Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i think it would not be enough without Bretonnian Helms or gears.
I understand. But what about changing up their armor's color scheme to be more in-line with Bretonnia's then (i.e Red & Blue, Green & Yellow, Black & Red, etc.)?
intersting but beastmen have unique unit size. it's not compatible with human unit size.
The Warherd of Khorok Manripper..."Khorok snapped the antlers from the knight's battered helm and later on, after the battle was won, bound them to his own horns. Soon, the entire tribe had taken to bearing Bretonnian symbols and banners in crude mockery of everything that the Knights of fair Bretonnia hold dear."
Was wondering if you could make that RoR unit wear Bretonnia armor, helmets, symbols, etc. to go more in-line with the lore?
yeah i will continue.
I already did it. check the presets.
you can find in the description.
Reskinned ROR units.
yes. I'm making it already. please check the notice page.
yes. exactly.
Thank you for the info. When you say you don't change its original shape, does that mean you just change the texture itself (colors and patterns), not the geometry of the underlying mesh?
I used both ways. but when I edit vanilla textures, I don't change its original shape. So it's not much different from vanilla texture. I guess it will be fine.
I ask because I'm trying to figure out if I can use your reskin mods in conjunction with the Glory Mods. The author of Glory Mod uses some vanilla game textures for his new units, so any other mods which directly change vanilla game textures are incompatible. However, if a reskin mod creates new "side by side" texture files, and then just changes the unit pointers to the new textures in the variants table, then no vanilla textures are overwritten and both mods are compatible.
Oh that's strange! Yes, I see what you mean now. The lighting on the battle map I played made the Red colour appear grey/white for some reason. But when I tried again it did appear red. OK, thanks for the response!
No plans yet. I have been spending too much time modding lately.
The work will be done slowly.
@Whiskeyjack
There is no grey. only black and red (vanilla) color.
I just tested it but works fine.
Hi Dryrain, I can see from your preview pictures that your Minotaurs have a Red skin colour, just like the other Beastmen units. But in-game they only have Black and Grey skin colours. I have my settings turned up to ultra so I don't know if it's a bug or not, but I thought I would mention it.
now that CA are realeasing 30 free new Regiments of Renown along with Norsca DLC, will you be returning to these reskins to update them with the new RoR reskins and use the new models?
The former will be fine. But I'm not sure about the latter.
I'm waiting new contents. also considering patreon.
We (Warhammer) players are about to get a lot of added content to Warhammer, in the forms of new units, etc. Will you be reskining these new units as well? If so, hope you are refreshed from your break, cuz CA is about to dump some new content on us.
Thanks for report. it's fixed now.
I'm upgrading individual units now. also waiting new dlc and tww2.
영향이 있긴 있을 텐데 권장사양 이상이라면 의미 없을 것 같습니다.
It's complicated. you have to get dds files and modify textures with graphic tool.