Arma 3
Rismarck's Static Animations
164 Comments
Skully 25 Jun @ 3:30pm 
what are the map mods u have from screenshots?
Josethx (Depressed) 5 Feb @ 3:41am 
In-game it doesn't appear on bots
tufismail 28 May, 2024 @ 2:40pm 
come get your g-
Pyrolised 25 May, 2024 @ 10:28am 
Rizzmarck
Rismarck  [author] 11 Sep, 2023 @ 1:09pm 
Hello, I have checked mod with latest patch and it works as intended.
Note that these are not animations intended for use in gameplay/scenarios.
I used the poses with POLPOX's Artwork Supporter in Editor without problems, even adding additional units afterwards.
Cascadian Patriot 10 Sep, 2023 @ 7:15pm 
i think the mod is broken. when i spawn a unit, thier stuck in the rifle-raised position
BlackFalco 3 Apr, 2023 @ 9:19am 
Hi RIsmarck, when I turn your mod on it will make soldiers spawn in a strange position/animation and can't exit. Is there any fix for it?
ITsYaZ5 13 Feb, 2023 @ 12:38am 
can they fire at enemy while in animation?
=_X_=™© 27 Jan, 2023 @ 8:02pm 
WOW you recreated the picture of the mortar German mortar team in stalingrad ( 9th picture from the left )

im genuinely impressed , damn good work
bartus 29 Nov, 2022 @ 10:58am 
when i spawn stuff in every character is in a wierd position and i cant fix it
05 9 May, 2022 @ 6:13pm 
very good animations :steamthumbsup:
Bang TEGS 9 May, 2022 @ 8:19am 
My character crouched everytime i try to add it on Eden
Pickle 11 Apr, 2022 @ 7:33am 
rismarck, why is my character crouching when i load in?
Corporal Ray Person 25 Jan, 2022 @ 7:56am 
One of the best static animations mods out there. Everything looks natural and as if it was done by the devs themselves. I just hope at some point there will be some more even if there are a lot already here, it never hurts to have a bit more of something good.
Usually baked 14 Jan, 2022 @ 4:51pm 
wow looks great
Rismarck  [author] 14 Jan, 2022 @ 1:48pm 
Stalingrad factory map have been a scene built on Livonia.
Usually baked 13 Jan, 2022 @ 5:39pm 
where can i find that stalingrad factory map are all of these custom maps?
Jerry 31 Dec, 2021 @ 7:25am 
This fucked up my whole arma lol. Can't even walk anymore or do stuff. Even when i have deleted all the files
Alfred 17 Dec, 2021 @ 6:02am 
Whenever I place down a unit, they're automatically in a crouching position. Anyone know what is causing this?
_iceyu_ Țop 11 Aug, 2021 @ 5:17am 
i have a problem every time i spawn a character he is on crouch not up how do i fiz this?
RevampedGrunt 28 Jun, 2021 @ 6:39pm 
Hello, would it be possible for me to convert these poses for the space marine skeleton in TIOW? It would be very appreciated since currently there are no special poses for them in order to make screenshots, and your poses happen to be the best in my opinion.
Boi 24 May, 2021 @ 5:19am 
uhhh rismarck, i used your mod and whiplash's at the same tima and it kinda caused a few problems. like i need to take off a tire from a truck to make it look like it hit a mine during an ambush, but i tried to make a character so i can play it but it is unable to move because the mod made the default animation to "w_stand84".. any solutions to this?
Falzone 15 Apr, 2021 @ 1:06pm 
I've tried AttachTo and disabling simulation for both the soldier and object (via Eden Enhanced) but doesn't work :-/ No worries, I'll try another option
Rismarck  [author] 13 Apr, 2021 @ 11:45am 
Perhaps due to a collision. Try to turn off the sim. for both the item and the soldier. If that not work attachTo command should do the job. I can't speak for others, but if they aren't coded, the animation won't use them. I only have 3-5 animations with items/pistols that should show them, if I remember correctly.
Falzone 12 Apr, 2021 @ 11:00am 
P.S. does this mean those binocular animations where the soldier doesn't hold binoculars even though they have them in their inventory are hardwired *not* to use them? Seems a bit odd considering the animation! :P
Falzone 12 Apr, 2021 @ 10:54am 
Ah okay. When I've placed some items - There is a radio I found, when starting the mission it is suddenly about a meter away from the soldier who was supposed to be holding it.. I can't even attach it to the soldier it seems. Is this because it's an object which is never meant to be held, or something?
Rismarck  [author] 11 Apr, 2021 @ 11:56am 
Hello, pistols and binoculars are only displayed if they are activated via the code. I have a few poses where the code is activated. If your soldier has binoculars or a pistol in his inventory, they should be displayed when used by the animations. Otherwise you have to place and arrange them manually in the editor.
Falzone 11 Apr, 2021 @ 11:16am 
Hello - Thanks for the great mod. Do you know how I am able to get soldiers holding things like binoculars or pistols, specifically when the animation calls for it, for example the various animations of soldiers looking through binoculars. They always do the static pose/animation without them...
Rismarck  [author] 6 Apr, 2021 @ 1:52pm 
@FUBAR I think they can be use, but there more intended for SP/Screenshot purpose.
@Iller085 I recommend turning this mod off if you're not actively working on screenshots, as it's not really meant for active play, though I don't know how that would affect the AI. Soldiers with active poses are not controllable when a pose has been applied.
FUBAR 14 Feb, 2021 @ 5:05pm 
Can these be used in multiplayer servers/scenarios to give the background AI more realism, or would it possibly cause a crash?
Lastinthecentral 3 Feb, 2021 @ 6:35am 
When loaded the mod causes me to not be able to control soldiers in any way while playing a scenario,
Crack Jack 12 Jan, 2021 @ 1:07pm 
thanks
Rismarck  [author] 12 Jan, 2021 @ 11:15am 
Airborne Helmets? Should be FOW Mod.
Crack Jack 11 Jan, 2021 @ 9:53am 
hey yo what mod has the helmets on the 20th picture
Henderson 16 Dec, 2020 @ 11:28am 
That first image with airborne is truly one of the best ArmA screenshots i've ever seen. Good shit as always.
Rismarck  [author] 16 Dec, 2020 @ 10:40am 
UPDATE RELEASE VERSION 2.0.0 is out.
Added 281 poses.
RoRa26 29 Jun, 2020 @ 8:24am 
all you have to do is restard youre arma (and launcher) then load up a diffrent modset and then just load up the modset u want to use and you should be fine
:NATO:
RoRa26 29 Jun, 2020 @ 8:21am 
AH I FOUND A FIX
RoRa26 29 Jun, 2020 @ 8:11am 
i just tried reinstalling and playing it and then going back did nothing. but it did fix it so when i got the mod loaded it okay when not loaded its not
RoRa26 29 Jun, 2020 @ 8:06am 
so i tried choosing a diffrent anymation to fix it just went back to the sitting. then i tried goin to the animation finder it was on unkwon clicked off that one no fix. tried searching it up. nothing
RoRa26 29 Jun, 2020 @ 7:58am 
hey this mod broke every troop i made some screen shots and removed the mod after that. and now all the units i place are sitting down they wont move or anything pls tell me how to fix it i can't find a solution
William 28 Jun, 2019 @ 9:44am 
Love this mod, thanks for making it :D Btw, that last picture reminds me of this ;)

http://prntscr.com/o7zvtj
Charlie 26 May, 2019 @ 2:45am 
wonderful!
Frenchy56 23 Dec, 2018 @ 1:25pm 
thanks for the update
Lakarak 22 Dec, 2018 @ 10:46am 
Amazing update. A great return gift.
Rismarck  [author] 22 Dec, 2018 @ 10:24am 
Mod update release today, for detail information visit the BI forum thread.

Version 1.1.4

"Maintenance"

Changelog:
-remove preview picture as they are obsolete since POLPOX's Artwork Supporter
-added IK (Inverse Kinematics) to poses accross the mod.
-added fire-able ability to combat poses
-pistols are now visible, if poses use them
-removed obsolete poses / pose list updated accordingly
BackfiredPlans 11 Oct, 2018 @ 4:08pm 
Do you even know how to work static animations noremac122399?
Rismarck  [author] 25 Jul, 2018 @ 5:44am 
Place the objects from empty tab into the editor and adjust them to the pose. Pistols are not supported atm by static poses.
unknown 24 Jul, 2018 @ 1:39pm 
how does he put the helmet in the guys hand and how does he put the pistol in there hands i cant figure it out
Bill Jobs 18 Jul, 2018 @ 10:00am 
This is a good mod, helps a lot with recreating different scenarios. But I have problem; When I apply an animation to a unit, he does an 180 degree spin. Is there anything that I can do to fix it?