Total War: WARHAMMER

Total War: WARHAMMER

Global Buliding Bonus (Updated)
62 Comments
Dmformom 20 Jan, 2018 @ 3:20pm 
Are you going to make this for WH2?
Shatilov 5 Oct, 2017 @ 10:37pm 
@TocCo, this mod needs update, its the best one out there, please dont forget to update it.
Matthias 16 Sep, 2017 @ 2:15am 
@TocCo can you update please it doent work for me
RetroStoryteller 24 Aug, 2017 @ 2:18am 
Has this been updated for Norsca?
Rhino Fister 10 Aug, 2017 @ 5:26pm 
please update
Walsingham 19 Jul, 2017 @ 1:14pm 
Nice one. Not sure how lore friendly if being strict, but it makes the game better.
Seven Samurott 15 Jul, 2017 @ 4:57am 
Thanks man, you are awesome. I appreciate your work
TAS04159  [author] 14 Jul, 2017 @ 1:15pm 
@Seven Ah yea I'll look into it
Seven Samurott 14 Jul, 2017 @ 11:22am 
The original version of this mod by Ed130-The Vanguard had different values compared to this current version. All of the veterancy buildings except fort he unique ones were set to +1. All the unique veterancy buildings had modded bonuses and were global. It made for a less extreme power curve in my opinion.
TAS04159  [author] 14 Jul, 2017 @ 10:40am 
@Seven not sure what you mean..care to elaborate?
Seven Samurott 14 Jul, 2017 @ 8:30am 
Would you be willing to make a version of this mod that has the values of the original Vanguard mod for all the buildings?
TAS04159  [author] 30 Jun, 2017 @ 12:05pm 
Pack File Manager. it's used for modding total war.
Mumion der Unsterbliche 30 Jun, 2017 @ 9:33am 
Sorry what is PFM ?
TAS04159  [author] 30 Jun, 2017 @ 8:52am 
@Division i need you to test combinations. Try this mod + another mod one by one and see which combination causes problem. This mod does not and cannot affect income of buildings period. you can check with PFM yourself.
Mumion der Unsterbliche 30 Jun, 2017 @ 7:42am 
SFO version was on . Income problem . Whitout Bonus Mod no problem sorry for my Bad englisch.
TAS04159  [author] 30 Jun, 2017 @ 7:40am 
Mumion der Unsterbliche 30 Jun, 2017 @ 7:39am 
SFO ?
TAS04159  [author] 30 Jun, 2017 @ 7:36am 
@Division Should not affect incomes anymore. problem is probably different mod
Mumion der Unsterbliche 30 Jun, 2017 @ 7:27am 
Icome from buildings removed fix please
TAS04159  [author] 29 Jun, 2017 @ 11:40pm 
Below bugs have been fixed.
Kretorian 14 Jun, 2017 @ 2:16pm 
new update has destroyed the income in my empire campaign
Lusians 14 Jun, 2017 @ 2:08pm 
new update removed any income generated by buildings (playing as empire)
Ragarth 14 Jun, 2017 @ 12:44pm 
The update has removed the bonuses from many of my other buildings, including the majority of my income generating buildings.
NiceGuyAdy 14 Jun, 2017 @ 12:22pm 
Is anyone else having a problem with recruiting Heroes and the text descriptions for the Infrastructure building chains? For some reasons I can't recruit any heroes and they're not even showing up in the building browser. As for the green chain infrastructure buildings, the text doesnt state the bonuses you get ( Growth for the Growth buildings, Public order for public order buildings, money from gold mines etc) Anyone else having this problem?
TAS04159  [author] 14 Jun, 2017 @ 10:22am 
@Choppytehbear Yeap it seems I can't get this to work with SFO. Will try to work it out with the mod author
TAS04159  [author] 9 Jun, 2017 @ 10:10am 
@xJManiacx @LeadViking yes I'm currently doing an empire playthru with all my mods and this. No problems at all. this just changes values in PFM so if there is any problem with other mod, it'll probably be that mod
LeadViking 8 Jun, 2017 @ 4:24pm 
have you checked if this is compatible with all of your other mods? 1 of your other mods may have been updated and in turn caused problems with this.
xJManiacx 8 Jun, 2017 @ 2:08pm 
I just started having an issue with this mod. I've been using it for a while now but all of the sudden my game will ALWAYS crash on startup if I have this mod enabled.It will now only work if I remove this mod. I have tried everyting from manually delete mod files and redownloading to doing several complete reinstalls of the game and nothing has worked... Any help would be appreciated.
TriNova 25 May, 2017 @ 11:34pm 
Would it be possible to get an updated version of the original mod's nerfed version as well?
ADN 23 May, 2017 @ 8:13am 
Gutted, this is incompatible with Steel Faith - perhaps you two can liaise? :steamhappy:
JaydeeDuck 20 May, 2017 @ 10:05am 
Awesome! Can you please add woodelves if you have time?
Kharnagor 13 May, 2017 @ 9:11pm 
great job
Choppytehbear 12 May, 2017 @ 9:07pm 
The mod seems to be incompatible with Steel Faith.
Champion Æternal 12 May, 2017 @ 6:22pm 
you spelled buildings wrong
Elveanim 12 May, 2017 @ 6:09am 
Does this include special buildings like the knights panthers chapterhouse or the mousoleum of the mad count?
Pond Jee 11 May, 2017 @ 9:19pm 
why dont have woodelf ?
_Zevon 11 May, 2017 @ 8:58pm 
This compatable with Classic Smithing?
Mr. Tarzan 11 May, 2017 @ 4:54am 
Is the typo in the name intentional? It says 'buliding' and not building
Wattynic 10 May, 2017 @ 8:07pm 
Hey @TocCo, love the mod, was such a pain before when i had to raise my hordes half way across the map XD i am just having a small hitch with the exp bonus of the greenskins beast lairz, don't know if its just me, but thought i should mention.
Archaon The Never-Chosen 10 May, 2017 @ 11:42am 
can you give chaos factions some bonuses?
BillyMaize 10 May, 2017 @ 5:46am 
Side note from the idea that I had an idea about: Mod does not work with Steel Faith.
Velsix 10 May, 2017 @ 1:42am 
Any idea if any idea?
BillyMaize 9 May, 2017 @ 5:32pm 
Any idea if this is compatible with Steel Faith overhaul?
Mark Walrusberg 9 May, 2017 @ 5:15pm 
Any idea why this would crash my game at start?
Nemesis 9 May, 2017 @ 6:39am 
What bout Dwarf buildings like Blackpowder Hall?
TAS04159  [author] 8 May, 2017 @ 11:44pm 
@Duckman i think so. it just seems he adjusts economy, this is for military buildings, not the econ type
TAS04159  [author] 8 May, 2017 @ 11:43pm 
@pleeb2 so far it seems they do stack. but then im not quite the attentive type so yea
pleeb2 8 May, 2017 @ 10:16pm 
This is cool, I'll probably start actually building these things. Also, I saw the comment down below, it's good to know that you didn't forget about the Dawi, even if they're still not in the description.

Out of curiosity, do these stack if more than one are built?
< blank > 8 May, 2017 @ 11:58am 
CRASHES MAH GAME! xO