Total War: WARHAMMER

Total War: WARHAMMER

Swerborg Gottborg (Bjornlings)
14 Comments
Wakelessrex  [author] 21 Jan, 2018 @ 12:15am 
Maruka is currently updating this map for Warhammer 2 and specifically for GCCM
PIXY_UNICORN 12 Aug, 2017 @ 2:23am 
Same problem as these guys :(. You should reduce the playable area to only the camp and the enemy deployment zone. Because no-one uses that space. Also, the spaces between the huts need to be increased because unit pathing isn't very good.
[PHNX]Kordarus 29 Jul, 2017 @ 12:45pm 
Beautiful map, but playing this in the campaign, there is some issue. The look of the city is great, but it's causing some issue. The AI don't really do well with this map, mainly because of the narrow corridor between the huts in the central section of the camp, pathing is kind broken and the units tend to split betweena all the houses and break formation all the time.

This is also a problem for maneuvering the attacker force to the top of the camp. Maybe as a sugestion, just remove a few of the buildings or let an open area in the center of the central section to at least have place for a few units.

Maps look great and I think a few tweak here and there coould make it an awesome maps to look and to play. Thanks for sharing your work with the community @Wakelessrex
{lbo} TheFlossyDog 16 Jun, 2017 @ 1:33am 
Just played this in a campaign - the map looks INCREDIBLE but unfortunately it played really badly for me :'(

I was assaulting the enemy town - I really struggled to get my units to go through the gate as it's too narrow. The huts inside the wall are also too tightly packed in too, the game seemed to really struggle to find somewhere to place my units. In the end it was a really uninspiring grind as hundreds of troops were clogged up together in their second gate and no units could move at all.
The rest of the map looks stunning (the longboats pulled in on the land look particularly cool).

It would be really cool if the defenders could start outside of the town a bit (with the option then of falling back inside if they need to) which would also mean you could fight in the open ground. If the way into the camp was made a little wider too that might help with the pathfinding struggles. Currently, 90% of the map is never used in the battle, which is a shame as it looks really awesome.
Lvl. 10 Southron Wizard 20 May, 2017 @ 12:18pm 
Very well-done map. Great attention to detail, and I had fun on it even though I only faced a 6 unit garrison of Norsca. My only criticism is that it is hard to manuever large numbers of units through the bottom rung of the settlement. Not really a big deal, as it creates lots of chokepoints for the defenders, but trying to move units in formation caused some lag. Overall great work, very reminicient of a Skyrim mod I have seen.
PsychoticSoul 6 May, 2017 @ 3:19am 
Um... just played in campaign. and theres a problem - reinforcements don't work.

Attacked it as Kraka drak with a Lord solo and the main army in a reinforcement stack, which didn't show up
Red Eclipse 26 Apr, 2017 @ 12:49am 
Proof that smaller town maps could have been done. Anyway, excellent map!
Adopotato 25 Apr, 2017 @ 3:05am 
sick map cant wait to play it!
KFMogar 24 Apr, 2017 @ 9:30pm 
Excellent work mate!
Daemonic Spoder 21 Apr, 2017 @ 3:39pm 
This is pretty much what id imagine a norse settlement would look like, alot like the norse in our history. Afterall... Norsca is a civilisation too...
The only criticism i have aestheticaly is the lack of chaotic symbolism. Stuff like sacrifical altars, ruinous icons, skulls and heads on spikes just to name a few examples...

Other than that i have no real problems with the map. Looks fantastic and it adds a new settlement for the norse :D
MrRaTmAn 20 Apr, 2017 @ 11:32am 
Neat details and very creative usage of props, great research and lore, it really does feel like you put a heart in this project.

Sadly, I find gameplay aspect of the map to be a just bit... meh. 3 small chokepoints make for a mindless sludgefest without much of any tactics to be executed. I'd suggest to either re-do the assault points design, or expand defender points and deployment to other parts of the map, like harbour or the shipyard area.

Hope this helps :)



Nikad 20 Apr, 2017 @ 10:12am 
Love the detail in your map, actually feels like a 'lived in' settlement.
PsychoticSoul 20 Apr, 2017 @ 5:26am 
We need more of these settlement maps that look like they could have easily been from Attila TW.
Zoidberg 19 Apr, 2017 @ 10:31pm 
Solid work with a lot of details! I enjoy'd reading the lore too 😊. Keep up the good work!