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Adding "bContinentBonus=true" to the bottom of ResCards that did not have the line in the original file appears to break the strategy map. All regions in the continent (or continent) stuck with the non-traditional bonus can't even be scanned, which is sort of a bummer given some of the bonuses would be rather nice permanent additions. I'm not sure whether or not it's possible to fix this, as it appears the bonuses rely on content outside the .ini files.
Deleting Resistance Strategy Card entries in the DefaultGameData.ini will remove them as potential cards and/or continent bonuses in the pool in game entirely.
thanks for the info
However, being able to restricted continents to useful bonuses is rather nice because some (ahem, Pursuit of Knowledge) can get obsolete or simply aren't that useful. You can swap out cards as the game progresses, but you cannot swap out continents!
In your XCOM 2\XCOM2-WarOfTheChosen\XComGame\Config folder, there is an .ini file labeled, "DefaultGameData". Search that file for "Resistance Strategy Cards", and you'll come to the beginning of lines assigning the various resistance strategy cards within the game. You'll notice several will have, "bContinentBonus=true" at the bottom. These are the cards that can also be continent bonuses, as War of the Chosen selects all of those from a common pool. I've found that deleting that line from a card (such as, "Pursuit of Knowledge") will eliminate the odds of it showing up in a new game as a continent bonus. As always, I would recommend backing up the DefaultGameData file before starting a game.
It's also possible to add resistance cards to your in-game pool in the console via the command, "addplayablecard" with a card name from the DefaultGameData file as the target.
Example:
SetNewContinentBonus Continent_NorthAmerica ContinentBonus_ArmedToTheTeeth
Continents:
Continent_NorthAmerica, Continent_SouthAmerica, Continent_Europe, Continent_Asia, Continent_Africa, Continent_Oceania
Bonuses:
ContinentBonus_SpyRing, ContinentBonus_HiddenReserves, ContinentBonus_ToServeMankind, ContinentBonus_LockAndLoad, ContinentBonus_PursuitOfKnowledge, ContinentBonus_SpareParts, ContinentBonus_ArmedToTheTeeth, ContinentBonus_UnderTheTable, ContinentBonus_SuitUp, ContinentBonus_AllIn, ContinentBonus_QuidProQuo, ContinentBonus_FireWhenReady, ContinentBonus_FutureCombat, ContinentBonus_HelpingHand
> You could update the mod description to make that point absolutely clear for everybody
Well, I don't see this mod popping up on the mod menu, that's why I'm asking, since I'm playing LW2 - not familiar with how LW2/Highlander changes things.
I am however using MCM, does this mean this mod, for some reason, only works with MOM?
2. I need full control on the settings window, so I need to spawn my own settings window instead of using an API to declare which control I need as it has some specific behaviours.
I'm trying to figure out why you used the MOM instead of MCM that everyone else uses for this. I have to add two more mods to my already long list instead of just one.
Yes it does.