Distance

Distance

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Forcy 8 5 Nov, 2015 @ 2:36am
Kill Grids
I don't really get how to place kill grids right. As far as I know the two that exist (sphere and plane) are infinite, so when you have different sections and want to make your level at least a bit less skippable, then the grid you place will kill everything on the road at another section of the level.
I guess I could place every section at the same hight and don't use the sphere, but is there a better way to use kill grids?
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Tachrayonic 42 5 Nov, 2015 @ 3:59am 
Not really, being infinite does make them a bit limited in use.

The killgrids are infinite, the flat one will kill any vehicle below it, and the sphere one will kill any vehicle outside of it.

The best way to seperate track sections to avoid skipping is with a huge distance and teleporters, build one of the tracks fully enclosed in tunnels or walls, or to just build a fairly straight track.

Generally it's a good idea to plan your killgrids before designing the track. If I want a track to change elevations in such a way that the killgrid won't allow, without using teleporters, I put in something as a ground for the players to land on instead, usually something that they can't easily drive over.
Forcy 8 5 Nov, 2015 @ 4:43am 
Originally posted by Platoonsgt1:
Not really, being infinite does make them a bit limited in use.

The killgrids are infinite, the flat one will kill any vehicle below it, and the sphere one will kill any vehicle outside of it.

The best way to seperate track sections to avoid skipping is with a huge distance and teleporters, build one of the tracks fully enclosed in tunnels or walls, or to just build a fairly straight track.

Generally it's a good idea to plan your killgrids before designing the track. If I want a track to change elevations in such a way that the killgrid won't allow, without using teleporters, I put in something as a ground for the players to land on instead, usually something that they can't easily drive over.

Thank's for the answer. I'll try to design the level more around the kill grid next time.

But I think I found ways to make skipping impossible in my current level now, with normal walls and objects. I also already used a lot of teleporters and space between the sections. The only downside is that most of the time you have to destroy yourself if you fall off, but I think that is acceptable ^^
Even if someone now finds a way to skip a part of the level, I would be very impressed and leave it like that :D
Tachrayonic 42 5 Nov, 2015 @ 4:52am 
Originally posted by Forcy:
The only downside is that most of the time you have to destroy yourself if you fall off
Keep in mind you can still use multiple kill grids, just make sure that the entire track is outside of every killzone. If part of your track changes in elevation you can put a killgrid on an angle, and build that part of the track there. You can use this trick to have killgrids of different colours in the same level.

Also, in many cases you don't have to stop people taking unwanted cuts, just make sure the cuts are longer than the track itself.
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