Total War: WARHAMMER

Total War: WARHAMMER

HEAD to HEAD multiplayer campaigns 140 settlements objective change (warad_tww_waradHtoH.pack)
12 Comments
ADRIEN manowarad WRP crossbowlov  [author] 27 Oct, 2017 @ 2:22am 
@Grizzly i upload in some minutes !
ADRIEN manowarad WRP crossbowlov  [author] 27 Oct, 2017 @ 1:07am 
i have it in mind yes, it seems that CA only have chosen for mp versus "own or raze 100 regions..."

i think i will do it today but first i have to do some things, but the mod will be done today

the bad thing is that we will get real much factions in the weeks and months incoming, so i will have to update it real much (but thats my only heavy mod)

so you can expect the mod to be done before this evening (currently 10 AM in france) ;)
Grizzly 26 Oct, 2017 @ 4:49pm 
Do you think you could make one for WH2 mortal empires? I'd love to play a never ending campaign with my friends!
ADRIEN manowarad WRP crossbowlov  [author] 26 Jun, 2017 @ 2:49pm 
so... if you really want it for you and your mate, try to mod it yourself with the help of my "how to do" and other tutorials on "total war center forum" and other (as i started with)

modding always starts with a first try, then you will try other things and finally shape the game to your (and your friends) liking and believe me... total war from empire to warhammer are far easier to mod with the previously named tools ;)

its tedious the first time, but still well organized :) learn to make your fun and you will be even more happy of your own created fun !
ADRIEN manowarad WRP crossbowlov  [author] 26 Jun, 2017 @ 2:49pm 
im really not interested in doing it myself, its really not hard to do it when you got the pack file manager (or esf editor, both are modder's tools)

the only bad thing with startpos editing is that its a bit long to do, this particular change needs around 30min or 1h when you take your time

making a coop version means i will have to update it at EACH patch, and it will be already long to update this one + some of my other mods :(

and i will have to redo most of my mods for warhammer 2 (when the full campaign will come out)
vonVince 26 Jun, 2017 @ 2:35pm 
Ah, thanks - but I REALLY suck at doing things like this :P .I know you might be busy, but any chance you could make a mod like this at some point (you clearly know what you are doing)?
ADRIEN manowarad WRP crossbowlov  [author] 26 Jun, 2017 @ 2:32pm 
yes look into "[how is it done]" area, all was already explained :O

(look at my "NOTE" you have to do all i explained but in a different block corresponding to coop campaigns)
vonVince 26 Jun, 2017 @ 2:25pm 
Would it be possible to make a mod that changes the number of settlements you need to capture/raze for co-op multiplayer campaign?
Pudgeinabowl 20 Jun, 2017 @ 2:21am 
Ok cheers I'll check it out.
ADRIEN manowarad WRP crossbowlov  [author] 20 Jun, 2017 @ 2:19am 
@Pudgeinabowl

if you are talking about "steel faith overhaul", it should be compatible, "steel faith overhaul" do not have startpos.esf in it, it does modify mostly values

so it should be fine (i dont use steel faith myself)
Pudgeinabowl 20 Jun, 2017 @ 2:05am 
Any chance this is compatible with steel faith or a compatible version?