Total War: WARHAMMER

Total War: WARHAMMER

tobaro_cliffs_tobaro_empire.pack
12 Comments
TexasDiver  [author] 4 Apr, 2017 @ 7:50am 
The update version has been added to the grand campaign. If there are no further AI issues, I probably leave this untouched until CA allows us to have seige AI implemented on the custom maps.
Zergonz 30 Mar, 2017 @ 12:54pm 
@katchinska oh thanks, I hope they implement it soon. I really like that the town itself matches the enivornemnt on the campaign map, amazingly done, if only Creative assembly wouldve made settlement maps only half as good as these.
TexasDiver  [author] 30 Mar, 2017 @ 8:24am 
@Zergonz yeh the modders who added the map to the campaign have not imported my updated version into their campaign mod. I bugged them about it a week ago and they said they would be updating the empire settlement pack but they still havnt. The AI deployment issue should be fixed as soon as the import this updated version of the map. You can tell its the old version if the map your playing on doesnt have the ship in the harbor.
Zergonz 29 Mar, 2017 @ 5:04pm 
As the Beastmen, when trying to attack this settlement with 2 armies (1 attack, 1 as reinforcements) I do not get my reinforcements at all on the map and neither does the AI. This has happened every time so far with this town, for the rest of it its really good
TexasDiver  [author] 22 Mar, 2017 @ 9:00am 
Lastest version of the map is up. Hopefully more of the AI issues have been fixed with the new deploy zones and the added no go zones. I think the campaign mod version is diffferent from this version. I will get with the author and have him sync them up if they are infact different. I will have all the bumps ironed out soon.
King Amun 21 Mar, 2017 @ 4:29pm 
This is the 1st custom map I played on and I gotta say, good shit! Only improvement I'd suggest is making it so units actually stay on top of the bridge you have on the side where the cave entrance is. It's still traversable but units walk through it
Invicta 19 Mar, 2017 @ 8:21pm 
Custom battle, main AI. I played large armies battle.
TexasDiver  [author] 19 Mar, 2017 @ 7:39pm 
@LitanyOfFury, was it the main AI or was it Reinforcement AI that joined in. Im asking cause I want to see if its a problem with the reinforcement deploy zone or if i just need to add no go zones.
Invicta 17 Mar, 2017 @ 8:26am 
Cool map, but when fighting on the map with AI, the AI units starts running in the water and got stuck there. When i scroll down/zoom in, the water becomes grassland.
TexasDiver  [author] 15 Mar, 2017 @ 8:16am 
Thanks to zoidberg and bloodyhound and Maruka this map is now included in the Grand Campaign. You will need this mod to play it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=877551324&searchtext=zoidberg
TexasDiver  [author] 1 Mar, 2017 @ 3:36pm 
It will as soon as i can get it too. I dont think it does currently. Im real close. I should have it going by friday
Salty 1 Mar, 2017 @ 2:48pm 
Does this work in campaign?