Total War: WARHAMMER

Total War: WARHAMMER

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Bretonnia tweaks and other Elites
   
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Tags: mod, Units
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28 Feb, 2017 @ 4:19am
28 Feb, 2017 @ 9:08am
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Bretonnia tweaks and other Elites

Description
The continuation of my mod for the incomplete Bretonnia found here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=707995033

Fantastic work CA has done, though I find some stuff questionable i.e Foot Squires, I do like the new roster and the campaign mechanics. I'm doing some changes, lowering elite units in numbers but making each model more deadly, the same stuff except rebalanced this time. Less light saber lances, less grail knights but tougher. Not as strong as they were before, since there is a wider roster now.

This time around I also played with Blood Knights and Chaos Knights to flavor things up. Stats for altered units can be found above in the screenshots.

Important notes, each model essentially absorbed their now missing friends, so these units are by no means weaker than they were before. Mostly the same with a slightly altered way of working.

Added some BonusVsInf to Grail Guardians.

Removed BonusVsInf from Foot Squires.

Peasant Archer units numbers from 90 -> 100 but lower hp per model.

Cobbled this together a little quicker than I'd like, I'll refine the stats as I play more.

Perhaps I should also mention that the upkeep for some of these units went up a bit.
35 Comments
k|Aquila Mars  [author] 1 Mar, 2017 @ 11:48pm 
Not exactly, each individual is deadlier now, I didn't play with their damage much but they do splash damage in a small scale. Hit 2-3 models and also hit faster than they did before, once every 3 seconds instead of the original 4.6 seconds.

The lower models only really impact them on the charge, but they make up for it in durability and killyness in melee. That being said, you still want to be charging with them as much as you can.
GVx 1 Mar, 2017 @ 4:38pm 
How does a smaller number of models impact battles practically? Less surface area so they kill more slowly?
Hansel 1 Mar, 2017 @ 12:37pm 
Thanks for the reply guys. I'll go check it out.
OliTiv 1 Mar, 2017 @ 10:58am 
Hansel, there is a mod that takes it away. There is also a mod that boosts the effect of the Grail Shrine/Chapen/Cathedral which I personally use which balances things out quite nice. You're more likely to remove a bad trait rather than gain a new/worse bad trait :P
k|Aquila Mars  [author] 1 Mar, 2017 @ 10:27am 
This isn't for traits I'm afraid. That being said, keep on the lookout for Prometheus` Better Trait Triggers, it is a mod that does exactly that kind of changes, I think the author took it down to update it.

On a side note, you can remove those bad traits with the Grail Shrine/Chapel/Cathedral buildings.
Hansel 1 Mar, 2017 @ 9:45am 
Can you do anything about the penalty a lord gets when idle too long in a province/town. It's such a stupid penalty. I'll have a lord building an army and he gets a penalty for staying too long at one place. Besides, I like leaving atleast onle lord behind with some troops to defend a province but then after a few turns, peneltay! I don't know if it is possible to remove it, but if you can, that would be awesome.
OliTiv 1 Mar, 2017 @ 8:01am 
On a side note, being forced to use knights due to peasant economy so you fill out your roster with knights and Mousillon creates 3 armeis filled with Skeleton spearmen.. ugh I still have nightmares since last nights battles xD
OliTiv 1 Mar, 2017 @ 8:01am 
Peasant mob in my eyes should be extremely cheap, big unit, horrible stats. Zombies should beat them no problem. Worst unit in game, They should only be used as a "shit I can't afford to recruit X so i'll fill out my army with mobs" as it's better to have a unit that can take up space and time on the battlefield even if its doomed to die, rather than having no unit at all.
Kinda how you raise zombies as a vampire to fill your army if you have nothing else to fill it with.

Yes I do like that Idea k|Aquila Mars, make sense also to be immune to psychology. Also thanks for letting me know that my last message made any sense, sometimes it's hard to put a thought into words.
Don't think the other peasant units needs a to be bigger in size, as they are quite balanced and they can hold and dish out some damage while they slowly die - which is the whole point of peasants in a Bretonnian army.
k|Aquila Mars  [author] 1 Mar, 2017 @ 8:01am 
On that note I already did change it to 5% HP because 10% kind of makes Louen way too powerful. He is already a monster and he starts with the vow so. Yeah. ~w~
k|Aquila Mars  [author] 1 Mar, 2017 @ 7:54am 
I'm planning on making it require level 20 to unlock though. Make ya all work for the elites. :qq_knight: :kingsword:

Also magic attacks don't mean much, even the crappiest weapon you can get enable magic attacks on a character. If you are level 20 and still don't have a weapon... Well I shan't speak my mind any further on that.