Total War: WARHAMMER

Total War: WARHAMMER

Bretonnia tweaks and other Elites
35 Comments
k|Aquila Mars  [author] 1 Mar, 2017 @ 11:48pm 
Not exactly, each individual is deadlier now, I didn't play with their damage much but they do splash damage in a small scale. Hit 2-3 models and also hit faster than they did before, once every 3 seconds instead of the original 4.6 seconds.

The lower models only really impact them on the charge, but they make up for it in durability and killyness in melee. That being said, you still want to be charging with them as much as you can.
GVx 1 Mar, 2017 @ 4:38pm 
How does a smaller number of models impact battles practically? Less surface area so they kill more slowly?
Hansel 1 Mar, 2017 @ 12:37pm 
Thanks for the reply guys. I'll go check it out.
OliTiv 1 Mar, 2017 @ 10:58am 
Hansel, there is a mod that takes it away. There is also a mod that boosts the effect of the Grail Shrine/Chapen/Cathedral which I personally use which balances things out quite nice. You're more likely to remove a bad trait rather than gain a new/worse bad trait :P
k|Aquila Mars  [author] 1 Mar, 2017 @ 10:27am 
This isn't for traits I'm afraid. That being said, keep on the lookout for Prometheus` Better Trait Triggers, it is a mod that does exactly that kind of changes, I think the author took it down to update it.

On a side note, you can remove those bad traits with the Grail Shrine/Chapel/Cathedral buildings.
Hansel 1 Mar, 2017 @ 9:45am 
Can you do anything about the penalty a lord gets when idle too long in a province/town. It's such a stupid penalty. I'll have a lord building an army and he gets a penalty for staying too long at one place. Besides, I like leaving atleast onle lord behind with some troops to defend a province but then after a few turns, peneltay! I don't know if it is possible to remove it, but if you can, that would be awesome.
OliTiv 1 Mar, 2017 @ 8:01am 
On a side note, being forced to use knights due to peasant economy so you fill out your roster with knights and Mousillon creates 3 armeis filled with Skeleton spearmen.. ugh I still have nightmares since last nights battles xD
OliTiv 1 Mar, 2017 @ 8:01am 
Peasant mob in my eyes should be extremely cheap, big unit, horrible stats. Zombies should beat them no problem. Worst unit in game, They should only be used as a "shit I can't afford to recruit X so i'll fill out my army with mobs" as it's better to have a unit that can take up space and time on the battlefield even if its doomed to die, rather than having no unit at all.
Kinda how you raise zombies as a vampire to fill your army if you have nothing else to fill it with.

Yes I do like that Idea k|Aquila Mars, make sense also to be immune to psychology. Also thanks for letting me know that my last message made any sense, sometimes it's hard to put a thought into words.
Don't think the other peasant units needs a to be bigger in size, as they are quite balanced and they can hold and dish out some damage while they slowly die - which is the whole point of peasants in a Bretonnian army.
k|Aquila Mars  [author] 1 Mar, 2017 @ 8:01am 
On that note I already did change it to 5% HP because 10% kind of makes Louen way too powerful. He is already a monster and he starts with the vow so. Yeah. ~w~
k|Aquila Mars  [author] 1 Mar, 2017 @ 7:54am 
I'm planning on making it require level 20 to unlock though. Make ya all work for the elites. :qq_knight: :kingsword:

Also magic attacks don't mean much, even the crappiest weapon you can get enable magic attacks on a character. If you are level 20 and still don't have a weapon... Well I shan't speak my mind any further on that.
Jarl Gris 1 Mar, 2017 @ 7:22am 
I'd take it 5% at max for the HP boost, and leave the magic attacks off. The blessing of the lady gives them a 20% resist against physical damage, and you don't have to win all that many battles before you get that bonus, so the magic attacks+health would be a wee bit excessive imo. Especially when you can roll Orcs, basic beast infantry and WE armies that don't have tons of trees as pretty easily.
just muh 2 cents :)
k|Aquila Mars  [author] 1 Mar, 2017 @ 1:48am 
On an unrelated topic, I plan on adding the immune to psychology to Questing and Grail vows on lords, and maybe a 5-10% HP buff to the Grail Vow as well.

What ye guys think of dat? :qq_knight:
k|Aquila Mars  [author] 1 Mar, 2017 @ 1:46am 
You guys have a point, and that does make sense OliTiv :P

The problem is I don't want Bretonnian infantry to be able to consistently beat Empire state troops. Increasing the size of any peasant unit, ideally, to 150 from 120 will essentially make them better than empire infantry even though they have crappier stats and that is sort of a problem in my eyes.

But as I said, I need to do testing as I myself hardly played the campaign for any meaningful amount since the official release, this mod will be updated as I play and see what needs to be done. Although I can confirm even now, if I do up the peasant numbers their individual strength is going to go down. :P Expect less health per model and less melee attack if their numbers do go up.
NeoMuHae-X2 28 Feb, 2017 @ 2:57pm 
Increasing peasant unit sizes won't upset campaign balance too much. At start you can only have like 8-10, and that includes basically everything that is not specifically a mounted knight. You can only fit like 2 more units in your starting army.

Plus increasing peasant unit sizes means you can make more room for knights in your armies!
OliTiv 28 Feb, 2017 @ 1:44pm 
I guess one has to think like each spot equals a small village or farm. To handle a trebuchete might require some specific skills which few peasant have, so you used up that small village/farming communities best men in order to have one functioning trebuchete and the rest just have to make do with out their strongest/smartest/most handy peasants.
So that in the end it becomes would you rather pick out the top peasants from 10 villages or take the most peasants you can from 10 villages - while still keeping the village and farms functioning.
That one "spot" doesn't equal X men, but equals one village which you decided to draft either the towns best folks or as manny people as you could?

ugh hope I made any sense.. xD
OliTiv 28 Feb, 2017 @ 1:35pm 
That's a fair point actually
k|Aquila Mars  [author] 28 Feb, 2017 @ 1:33pm 
I honestly don't want to increase peasant sizes because then it kinda doesn't make much sense via the peasant mechanic. Since a unit of 250 will still take 1 spot on your counter. But so will 120 men, it is already an issue with Trebuchets.
I'll see about it when I get around to actually playing the campaign instead of unit testing to balance this out. :steammocking:
OliTiv 28 Feb, 2017 @ 1:23pm 
after playing around with this for a little bit I'd say it's quite solid and you've done it again mate ^^
Will have to do some longer campaigns or bigger battles later. Suggestion though, could you make the peasant mob be like 250 units so it's actually a mob and will only be used as cannon fodder?
k|Aquila Mars  [author] 28 Feb, 2017 @ 1:22pm 
eh, don't want to touch Empire lords and watnot though so I'm afraid I shan't touchitt. :qq_knight:
Jarl Gris 28 Feb, 2017 @ 1:19pm 
Well, would you consider buffing the Arch Lectors to be more on par with the other Lords? There's no Luthor Huss character, but I'd absolutely love to name a dude after him and fight it out lol Lore friendlyenough? :)
OliTiv 28 Feb, 2017 @ 8:23am 
no ofc, I'm just asking. Can't wait to get home and play ^^
k|Aquila Mars  [author] 28 Feb, 2017 @ 8:22am 
Not like I removed the guys from the game entirely, they are still hands down best infantry you have, armour piercing, decent armour value and good leadership.

On a note, comparison pictures coming up, with vanilla stats and altered ones to the side, will update pictures when ready.
OliTiv 28 Feb, 2017 @ 8:18am 
True.I rather in my head have the squires on horseback. But it's still not lorebreaking more than they wouldn't be that happy to fight along side of the peasants.
But gameplay wise don't you think they need melee infantry that could deal some heavier damage. Like during sieges?
I mean at the end of the day they'll still loose to Empire, Chaos, dwarf and vampire infantry who has the same job during combat, just that they'll actually kill one or two before going down :)
But ya I'm just speculating as I've not even tried it yet myself and as you said you haven't tried that much either :)
k|Aquila Mars  [author] 28 Feb, 2017 @ 8:12am 
I felt they were still too good for a Bretonnian infantry. They did lose before killing 2/3 of t he greatswords HP.
OliTiv 28 Feb, 2017 @ 8:10am 
oh and a buddy of mine tried vanilla Squires vs Greatswords and they lost. (which they should)
So why remove the bonus vs inf?
OliTiv 28 Feb, 2017 @ 8:09am 
aight thank you, just wondering :)
k|Aquila Mars  [author] 28 Feb, 2017 @ 8:08am 
And you are welcome~
k|Aquila Mars  [author] 28 Feb, 2017 @ 8:08am 
I need to see about the peasants, I think they've got their stats right where they should be and with stuff like grail relique in the play, I don't think I want to increase the infantry numbers, did increase peasant bows by a little.

Most of the stuff I merely tweaked in small numbers, to the point I don't feel they are worth mentioning. And the units that I did play with are as they are seen in the screenshots. And as I've said I didn't get to test things as much as I'd like so I won't be putting a detailed info page for a while on what exactly has been changed.
OliTiv 28 Feb, 2017 @ 8:01am 
Sweet mate, thanks.
Also I haven't been able to play the update yet but reading through the patch notes I don't find anything regarding buffing/nerfing of Bretonnian units. If that's the case will your updates from your previous mod be applied to this one as well, like the unit size of peasants and so on?
k|Aquila Mars  [author] 28 Feb, 2017 @ 7:48am 
Yeah, the only things I touch are the unit stats so it will be.
OliTiv 28 Feb, 2017 @ 7:48am 
will this be savegame compatible once you refine stats and update this down the road?
k|Aquila Mars  [author] 28 Feb, 2017 @ 7:15am 
Go for it, if it is lore friendly I will consider. :P
Jarl Gris 28 Feb, 2017 @ 7:13am 
Rated up, thanks! You take requests?
k|Aquila Mars  [author] 28 Feb, 2017 @ 5:36am 
I'm going to update the pictures with better ones when I have time from playing :steammocking: