
* Reset Timer powerup now prints in chat when used.
* Fixed players being able to double with special or bust hands.
* Fixed an issue where bets from hands split twice would be put into the split zone's payout. Now returned to owner as expected.
* Alt. Clear powerups now behave as expected when moved onto a hand with cards.
* Potentially fixed an issue where the round could end before a poweurp was processed.
* Added settings to change table's materials.


Bonus Rounds

* Adjusted Royal Court description.

Minigames

* Higher or Lower is now less likely to block the dealer's hand counter.
* Dragons Lair Druid's Purify ability now targets all players.
* Dragons Lair Fire Breath now lasts for 2 turns (down from 3).
* Dragon's Lair Multiattack now has a small delay between each attack.
* Added unique powerups for minigame "winners".
* Cursed Deck: Added 5 Refresh cards to deck, removed 5 Cursed Skull cards.

Update: 26 Dec, 2018 @ 2:49am

Settings system rewrite.

Minigame bonus round now respects `Use Automated Minigames` setting.

Update: 24 Dec, 2018 @ 5:27pm

Changelog

* Fixed a trader exploit allowing multiple purchases with one payment
* Dragon's Lair updates (See Github for full changelog)