XCOM 2
Buildable Geth
115 件のコメント
Tether Me Daddy 2019年3月9日 23時51分 
Hi there m8. I am playing lw2 on legend, and this is the first time i am using your mod.
Is there a way i can reduce the build time on proving ground? Normal sparks only take 8 days, while primes take 18. Their difference is basically non-existent, in fact geths have lower dps. Which is why i'd like it the build time to be 10 days.
Franimus 2018年7月2日 19時07分 
Doesn't support upgraded armors... I equipped predator armor and lost the ability to set the torso/legs/arms back to the geth ones.
Lizy_Sticks 2017年9月16日 2時08分 
how do i cnage there class the normal class thing is not working
Kazeck 2017年9月2日 9時10分 
I second this request for WoTC.
mahrdol 2017年9月2日 8時57分 
please update. I miss my geth prime
AigledeFeu[N7] 2017年8月29日 10時16分 
Will it be compatible with WotC?
Mr. Pig 2017年8月22日 19時19分 
them long sexy legs hehe
Haven 2017年8月17日 17時44分 
Awesome mod tho. Love it
Haven 2017年8月17日 17時44分 
Bug I found:

Trying to use a geth soldier to pick up the blacksite vial in said mission turns screen black and then you cant continue.
Naylind 2017年8月7日 7時54分 
@Culbe
i use this mod with others 133 mods and work fine, try to work on Load order
Culbe 2017年8月6日 15時11分 
Consistantly crashes I havent gotten past the charactor creation part yet. Tried several times.
BrotherDeath 2017年8月4日 17時41分 
@Ultigom Did you find out if it affects them or not?
Ultigom 2017年8月3日 5時02分 
Do geth primes get bonuses from the 'Metal over flesh: Upgradeable SPARKs' mod? Or would I have to modify a few ini files for it to work?
Esterior 2017年7月27日 2時31分 
@khan1670 @Deathninja5550 You can solve the problem of GETH armor on regular soldier by switching the soldier's gender, then change their torso parts and then switching it back to the original gender.
khan1670 2017年7月13日 23時00分 
Got the same thing as Deathninja below except in LW2. As soon as I put Predator armor on
one of my soldiers, he appeared with geth parts except for his head. You could only switch
between geth parts.
Only way to get rid of it was to put kevlar back on him.
FiftyKal 2017年7月10日 15時12分 
For those who want to test or avoid the currently unbalanced costs and times of these units, the console commands to add to your roster are;

givetech RM_BuildGethPrime
givetech RM_BuildGethSoldier
FiftyKal 2017年7月9日 2時00分 
11 Day building time and high costs are not balanced and editing ini files does not change this, sorry gotta unsub until this is fixed.

Damn! Even editing the .uc files cannot change this, dunno how you locked it so well, but kinda wanna say props on that :P
Tanix 2017年7月8日 3時05分 
like some mods, this is mostly a one install deal into a campaign. If you uninstall in the middle of a campaign, you'll lose... well... pretty much everything.
ZurgOtter 2017年7月8日 0時29分 
Noticing that the primes bug out when put in higher tier armor, unable to get the prime model back once put in the higher tier.
Tanix 2017年7月7日 21時15分 
After upgrading armor [squad size], Geth parts went on my grenadier. Can't change it back.

(No, don't ask me "how do you replicate". I simply upgraded my armor)
haze1999 2017年7月5日 18時47分 
This is neatly done dude! I've been looking for a way to make my soldiers bigger in size as part of my planned mods. I've been wondering if it's okay with you if I could use the skeletal mesh and the animation set to use for my future mod? Or do you think there are easier ways to make the soldier bigger.
Yellow 13 2017年7月3日 15時30分 
Overall an awesome mod, but whenever i give them an ammo item, they sometimes copy the item so it occupies two slots in the inventory (I have a mod that lets a spark unit equip ammo type items) and when i try to remove it from both item slots, the ammo is eaten by something and i can't find it again. It happened once with AP rounds, and again with dragon rounds.
EvilNecroid 2017年7月2日 6時44分 
aww so theres no way to pick a class? damn :(
Naylind 2017年7月2日 6時43分 
nah as you build it, reveal it's class too, so randomness
EvilNecroid 2017年7月2日 6時25分 
so can i build a geth soldier and make it what ever class i want?
SEVEN GOON SESH 2017年7月2日 5時06分 
Anyone able to reduce the build times on Geth soldiers? No idea where it is in the ini files.
Killian 2017年6月22日 15時43分 
Anyone else having issues where geth units are unable to rescue civilians in LW2 retaliation missions? I suspect this may be related to a bug in the original build that meant SPARKs could not rescue civilians.
Kboom64 2017年6月22日 12時14分 
ty for the advice, i havent had any crashes since i unsubbed this one so it looks like it was this mod.
=[NK]= Col. Jack O'Neil 2017年6月20日 8時48分 
Kaboom do yourself a favour and get the alternate mod launcher, it'll show you conflicts
Kboom64 2017年6月20日 6時19分 
i started to get to many crashes so i had to unsub this mid and the 2 others connected to it, now i havent had any crashes, had to start new game though
BorderlinePhilanthropist 2017年6月19日 10時32分 
t2 armor on my geth prime places regular spark armor on it, wondering if anyone knows a fix?looks funny but still works just curious is all.
love the mod, good work.
Kboom64 2017年6月18日 13時40分 
also seen some crashes now, but since i just subbed the jedi mod aswell, i cant tell if its the geth mod or the jedi, or both, i havent got any jedis yet though so is likely the geth mod
King DaMuncha 2017年6月18日 5時37分 
My geth have human heads
Kboom64 2017年6月16日 13時57分 
i have problems with my normal soldiers and i put on armor on them, they tend to get the geth body parts, but it dont happen every time.
Killian 2017年6月14日 2時23分 
Regular Geth are more or less identical to human(/etc.) soldiers, though they're immune to fire/poison/psionics/panic, take reduced damage from melee attacks, and can't be Healed with a medkit (you need to use a SPARK's Repair perk or get RM's Nanobot Repair mod. They use normal soldier classes (including custom ones, if you have any) and equipment.

On a semi-related note, RM, I'm noticing an issue with the invisible head "reappearing" after using Wraith Mode on Wraith Armour, and similar effects (e.g. Musashi's Silent Takedown). Not sure if it's anything you can fix directly.
Reprogrammed Automaton 2017年6月13日 15時46分 
The discription answers about primes, not soilders.
Itwas acthually30million 2017年6月13日 12時13分 
FIXED IT. it was a load issue. select the geth and BACK OUTOF CHAR POOL. pop back in and your good.

odd.
=[NK]= Col. Jack O'Neil 2017年6月13日 8時17分 
Read the description sunnyko
Reprogrammed Automaton 2017年6月13日 2時24分 
Can geth soilders take cover?
Naylind 2017年6月12日 22時46分 
ehm... Xcom2 Mod Launcher, uhm... Geth prime works like SPARK units maybe this is your problem. Try to create a Human character and set only the cosmetics in the props section as Geth Prime.
Itwas acthually30million 2017年6月12日 22時38分 
what can i use to see conflicts? and it seems top be replicated by trying to choose any customizition when trying to create a new char into the char pool as a geth prime.
Naylind 2017年6月12日 22時08分 
try to check load order and some mods that may create conflicts i run xcom2 with this mod and others 121 and no crashes at all. (LW2 included in the box)
Itwas acthually30million 2017年6月12日 21時52分 
seem to be getting crashes with this mod, affecting soldier customization, and loading into certin maps, other than that, CANNOT PLAY XCOM WITHOUT THIS N OW.

would posting mod list help?
Weimond 2017年6月7日 10時30分 
Geth gets fatigued for 12 days :/ I give this mod 5/5 stars :D
SEVEN GOON SESH 2017年6月6日 13時09分 
I tried modifying the LW_overhaul.ini and reduced the research time for geth soldiers but it didn't affect anything.
SEVEN GOON SESH 2017年6月6日 12時30分 
Is there a way to reduce the build time on geth soldiers?

10 days to produce on is a lot of time.
SEVEN GOON SESH 2017年6月4日 8時31分 
You need to fix the prop options on geth soldiers. Some items are unavailable.
Zamster 2017年6月3日 9時44分 
@RealityMachina would it be possible for you to make a mod that makes the original sparks hold the non-spark weapons correctly? Would this still look wierd and be immersion breaking?
Godzillamancer 2017年5月30日 3時04分 
Actually the Geth do seem to benefit from some of the perks, but not all. I know suppression is tied to the weapon, so that's out since they use cannons, but they don't seem to benefit from the healing or shield perks.

They do benefit from the aim and mobility perks though. Still working through a campaign to see if they get the other ones. Is this by design?