PAYDAY 2

PAYDAY 2

PAYDAY 2: Workshop
Skins are something that adds that little extra something to PAYDAY 2. And we love seeing you making them! now the community can partake in the development of PAYDAY 2. Create, Submit, Vote, Comment
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Zdann 5 20 Nov, 2016 @ 12:51pm
'Self-Made' Skins
I'm aware that a true 'Self-Made' quality skin isn't doable with the current system, which is why the reward for getting a skin in is every skin from the safe.

Instead, I'd suggest that the game checks the Steam ID of the person using the skin, and if they're the creator it could apply some sort of effect to the gun that would be visible to everyone in the lobby (ex. that subtle sparkle effect that self-made TF2 items have).
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Showing 1-6 of 6 comments
Lammah 20 Nov, 2016 @ 12:52pm 
seems like a lot of work for about 50 people.

Something similar was requested for people owning stat skins or even legendaries (which count in the thousands) and it was turned down,
Last edited by Lammah; 20 Nov, 2016 @ 12:53pm
Red 1 20 Nov, 2016 @ 1:08pm 
Why even check the Steam ID? Why not just give the skin maker a steam key and upon redeeming the key the person is granted a "Self made" quality skin? Either untradable so only the owner can use it or tradable so every skin is truly special no matter its rarity (As in, even if you made a common weapon it's still one of its kind and valuable enough for collectors).

The fact that your Steam ID is not being read and the effect is instead truly tied to your inventory item means that THAT particular copy of that skin is truly unique. For this to happen OVERKILL has to:

1) Create the effect once, which then gets reused for every self made weapon ever.

2) Create a duplicate entry of the weapons with the effect applied to them.

3) Distribute the steam keys to the makers just like they do with the 16 standard skins.

It's not THAT much work really, and it even gives OVERKILL some extra cash in return because these ones are going to be QUITE expensive, hence be sold at the steam marketplace for even more than their mint condition variants.
Zdann 5 20 Nov, 2016 @ 1:10pm 
Originally posted by Rednavi:
Why even check the Steam ID? Why not just give the skin maker a steam key and upon redeeming the key the person is granted a "Self made" quality skin? Either untradable so only the owner can use it or tradable so every skin is truly special no matter its rarity (As in, even if you made a common weapon it's still one of its kind and valuable enough for collectors).
The way it works now is that the Community Safe reward is set up as a 'DLC', and they give that code to you if your skin makes it in. They'd have to set up multiple 'DLCs' for every person who gets a skin in the safe, specifically coded to hand you a specific skin with a self-made quality.

I suggested a Steam ID check because it'd be a bit more simple to implement in comparison.
Last edited by Zdann; 20 Nov, 2016 @ 1:11pm
Red 1 20 Nov, 2016 @ 1:13pm 
It's simpler, but at the same time it means that the skin is not truly unique as any copy of it present in your inventory will trigger the effect. It's lame, you wouldn't even have it in your steam inventory as a "self made" item with a custom rarity color or anything, it would just there like any other version of the skin.

Setting up separate DLC entries is not a big job really. I don't know why some devs love to exaggerate that task but it really is super simple. As simple as having to code the game so it reads our IDs to trigger effects.
AJValentine 1 27 Nov, 2016 @ 5:32am 
I really like the idea of this, sadly it's not likely to happen. It's a lot of work to go through, just to affect 16-32 people, as an "i'm more important than you, because my gun sparkles" type update.

On top of that, It may be obstructive to use in first person.

I personally don't see this happening. Sorry
I kinda want to have something like this aswell, but i have to agree with AJ.
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Showing 1-6 of 6 comments
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