RPG Maker VX Ace

RPG Maker VX Ace

The RPG Maker Treasury
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Marquise* 2 18 Jul, 2014 @ 3:10pm
Collaborators question here!
I started that Custom housing! project a while ago to help other creators and to also appease my puzzle making, doll house playing, construction making needs. (yeah; available commercial or not and using basic tilesheets and some guides for face sets and also some Ogre spitesheet under same conditions.)

So I was testing that contributor option when I was still onto my NON-Commercial beginnings to see how it worked.

So far I noticed that the person I chose for the test and was really kind to accept, went into the contributors list but there was no rank thing. So I trust Dread and all but one day I saw the wrench icon next to his name in the furum and I'm all "Wooooo! Dread finally decided to post Events on Steam!" and click on the wrench icon and fall on custom housing. At first, I panick a bit because it seemed the page seemed to indicate he was the originator (Sorry Dread, you remember how I'm jumpy with even Dropbox and my own mail and... IPs! XD ) . But I soon realize, that all is on first picture and I like Dread debugging my stuff once a while and Redweaver guiding me too. Nice folks! (Nice communauty.)

But, while taking back about it, apart having developpers private forums or announcements, how anyone here on Steam handles getting back and forth tweaks and reposts of our very own projects? Is there a greater risk of corrupting a game using the workshop because if I decide to rework maps when someone decide to correct trapped doors and another decide to make weather condition?

Yes I'm stucked up with the funny image of trapping rain of doors in a map rework. But that's how my brains works... >.< Other wise than that? Anyone here been many on a game on the workshop having used the workshop as a way to help building a game as a team? If not directly on the workshop, how did you proceeded? And as for update/correction collisions, am I making sens? Does this happends?