Don't Starve Together

Don't Starve Together

Beefalo Bell +
34 Comments
QueenElliequin 31 Dec, 2019 @ 8:26pm 
Can this mod let me see the beefalo taming, hunger and obedience scales?
JustAdam 9 Dec, 2019 @ 10:49am 
It crashes my game. Author wrote in description that it might be gamebreaking, so I´m not reporting it as error. Just for you to know.
Serp  [author] 29 May, 2019 @ 11:45am 
this beefalo + mod is quite bugged, I stopped working on it, so I wont change it anymore.

But I have a game with my version of show me mod working, so this is not (alone) the reason for the crash.
Cringe Isekai Enjoyer 29 May, 2019 @ 3:51am 
Show me mod is currently crashing my game :(
Cringe Isekai Enjoyer 29 May, 2019 @ 12:10am 
Interesing mod, tho I think the bell should not be a free item. Maybe you could make it so that when the collar is given then the player get the bell? Like a 2 items craft but you only get the second item after you choose the beefalo.
Serp  [author] 2 Feb, 2019 @ 9:34am 
@KM1102 and Baarko:
Unfortunately these are bugs I never was able to fix (beside other small bugs) and I gave up on this and do not use this mod myself. If you or any other modder knows a solutino let me know and I will update.
Swaggy 2 Feb, 2019 @ 2:37am 
Nevermind, it seems like pangolden's state graph is just based on beefalo's, but it has no "graze_empty" state for some reason. My understanding is that the fix you have made will work and is the correct way to fix.
Baarko 1 Feb, 2019 @ 10:21am 
after you name your beefalo, when you re log into the game, you can write on you beefalo again. could you change this so you dont have to re name your beefalo every time you log in?
Serp  [author] 1 Feb, 2019 @ 8:49am 
@Swaggy: I don't know much about stategraphs, but assuming it is working without other mods, then this is no error from beefalobell+ mod. It seems the other mod is overwriting the the part from game files where "graze_empty" is defined. But as I said, I don't know much about stategraphs.

I releases a "fix" for this, the funtion only continues if this graze_empty does exist. While this stops the crash, I have no clue what the result and other not-yet-found problems could look like (if graze_empty is missing, there might be even more problems)
Swaggy 31 Jan, 2019 @ 3:05am 
The log mentions pangolden which is a creature from hamlet DLC.
Swaggy 31 Jan, 2019 @ 3:03am 
I got this error with Volcano Biome:
https://pastebin.com/s5N47caY
Also reported to them, hopefully they find what causes problem.
KM1102 24 Jun, 2018 @ 7:06am 
I have issue when i enter caves my beefalo stays behind and ringing bell can't summon it.
Serp  [author] 2 Mar, 2018 @ 2:48pm 
@Swaggy:
no it is not. Better use the Standalone version linked above, that only spawns the bell (there it also works for koalefant, see modsettings)
Swaggy 2 Mar, 2018 @ 1:24pm 
@Serp Is it compatible with the mod "koalefant's beefstication" ?
Serp  [author] 2 Mar, 2018 @ 1:06pm 
@Finn:
it is undestroyable. So you can only "loose" it by forgetting where you put it.
Then you could let the beefalo loose necessary domestication and gain it again do remove and spawn again the bell.
Or you can use console commands, like gonext("beefalobell")
Bad Moon White 2 Mar, 2018 @ 1:40am 
Thanks, Serp for the great mod!! But what can I do when I lost my bell?
Swaggy 26 Jan, 2018 @ 9:52pm 
Yes it seems, thanks for the fix ! I also noticed that sometimes when my beefalo dies there's no death animation. Shortly after it wanders normally and doesn't seem to be dead. However you cannot ride it anymore and characters say it's dead when attempting to ride. Everything goes back to normal when reviving the beefalo. Not sure if this is a new bug.

For me it's not a primary concern because I know it's just a visual glitch, but normal users would think the beefalo is still alive and wonder why they can't ride it anymore.
Serp  [author] 26 Jan, 2018 @ 2:40am 
@Swaggy: Oh yes, it is my fault... I did not know how to solve the problem with normal beefalos being writeable, so I changed it that only collared beefalos have writeable component. But this does not work well with the "tendency in name" feature.
Unfortunately recezibs code is too expert for me to solve the problem, so I removed the "tendency in name" feature now and hope there will be no more problems left, please try it =/
Swaggy 25 Jan, 2018 @ 3:56pm 
Hello,

I crash when trying to load a previous world again with this mod. Last time I played, I had enabled your mod and given a beefalo collar to my beefalo and I could play without a problem.

Traceback here: https://pastebin.com/fb42dcgK

I don't think I did anything special so I suspect it's a mod bug. Do you manage to successfully save a world and load it back with a collared beefalo ? I have other beefalo mods enabled but I don't think they conflict (only give info about domestication) and there is a slight chance my beefalo was dead last time when I quit but I'm not sure.
Serp  [author] 23 Jan, 2018 @ 7:32am 
I don't want to spent much time for modding right now.
Do you now how other mods turn off domestication? Simply setting some TUNING values to high /low values? Or is there more needed?

I read the description again about the despawn/spawn feature (since it was made by rezecibs) and I think if no beefalo is near you, no beefalo will despan/spawn with you. And if only your Ornery is near you, only this will despan/spawn. Isn't this okay already?

I'm not able to code buttons and such things, but I also think it is totally okay to use an inventory space, to be able to teleport your beefalo to you.
LiketheShore&theSea 23 Jan, 2018 @ 5:39am 
I need the option to turn off domestication loss. Does your mod feature that? I read it lowers domestication loss, but no mention of the option to turn it off.

Also, I need a reliable teleport feature. I only want my Ornery to spawn on me. The rest need to chill where I left them. Maybe they don't teleport unless u add a tag to their collar? A tag u have to craft? That'd be cool. So you can detach or attach it whichever beefalo u wish to spawn on you.

I wish the beefalo bell was a button feature on the hud by that map thingamajigger (bottom right of screen). Having to use a precious inventory slot on hauling that bell around feels bad man. As amazeballs as being able to teleport them is (which it def is).

Otherwise, I <3 ur mod m8, it's gr8. ;P
Serp  [author] 23 Jan, 2018 @ 5:28am 
The spawn feature only works for one beefalo, the one which is nearest to you. Not sure if this is also true if you are miles away from all of them...Try it out :D
LiketheShore&theSea 23 Jan, 2018 @ 4:57am 
If I have 4 beefalo (one of each variety), with they auto-spawn around me everytime I launch my world or will they stay in their respective pens?
Serp  [author] 10 Nov, 2017 @ 9:46am 
With newest game update the game will crash when equipping a saddle to any beefalo! Will need few days to fix it.(or wait until recezib found a fix)
pinkmollies 13 Jun, 2017 @ 6:14pm 
@Serp
I appreciate the fast reply and resolution.
Amazing mod ! One of my favs
Thanks man
Serp  [author] 13 Jun, 2017 @ 3:57pm 
@pinkmollies:
The update should make this mod compatible to every saddle mod.

But I also released a standalone version, which should be compatible to every other mod, see here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946318659
pinkmollies 13 Jun, 2017 @ 3:04pm 
pinkmollies 13 Jun, 2017 @ 3:02pm 
This is the link to the mod: https://steamhost.cn/steamcommunity_com/profiles/76561198110052872/myworkshopfiles/?appid=322330
It has other configuration related to beefalo'd as well
Serp  [author] 13 Jun, 2017 @ 11:57am 
yes, the mod does change saddles according to Rezecib's Rebalance Mod.
Since it is using a fixed list of saddles, it is incompatible to any other saddles.
I will see if I can make it compatible to all other saddles.

Can you link the mod you mentioned? Then I can test if it works.
pinkmollies 13 Jun, 2017 @ 11:10am 
Are you able to make a stand alone of the bell mod? because I realize tiyana's mod may have rezecibs configurations when it comes to beefalos. However Id like to keep tiyanas mod as it offers 4 different saddles that no other mod has. Saddles that are used for storage etc.
pinkmollies 13 Jun, 2017 @ 11:06am 
not sure but this mod maybe incompatible with tiyana's chest mod. Because when someone uses one of tiyana's saddles it crashes. Or people are unable to collar beefalos with tiyanas mod & beefalo bell mod on.
OFF 10 Jun, 2017 @ 11:35am 
Yeah the demand is high because using a mod that will allow your beefalo to never lose obience is perfect.
Serp  [author] 9 Jun, 2017 @ 6:11pm 
thanks.
Unfortuentaly it is incompatible to all those other beefalo mods.

But if demand is high, I could also make a standalone of the bell, which is compatible to all of them.
Vyuri 9 Jun, 2017 @ 6:10pm 
Huh, neat.