XCOM 2
72 ratings
[WOTC] Playable Sectopod
   
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File Size
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18.111 MB
28 Jun, 2022 @ 2:51pm
13 Jun @ 6:32am
41 Change Notes ( view )
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[WOTC] Playable Sectopod

In 1 collection by TRNEEDANAME
SFTD Mod Collection
62 items
Description
[WOTC] Playable Sectopod

ID = 2827534840
Description = Allows you to have a Sectopod on your side. You will get them as a project in the proving grounds or using the "addsectopodsquaddie" command


Cost

- Rookie = 4 elerium core, 1 Sectopod corpse, 600 supplies, 150 alloys
- Veteran = 5 core, 2 corpse, 650 supplies, 200 alloys
- Commander = 6 core, 3 corpse, 700 supplies, 250 alloys
- Legend = 8 core, 4 corpse, 800 supplies, 300 alloys

Required mod and DLC

Required DLC = WOTC
Required mod = Custom Soldiers Evac Zone Fix

Bug and feature request

To report a bug, use the appropriate discussion
To ask for a feature, use the appropriate discussion

Known bugs

  • The sectopod character info will freeze your game
  • The wrathcannon does no damage to unit fixed with new release

Credits

  • Gazgemauch[www.nexusmods.com], he gave me the permissions to publish and improve the mod.
  • TeslaRage for his help with the cost system

Changelog

CHECK DISCUSSIONS

Check out my other "playable alien" mod

- Playable Rulers [WOTC]
- Playabale Spectres [WOTC]
- Playable Gatekeepers [WOTC]
- Playable Codex [WOTC]
Popular Discussions View All (3)
72
8 May @ 12:05am
Bug Reports
TRNEEDANAME
16
27 Jun, 2023 @ 3:50pm
Feature Requests
TRNEEDANAME
178 Comments
Peanut Butter 13 Jun @ 7:41am 
You freakin rock! \m/
TRNEEDANAME  [author] 13 Jun @ 6:32am 
fixed the config file
Peanut Butter 13 Jun @ 5:55am 
Yeah, I assume the model just is the way it is. I wonder how folks assign skill points when it's so big? Also, just to confirm, i'm looking for the file XcomPlayableSectopod.ini? I ask because using the explorer search feature returns no results when searching the pc. I've also deleted, unsubscribed, resubscribed and it doesn't appear to see that file.
TRNEEDANAME  [author] 13 Jun @ 5:26am 
The text is something I can do

The unit size i'll see but I fear it's impossible
Peanut Butter 13 Jun @ 5:20am 
Ah, that's fantastic! I'll go in and adjust the ini file. Also, I noticed some of the weapon text was missing. Are there actually two weapons? I couldn't tell which I was firing. Or is it based on what unit you're targeting? Also, is it possible to hide the model in the Armory? It's such a behemoth that it covers the unit menus.
TRNEEDANAME  [author] 12 Jun @ 12:59pm 
You can make the unit climb walls now (it's a boolean in the XcomPlayableSectopod.ini file)

If you do, the unit get a clone of "Overdrive" with Wrecking Ball (so that they can destroy walls still)
Peanut Butter 12 Jun @ 12:37pm 
Just raided a blacksite and realize the fixed extract was on a third floor roof. Can't extract the Sectopod so I'm going to have to completely replay this mission.
Peanut Butter 12 Jun @ 10:31am 
So, I have not idea if this is awesome or not because my LZ was on a raised bit of rock and the Sectopod can't climb down. I'm going to try and reload the mission to see if I can get a different LZ But if it can't get up or down levels, that's going to be a problem.
🝥ሠĪꋊD乃レΛᗪ乇 23 May @ 9:59am 
I'mma take a look of update tomorrow
Samurai_Shogun 8 May @ 4:28pm 
Did you check for any typos in the localization file?