Total War: WARHAMMER

Total War: WARHAMMER

Dwarf Mercenary
38 Comments
Decomposed  [author] 1 Oct, 2017 @ 2:15am 
@Mazingerzero1990 I'm aware of it. I think it's a problem with the game in general. When there are a lot of races in a battle (elfs, dwarfs, human etc) the audio dies sometimes even without this mod enabled. That means I will have to limit my heroes to a single faction in my next update (i.e. giving the Dwarf the Dwarf audio files and having him available only to Dwarfs).
MazingerZero 30 Sep, 2017 @ 10:09pm 
There seems to be a audio problem with this mod. I have a single Dwarf Merc in Thorgrim's Army and when I go to battle the audio dies compleatly
Decomposed  [author] 18 Aug, 2017 @ 10:12am 
Updated for Norsca patch.

- The unit is now called Dwarf Mercenary instead of just "Dwarf"
- Armour increased by +5
- Now the unit is available to the Dwarfs and Clan Angrund (tavern level 2)
Tebok 14 Aug, 2017 @ 3:48am 
Thank you, I look forward to it!
Decomposed  [author] 6 Aug, 2017 @ 8:45am 
@jonnikaj I can look into it after Norsca comes out.
Tebok 6 Aug, 2017 @ 6:14am 
Please somebody make a ‘nerfed Dwarfs’ or a ‘defensive Dwarfs’ mod.

As a fan of the lore, I really hate them having a good chance of stomping all over the Greenskins. They are supposed to be a doomed and dwindling race, albeit with very strong defenses.

A -25% income and growth penalty ought to do the trick.

Or some way to make them less aggressive, like the Wood Elves. Pls.
Decomposed  [author] 1 Jun, 2017 @ 2:19am 
@Gus^ Glad you like it! I also released a compilation in case you want an all-in-one version to run fewer mods.
Lulba 1 Jun, 2017 @ 2:09am 
TY TY TY!!!
Boonkie 18 May, 2017 @ 11:26am 
Any chance of Hobgoblin mercenaries, since they will fight for anybody too? There some models in coupled with Chaos Dwarfs.
Decomposed  [author] 17 May, 2017 @ 2:45pm 
@Nightdream It's been some time since I've experienced this, but I'm pretty sure it is a bug present in vanilla and doesn't have to do with mods.

When many races are on the battlefield the sound sometimes disappears. If you try to play a few custom battles 3vs3 with 6 different races (without any of my adventures) the same thing may happen.

I will try to find a way to fix it by changing the audio files.
One punch 17 May, 2017 @ 2:42pm 
when I use all four heros in one battle - - the problem is that no voice in the battle- - I do not know why.
Decomposed  [author] 11 May, 2017 @ 7:26am 
@Osvourn As long as they are uploaded in the workshop, just send me a list and I will check them out.

Unless you have mods that are uploaded by you and are only in private view. In this case, yeah you'll have to tell me what each mod does...
Johannes Albrecht 11 May, 2017 @ 7:23am 
Been busy lately, but am about to have some time to spare later this afternoon. I'll send you the list around 10:30 or so, with details for what each mod does if you desire.
Decomposed  [author] 10 May, 2017 @ 4:48pm 
Update: 1 New Custom ability added.
Decomposed  [author] 10 May, 2017 @ 12:37pm 
@Bob I think it depends on the size of the mods or your pc specs, I'm not sure.
Bob 10 May, 2017 @ 12:28pm 
wasn't it 75 Mods?
Decomposed  [author] 9 May, 2017 @ 12:55pm 
@Osvourn Sure, send me a list, l'll see if I can find what's wrong. Just remember you can't have more than 70 mods active or the game will crash.
Johannes Albrecht 9 May, 2017 @ 12:01pm 
I'm getting a mod conflict from something, though I can't figure out what could be causing it.
This, the Elf mod, and the Barbarian mod, all conflict with one of the other mods I have enabled though I don't understand why.

If it helps, I can give you a rundown on the mods I have currently enabled. It just doesn't make sense >.>
Decomposed  [author] 9 May, 2017 @ 1:32am 
@Bob I'm glad you like it! If anyone wants to make a SFO/Radious submod, feel free to proceed. Just add a link to my mod is all I ask.

For SFO I believe only the hitpoints may be off (either high or low).
Bob 9 May, 2017 @ 1:23am 
Can someone say something about balance in combination with Steel and Faith mod?
Is it more or less ok?

Oh and thanks for sharing your work mate !
Decomposed  [author] 9 May, 2017 @ 12:48am 
@Walkabout Thank you, it should be out by the end of the week :)
Walkabout 9 May, 2017 @ 12:46am 
love the idea. Hanging for the pack.
Decomposed  [author] 8 May, 2017 @ 4:08pm 
@buiwsh Thanks for the heads up! I just updated my Elves and the Barbarian too, they should be working fine now.
rossi_live 8 May, 2017 @ 4:02pm 
Thanks man! You might wanna check your elves as well, same problem
Decomposed  [author] 8 May, 2017 @ 3:41pm 
@buiwsh Oops, I had forgotten an entry for the Bretonnia faction, it's fixed now!
Decomposed  [author] 8 May, 2017 @ 3:31pm 
@buiwsh Ancient dwarven technique! :P

I guess it's a bug. Is it like this all the time or it happened just once?
rossi_live 8 May, 2017 @ 3:10pm 
It seems my dwarf is stuck in a t-pose with no kills to his name, bug or unique dwarven battle technique?
Decomposed  [author] 4 May, 2017 @ 4:31am 
Boonkie 4 May, 2017 @ 4:20am 
@Decomposed Sure thing. One day, I think Ill try to mod these guys =

-Blood Axes: Orc mercs who fight for the Empire and use Imperial gear, advanced tactics, and firearms. Hated by all other orcs, can't ally with any greenskins or beast people.

-Karak Zorn Dwarfs: African Mali type dwarfs from the Southlands.

-Female Orcs: just green trailer trash really, but too fun to not be around. Maybe cheerleaders, or just cause stat buffs by screaming and shouting and throwing stuff.

-Diggaz: Empire humans who dress and act like orcs, sound like them, and ally with them.
http://wh40k.lexicanum.com/wiki/File:Digganob25.jpg

Some isnt loreful or whatever, but its fun!

Decomposed  [author] 3 May, 2017 @ 10:36pm 
@Roshi I will release a pack very soon my friend!
YinYangTW 3 May, 2017 @ 6:27pm 
Now if we could just see all these heroes in one pack lol I have too many mods as is
Decomposed  [author] 3 May, 2017 @ 5:10pm 
Update: The Dwarf can now be recruited from all Taverns across the Empire. He is also available for Bretonnia, Bordeleaux, Carcassonne and The Southern Realms.
Decomposed  [author] 3 May, 2017 @ 6:18am 
@Boonkie Yes, we can have mercs as long as the unit is from the same race (btw, take a look at his mod it looks cool: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=819076586) .

As for the "monstrosities", I had this idea to create mutants/experiments by necromancers, but the animations when you add various parts just don't work and either crash the game or make the unit look downright awful.
Boonkie 3 May, 2017 @ 6:09am 
Wait...goblin head, human torsos, dwarf legs? ....you might be on to something there.

I get you though. What if there were mercs anybody could hire? Like Hobgoblins, dwarf raiders, and humans who just dont care?
Decomposed  [author] 3 May, 2017 @ 5:43am 
@Boonkie Interesting ideas, but unfortunately most of them are hard or even impossible to implement. The modding tools are very limited.

For starters, we can't mix models of various races, because with the way the editor works, instead of soldiers we would get monstrosities with goblin heads, human torsos and dwarf legs. :P

Also, it would be very difficult to retexture humans to look like orcs (at least for me, other modders may be more skillful).
Decomposed  [author] 3 May, 2017 @ 3:45am 
@The Running Man Thanks so much for the support, you're the best, you really cheer me up!!

@WolfKing I had this request before by some people. I suppose I could add a few elf or dwarf regiments to human factions, but my modding time is limited atm, so don't expect it anytime soon :(

The Running Man 2 May, 2017 @ 7:07pm 
OMG ITS HERE!!! FUCK YES!!
Wolf King 2 May, 2017 @ 6:42pm 
have you considered making a mercenary unit pack for different factions like some dwarf units for empire to recruit and such