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This is also a problem for maneuvering the attacker force to the top of the camp. Maybe as a sugestion, just remove a few of the buildings or let an open area in the center of the central section to at least have place for a few units.
Maps look great and I think a few tweak here and there coould make it an awesome maps to look and to play. Thanks for sharing your work with the community @Wakelessrex
I was assaulting the enemy town - I really struggled to get my units to go through the gate as it's too narrow. The huts inside the wall are also too tightly packed in too, the game seemed to really struggle to find somewhere to place my units. In the end it was a really uninspiring grind as hundreds of troops were clogged up together in their second gate and no units could move at all.
The rest of the map looks stunning (the longboats pulled in on the land look particularly cool).
It would be really cool if the defenders could start outside of the town a bit (with the option then of falling back inside if they need to) which would also mean you could fight in the open ground. If the way into the camp was made a little wider too that might help with the pathfinding struggles. Currently, 90% of the map is never used in the battle, which is a shame as it looks really awesome.
Attacked it as Kraka drak with a Lord solo and the main army in a reinforcement stack, which didn't show up
The only criticism i have aestheticaly is the lack of chaotic symbolism. Stuff like sacrifical altars, ruinous icons, skulls and heads on spikes just to name a few examples...
Other than that i have no real problems with the map. Looks fantastic and it adds a new settlement for the norse :D
Sadly, I find gameplay aspect of the map to be a just bit... meh. 3 small chokepoints make for a mindless sludgefest without much of any tactics to be executed. I'd suggest to either re-do the assault points design, or expand defender points and deployment to other parts of the map, like harbour or the shipyard area.
Hope this helps :)