RimWorld

RimWorld

Star Wars - The Force [Deprecated]
Počet komentářů: 1 632
hellisj před 3 hodinami 
f fue bastante bueno
Toelar_Bear před 16 hodinami 
Thanks for the good times Ryoma. I wish you well on whatever you are doing now.
AzoorFox 17. čvc. v 4.25 
WHY????????????????
Anathos 17. čvc. v 2.49 
nooooooooo 1.6 :(
Deesil 14. čvc. v 12.38 
o7
Ryoma  [autor] 14. čvc. v 9.30 
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
AzoorFox 23. čvn. v 4.28 
UPDATE WHEN??????????????????????
Magnetcross 20. čvn. v 14.28 
this also goes for the star wars project jedi factions and lightsabers mod atm apparently
Magnetcross 20. čvn. v 14.28 
Apparently this mod needs a patch for idelogy? im getting a "Namerdeitychristian" freeze when loading planets so cant even pick a place to live. I used chatgbt and got this

Option 2: Patch the Missing RulePack
If you want to keep those mods and just avoid the crash, here's a drop-in XML patch mod that re-creates NamerDeityChristian to stop the error:

xml
Copy
Edit
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RulePackDef>
<defName>NamerDeityChristian</defName>
<rulePack>
<rulesStrings>
<li>name->The Almighty</li>
<li>name->The Divine One</li>
<li>name->The Lord</li>
<li>name->The Eternal Flame</li>
</rulesStrings>
</rulePack>
</RulePackDef>
</Defs>

Option 3: Ask the Mod Author to Patch It
Jecrell's mod or ProjectJedi ideally needs to:

Include a fallback rule pack or stop referencing NamerDeityChristian.

You can comment on their mod page (e.g. Steam Workshop) and link this issue.

If yall can figure this out? idk
Vexithan 10. čvn. v 23.47 
Looking at the UI for finding the force tab on pawns I do not see the button to open the Force tab at all. Is there a reason for this? is this a new bug or has it been occuring?
CHCYQTXFS 7. kvě. v 7.17 
Summoned Force Ghosts from the 'Force Ghost' skill make the game crash when selected.
Zakool 8. bře. v 15.10 
Hey love the mod and was wondering if player pawns are able to cast force ability on their own like in Rim of Magic? i'm looked at the code and saw that its there but haven't had my pawns cast Heal Other at all or Force Speed let alone any of the offensive ability's
Miss Massacre 24. úno. v 13.50 
Ayo, I'm (As far as I can tell) fully Dark Side aligned yet I still can't get the Storm ability, it keeps telling me to spend 9 Dark Side points, which I have.
Plutonic0wl 16. úno. v 1.00 
Hey I'm facing an issue where the Force Sensitive trait isn't showing up either in the Xenotype editor nor the pawns whatsoever. is there a fix for this or am i missing something?
proklik 5. úno. v 21.02 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=918200645 @lumiere this is the compatiable/recommended lightsaber mod for this mod
charlieo123 15. led. v 5.17 
Hi, I'm facing a problem where one of my pawns grew up, and gained a Sith Lord trait, but he doesn't have force sensitive trait, anything I can do to fix it?
Lumiere 10. led. v 3.10 
For the stats that affect lightsabers: Are there lightsabers added by this mod? I see some mods in the workshop that add lightsaber melee weapons, do these skills work for all these items? Or are there some that are hard coded for this mod? Also how does the deflection system work? Between the deflect and defense skill, the percentage chance to deflect adds up to something like 120%, but even with those two skills maxed out, I'm still getting shot. Do I need the potentially hard coded lightsabers to deflect properly?
Darth Ceveo 24. lis. 2024 v 6.55 
Nvm found my answer
Darth Ceveo 24. lis. 2024 v 6.51 
So like, where do you see your Force Pool? Is it that barely visible bar that appears when you hover over your Force XP bar? Because that seems difficult to notice/find and all around vague.
UyTheo 18. lis. 2024 v 0.57 
If not, have you thought of adding a biotech gene for it?
UyTheo 17. lis. 2024 v 23.20 
Is there a way to gain the force sensitive trait?
Itsuko 17. říj. 2024 v 6.49 
i was wondering if enemies could show up with force abilities, and if you have the lightsabers installed could they spawn with them, that way your max level jedi/sith/grayjedi have enemies that are somewhat on par with them
lexduex 5. zář. 2024 v 17.01 
@CoolPugGamer A save reload worked for me.
CoolPugGamer 14. srp. 2024 v 4.31 
This mod was working, then the next day the force section would not show. Any ideas on how to fix?
Autolycus 8. srp. 2024 v 20.28 
this is super cool. thank you for your hard work
emeraldfire37 28. čvc. 2024 v 20.42 
Thank you for your Star Wars mods! These mods are more Star Wars than that acolyte garbage! Now I can fill my need for Star Wars properly. Salute to you!
DaiReith 19. čvn. 2024 v 23.03 
Thank you for the advice, Kendov! Reloaded a previous save, I think i'll just stick with my Jedi this game. Next one i'll rummage around in the files to see what's what!
Kendov 19. čvn. 2024 v 12.12 
@DaiReith correct, stages 2/3 of skills are only available if you are aligned to that side. The legal version of playing both sides is to keep one skill at a low level and use that to push your alignment around on both sides, or go into the configs and disable that blockade so you can use all skills whenever you want, you'll only need high alignment to learn the higher levels.
DaiReith 19. čvn. 2024 v 8.37 
Although the mod is great, it's apparently, not possible to shift from the darkside to the light side, which is awful, because light side abilities are priceless...unless i'm missing something? You cant use lightside abilities if you are a dark sider
Antideluvinox 18. čvn. 2024 v 9.35 
@GiammyBig Build either a Jedi or Sith meditation spot under 'Furniture' and right-click it to 'Meditate'
LowFPSman 14. čvn. 2024 v 8.11 
Ok I like it, but mostly hate it. speed force kinda sucks and cast time of the most stuff also. Its pretty bad when you try to force choke somebody only for them to whack you across a face and nope you misscased it and nothing happened.
Pyl 6. čvn. 2024 v 0.38 
Just asking, I never saw any enemy pawn with Sith/Jedi traits or using any Force ability. Is that normal?
Atreidi 3. kvě. 2024 v 12.35 
How does this mod interact with Rimworld of Magic? Couple of versions ago it was figing me issues when i had a force sensitive and magic user at the same time. Dont know if it was just me or if it has been addressed.
Thank you for the great mod.
GiammyBig 16. dub. 2024 v 11.29 
how to regain force?
月吟裔德格 9. dub. 2024 v 6.01 
oh,thaks for update,btw the previous bug I found was caused by people with midichlorias gene in the Character editor. The newly created Force-sensitive entries conflicted with the saved Jedi/Grey/Sith entries
Ryoma  [autor] 8. dub. 2024 v 16.48 
Star Wars - The Force Update
v1.5.0.0 (4-8-2024)
====================

Updates Star Wars - The Force for RimWorld 1.5; Fixes issue with Force Ghost not attacking enemies and not equipping its lightsaber
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/101972562
- GitHub: https://github.com/jecrell/Star-Wars---The-Force
- Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=918226861
Discuss the mod on...
- Discord: https://discord.gg/aDjWBBk
- Ludeon forums: https://ludeon.com/forums/index.php?topic=31647.0
Hello There 6. dub. 2024 v 0.29 
Related to me last comment: The tab appeared after closing and re-opening the game.
Hello There 6. dub. 2024 v 0.01 
The force tab isn't showing on my pawn, is it possible that rimworld can only show so many tabs? I have VPE and RoM also running. If that is the case, is there a mod or a config setting I can adjust?
Prec 4. dub. 2024 v 16.05 
What is the difference between the force sensitive and force apprentice traits?
月吟裔德格 28. bře. 2024 v 1.58 
This error occurs in every frame of the game when I have Performance Fish.

Without Performance Fish, the situation was slightly better: most of the time it just happened 1000 times per UI operation or per 5 or 10 seconds, a few times it happened the same as with Performance Fish, but it stopped after 1500 errors.
The only UIMods in my mod list are RimHUD and RimTheme
月吟裔德格 28. bře. 2024 v 1.24 
(wrapper dynamic-method) RimWorld.AlertsReadout:RimWorld.AlertsReadout.CheckAddOrRemoveAlert_Patch0 (RimWorld.AlertsReadout,RimWorld.Alert,bool)
(wrapper dynamic-method) RimWorld.AlertsReadout:RimWorld.AlertsReadout.AlertsReadoutUpdate_Patch0 (RimWorld.AlertsReadout)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootUpdate_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch2 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
月吟裔德格 28. bře. 2024 v 1.24 
(wrapper dynamic-method) RimWorld.StatWorker:RimWorld.StatWorker.GetValue_Patch1 (RimWorld.StatWorker,Verse.Thing,bool,int)
(wrapper dynamic-method) RimWorld.StatExtension:RimWorld.StatExtension.GetStatValue_Patch2 (Verse.Thing,RimWorld.StatDef,bool,int)
Verse.AI.MentalBreaker:get_BreakThresholdExtreme ()
Verse.AI.MentalBreaker:get_BreakExtremeIsImminent ()
RimWorld.BreakRiskAlertUtility:get_PawnsAtRiskExtreme ()
RimWorld.Alert_MajorOrExtremeBreakRisk:get_Culprits ()
RimWorld.Alert_MajorOrExtremeBreakRisk:GetReport ()
RimWorld.Alert:Recalculate ()
(wrapper dynamic-method)
月吟裔德格 28. bře. 2024 v 1.16 
PJ_ForceSensitive found no data at degree -1, returning first defined.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
RimWorld.TraitDef:DataAtDegree (int)
RimWorld.Trait:get_CurrentData ()
RimWorld.Trait:OffsetOfStat (RimWorld.StatDef)
(wrapper dynamic-method) RimWorld.StatWorker:RimWorld.StatWorker.GetValueUnfinalized_Patch1 (RimWorld.StatWorker,RimWorld.StatRequest,bool)
RimWorld.StatWorker:GetValue (RimWorld.StatRequest,bool)
月吟裔德格 28. bře. 2024 v 1.15 
This is a bug that has been exploding for almost a year and I never knew what mod was causing it, but today when I was looking up PJ(file name) in the file and it seems to be caused by one of the mods in this series:
Mercury Man 19. bře. 2024 v 16.47 
So the max level for force push instantly kills any pawn that I use it on (because of the impact of hitting a wall). Is that supposed to happen? It feels too overpowered for how easy to obtain it is, is there any way to lessen its power?
Goatrocity 10. bře. 2024 v 4.03 
Somehow one of my android is force sensitive. I was able to get one force power and now it says she can get another but the Force button disappeared for her. Any clue how to get it back? Also, how the heck do I put a crystal in a lightsaber, made some but not sure how to do it.
er1cs 19. úno. 2024 v 3.08 
This mod is amazing! Love it very much!! Thanks!
MWRK 18. úno. 2024 v 15.24 
Anyone know how to remove this mod from a save without nuking it?
Redeye 24. led. 2024 v 17.35 
anyone know how stable it is now?
limpedpoodle 19. led. 2024 v 0.13 
@Heath Legend As far as I understand it (Not that I completely understand this mod) the force trait can only be added manually by whatever means you choose, dev, prepare, char edit. I have yet to run into a pawn (that I've noticed) spawn in with the trait naturally. @Papa Wraith You have to use the Dark Side powers you're able to get to shift your alignment and vice versa for Light Side powers.