安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Is there a way i can reduce the build time on proving ground? Normal sparks only take 8 days, while primes take 18. Their difference is basically non-existent, in fact geths have lower dps. Which is why i'd like it the build time to be 10 days.
Trying to use a geth soldier to pick up the blacksite vial in said mission turns screen black and then you cant continue.
i use this mod with others 133 mods and work fine, try to work on Load order
one of my soldiers, he appeared with geth parts except for his head. You could only switch
between geth parts.
Only way to get rid of it was to put kevlar back on him.
givetech RM_BuildGethPrime
givetech RM_BuildGethSoldier
Damn! Even editing the .uc files cannot change this, dunno how you locked it so well, but kinda wanna say props on that :P
(No, don't ask me "how do you replicate". I simply upgraded my armor)
love the mod, good work.
On a semi-related note, RM, I'm noticing an issue with the invisible head "reappearing" after using Wraith Mode on Wraith Armour, and similar effects (e.g. Musashi's Silent Takedown). Not sure if it's anything you can fix directly.
odd.
would posting mod list help?
10 days to produce on is a lot of time.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=929565534&searchtext=
They do benefit from the aim and mobility perks though. Still working through a campaign to see if they get the other ones. Is this by design?